Magic_Game/core/Action/ScaleTo.cpp

29 lines
557 B
C++

#include "..\e2daction.h"
#include "..\e2dnode.h"
e2d::ScaleTo::ScaleTo(double duration, double scale)
: ScaleBy(duration, 0, 0)
{
_endScaleX = scale;
_endScaleY = scale;
}
e2d::ScaleTo::ScaleTo(double duration, double scaleX, double scaleY)
: ScaleBy(duration, 0, 0)
{
_endScaleX = scaleX;
_endScaleY = scaleY;
}
e2d::ScaleTo * e2d::ScaleTo::clone() const
{
return Create<ScaleTo>(_duration, _endScaleX, _endScaleY);
}
void e2d::ScaleTo::_init()
{
ScaleBy::_init();
_deltaX = _endScaleX - _startScaleX;
_deltaY = _endScaleY - _startScaleY;
}