775 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			775 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "e2dcommon.h"
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| #include "e2dbase.h"
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| 
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| namespace e2d
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| {
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| 
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| 
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| class Node;
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| class Loop;
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| class Sequence;
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| class Spawn;
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| class ActionManager;
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| 
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| 
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| // 基础动作
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| class Action :
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| 	public Object
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| {
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| 	friend class ActionManager;
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| 	friend class Loop;
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| 	friend class Sequence;
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| 	friend class Spawn;
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| 
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| public:
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| 	Action();
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| 
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| 	virtual ~Action();
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| 
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| 	// 获取动作运行状态
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| 	virtual bool isRunning();
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| 
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| 	// 继续动作
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| 	virtual void resume();
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| 
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| 	// 暂停动作
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| 	virtual void pause();
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| 
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| 	// 停止动作
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| 	virtual void stop();
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| 
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| 	// 获取动作名称
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| 	virtual String getName() const;
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| 
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| 	// 设置动作名称
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| 	virtual void setName(
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| 		const String& name
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| 	);
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| 
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| 	// 获取动作的拷贝
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| 	virtual Action * clone() const = 0;
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| 
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| 	// 获取动作的倒转
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| 	virtual Action * reverse() const = 0;
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| 
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| 	// 重置动作
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| 	virtual void reset();
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| 
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| 	// 获取该动作的执行目标
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| 	virtual Node * getTarget();
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| 
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| 	// 销毁对象
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| 	virtual void onDestroy() override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init();
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| 
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| 	// 更新动作
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| 	virtual void _update();
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| 
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| 	// 获取动作结束状态
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| 	virtual bool _isDone();
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| 
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| 	// 重置动作时间
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| 	virtual void _resetTime();
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| 
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| 	// 开始动作
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| 	virtual void _startWithTarget(
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| 		Node* target
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| 	);
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| 
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| protected:
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| 	String	_name;
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| 	bool	_running;
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| 	bool	_done;
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| 	bool	_initialized;
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| 	Node *	_target;
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| 	double	_last;
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| };
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| 
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| 
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| // 持续动作
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| class FiniteTimeAction :
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| 	public Action
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| {
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| public:
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| 	// 创建特定时长的持续动作
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| 	explicit FiniteTimeAction(
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| 		double duration
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| 	);
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| 
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| 	// 重置动作
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| 	virtual void reset() override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| 	// 重置动作时间
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| 	virtual void _resetTime() override;
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| 
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| protected:
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| 	double _duration;
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| 	double _delta;
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| };
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| 
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| 
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| // 相对位移动作
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| class MoveBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit MoveBy(
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| 		double duration,	/* 持续时长 */
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| 		Vector vector		/* 移动距离 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual MoveBy * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual MoveBy * reverse() const override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| protected:
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| 	Point	_startPos;
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| 	Point	_prevPos;
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| 	Vector	_deltaPos;
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| };
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| 
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| 
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| // 位移动作
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| class MoveTo :
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| 	public MoveBy
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| {
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| public:
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| 	explicit MoveTo(
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| 		double duration,	/* 持续时长 */
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| 		Point pos			/* 目的坐标 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual MoveTo * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual MoveTo * reverse() const override
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| 	{
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| 		WARN("reverse() not supported in MoveTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| protected:
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| 	Point _endPos;
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| };
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| 
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| 
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| // 相对跳跃动作
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| class JumpBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit JumpBy(
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| 		double duration,		/* 持续时长 */
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| 		const Vector& vec,		/* 跳跃距离 */
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| 		double height,			/* 跳跃高度 */
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| 		int jumps = 1			/* 跳跃次数 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual JumpBy * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual JumpBy * reverse() const override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| protected:
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| 	Point	_startPos;
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| 	Vector	_deltaPos;
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| 	double	_height;
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| 	int		_jumps;
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| 	Point	_prevPos;
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| };
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| 
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| 
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| // 跳跃动作
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| class JumpTo :
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| 	public JumpBy
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| {
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| public:
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| 	explicit JumpTo(
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| 		double duration,		/* 持续时长 */
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| 		const Point& pos,		/* 目的坐标 */
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| 		double height,			/* 跳跃高度 */
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| 		int jumps = 1			/* 跳跃次数 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual JumpTo * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual JumpTo * reverse() const override
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| 	{
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| 		WARN("reverse() not supported in JumpTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| protected:
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| 	Point _endPos;
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| };
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| 
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| 
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| // 相对缩放动作
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| class ScaleBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit ScaleBy(
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| 		double duration,	/* 持续时长 */
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| 		double scale		/* 相对变化值 */
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| 	);
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| 
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| 	explicit ScaleBy(
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| 		double duration,	/* 持续时长 */
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| 		double scaleX,		/* 横向缩放相对变化值 */
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| 		double scaleY		/* 纵向缩放相对变化值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual ScaleBy * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual ScaleBy * reverse() const override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| protected:
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| 	double	_startScaleX;
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| 	double	_startScaleY;
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| 	double	_deltaX;
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| 	double	_deltaY;
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| };
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| 
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| 
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| // 缩放动作
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| class ScaleTo :
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| 	public ScaleBy
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| {
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| public:
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| 	explicit ScaleTo(
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| 		double duration,	/* 持续时长 */
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| 		double scale		/* 目标值 */
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| 	);
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| 
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| 	explicit ScaleTo(
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| 		double duration,	/* 持续时长 */
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| 		double scaleX,		/* 横向缩放目标值 */
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| 		double scaleY		/* 纵向缩放目标值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual ScaleTo * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual ScaleTo * reverse() const override
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| 	{
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| 		WARN("reverse() not supported in ScaleTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| protected:
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| 	double	_endScaleX;
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| 	double	_endScaleY;
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| };
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| 
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| 
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| // 透明度相对渐变动作
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| class OpacityBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit OpacityBy(
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| 		double duration,	/* 持续时长 */
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| 		double opacity		/* 相对变化值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual OpacityBy * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual OpacityBy * reverse() const override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| protected:
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| 	double _startVal;
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| 	double _deltaVal;
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| };
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| 
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| 
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| // 透明度渐变动作
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| class OpacityTo :
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| 	public OpacityBy
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| {
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| public:
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| 	explicit OpacityTo(
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| 		double duration,	/* 持续时长 */
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| 		double opacity		/* 目标值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual OpacityTo * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual OpacityTo * reverse() const override
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| 	{
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| 		WARN("reverse() not supported in OpacityTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| protected:
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| 	double _endVal;
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| };
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| 
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| 
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| // 淡入动作
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| class FadeIn :
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| 	public OpacityTo
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| {
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| public:
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| 	// 创建淡入动作
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| 	explicit FadeIn(
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| 		double duration		/* 持续时长 */
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| 	)
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| 	: OpacityTo(duration, 1) 
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| 	{
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| 	}
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| };
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| 
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| 
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| // 淡出动作
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| class FadeOut :
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| 	public OpacityTo
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| {
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| public:
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| 	// 创建淡出动作
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| 	explicit FadeOut(
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| 		double duration		/* 持续时长 */
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| 	)
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| 	: OpacityTo(duration, 0) 
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| 	{
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| 	}
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| };
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| 
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| 
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| // 相对旋转动作
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| class RotateBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit RotateBy(
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| 		double duration,	/* 持续时长 */
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| 		double rotation		/* 相对变化值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual RotateBy * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual RotateBy * reverse() const override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| protected:
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| 	double _startVal;
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| 	double _deltaVal;
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| };
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| 
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| 
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| // 旋转动作
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| class RotateTo :
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| 	public RotateBy
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| {
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| public:
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| 	explicit RotateTo(
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| 		double duration,	/* 持续时长 */
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| 		double rotation		/* 目标值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual RotateTo * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual RotateTo * reverse() const override
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| 	{
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| 		WARN("reverse() not supported in RotateTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| protected:
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| 	double _endVal;
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| };
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| 
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| 
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| // 延时动作
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| class Delay :
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| 	public Action
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| {
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| public:
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| 	explicit Delay(
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| 		double duration	/* 延迟时长(秒) */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual Delay * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual Delay * reverse() const override;
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| 
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| 	// 重置动作
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| 	virtual void reset() override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| 	// 重置动作时间
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| 	virtual void _resetTime() override;
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| 
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| protected:
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| 	double _delay;
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| 	double _delta;
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| };
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| 
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| 
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| // 循环动作
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| class Loop :
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| 	public Action
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| {
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| public:
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| 	explicit Loop(
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| 		Action * action,	/* 执行循环的动作 */
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| 		int times = -1		/* 循环次数 */
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| 	);
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| 
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| 	virtual ~Loop();
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual Loop * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual Loop * reverse() const override;
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| 
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| 	// 重置动作
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| 	virtual void reset() override;
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| 
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| 	// 销毁对象
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| 	virtual void onDestroy() override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| 	// 重置动作时间
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| 	virtual void _resetTime() override;
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| 
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| protected:
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| 	Action * _action;
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| 	int _times;
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| 	int _totalTimes;
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| };
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| 
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| 
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| // 回调动作
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| class CallFunc :
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| 	public Action
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| {
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| public:
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| 	explicit CallFunc(
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| 		const Function& func /* 函数对象 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual CallFunc * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual CallFunc * reverse() const override;
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| 
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| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
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| 	// 更新动作
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| 	virtual void _update() override;
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| 
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| protected:
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| 	Function _func;
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| };
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| 
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| 
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| // 顺序动作
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| class Sequence :
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| 	public Action
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| {
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| public:
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| 	Sequence();
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| 
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| 	explicit Sequence(
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| 		const std::vector<Action*>& actions	/* 动作列表 */
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| 	);
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| 
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| 	virtual ~Sequence();
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| 
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| 	// 在结尾添加动作
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| 	void add(
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| 		Action * action
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| 	);
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| 
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| 	// 在结尾添加多个动作
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| 	void add(
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| 		const std::vector<Action*>& actions	/* 动作列表 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual Sequence * clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual Sequence * reverse() const;
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| 
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| 	// 重置动作
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| 	virtual void reset() override;
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| 
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| 	// 销毁对象
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| 	virtual void onDestroy() override;
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| 
 | |
| protected:
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| 	// 初始化动作
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| 	virtual void _init() override;
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| 
 | |
| 	// 更新动作
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| 	virtual void _update() override;
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| 
 | |
| 	// 重置动作时间
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| 	virtual void _resetTime() override;
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| 
 | |
| protected:
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| 	UINT _currIndex;
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| 	std::vector<Action*> _actions;
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| };
 | |
| 
 | |
| 
 | |
| // 同步动作
 | |
| class Spawn :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	Spawn();
 | |
| 
 | |
| 	explicit Spawn(
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| 		const std::vector<Action*>& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Spawn();
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| 
 | |
| 	// 在结尾添加动作
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| 	void add(
 | |
| 		Action * action
 | |
| 	);
 | |
| 
 | |
| 	// 在结尾添加多个动作
 | |
| 	void add(
 | |
| 		const std::vector<Action*>& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Spawn * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Spawn * reverse() const;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset() override;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	std::vector<Action*> _actions;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 帧动画
 | |
| class Animation :
 | |
| 	public Object
 | |
| {
 | |
| public:
 | |
| 	Animation();
 | |
| 
 | |
| 	explicit Animation(
 | |
| 		const std::vector<Image*>& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	explicit Animation(
 | |
| 		double interval						/* 帧间隔(秒) */
 | |
| 	);
 | |
| 
 | |
| 	explicit Animation(
 | |
| 		double interval,					/* 帧间隔(秒) */
 | |
| 		const std::vector<Image*>& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Animation();
 | |
| 
 | |
| 	// 添加关键帧
 | |
| 	void add(
 | |
| 		Image * frame	/* 关键帧 */
 | |
| 	);
 | |
| 
 | |
| 	// 添加多个关键帧
 | |
| 	void add(
 | |
| 		const std::vector<Image*>& frames	/* 关键帧列表 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取帧间隔
 | |
| 	double getInterval() const;
 | |
| 
 | |
| 	// 获取关键帧
 | |
| 	const std::vector<Image*>& getFrames() const;
 | |
| 
 | |
| 	// 设置每一帧的时间间隔
 | |
| 	void setInterval(
 | |
| 		double interval		/* 帧间隔(秒) */
 | |
| 	);
 | |
| 
 | |
| 	// 获取帧动画的拷贝对象
 | |
| 	Animation * clone() const;
 | |
| 
 | |
| 	// 获取帧动画的倒转
 | |
| 	Animation * reverse() const;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	double	_interval;
 | |
| 	std::vector<Image*> _frames;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 精灵动作
 | |
| class Animate :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	Animate();
 | |
| 
 | |
| 	explicit Animate(
 | |
| 		Animation * animation
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Animate();
 | |
| 
 | |
| 	// 获取动画
 | |
| 	virtual Animation * getAnimation() const;
 | |
| 
 | |
| 	// 设置动画
 | |
| 	virtual void setAnimation(
 | |
| 		Animation * animation
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Animate * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Animate * reverse() const override;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset() override;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	UINT _frameIndex;
 | |
| 	Animation * _animation;
 | |
| };
 | |
| 
 | |
| 
 | |
| } |