1572 lines
34 KiB
C++
1572 lines
34 KiB
C++
/******************************************************
|
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* Easy2D Game Engine
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*
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* Website: http://www.easy2d.cn
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* Github: https://github.com/Nomango/Easy2D
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* Gitee: https://gitee.com/werelone/Easy2D
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******************************************************/
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#pragma once
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#ifndef __cplusplus
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#error Easy2D is only for C++
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#endif
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#if _MSC_VER < 1900
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#error Do Visual Studio 2015/2017 specific stuff
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#endif
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#include <Windows.h>
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#include <tchar.h>
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#include <atltypes.h>
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#include <atlimage.h>
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#include <vector>
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#include <stack>
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#include <functional>
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#if defined(UNICODE) && (_DEBUG)
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#pragma comment(lib,"Easy2Ddw.lib")
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#elif !defined(UNICODE) && (_DEBUG)
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#pragma comment(lib,"Easy2Dd.lib")
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#elif defined(UNICODE)
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#pragma comment(lib,"Easy2Dw.lib")
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#elif !defined(UNICODE)
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#pragma comment(lib,"Easy2D.lib")
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#endif
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// Type Declare
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typedef CPoint CVector;
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typedef unsigned int VK_KEY;
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typedef std::function<void()> CLICK_CALLBACK;
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typedef std::function<void()> TIMER_CALLBACK;
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typedef std::function<void(VK_KEY)> KEY_CALLBACK;
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typedef std::function<void()> MOUSE_CALLBACK;
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#ifdef UNICODE
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typedef std::wstring TString;
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#else
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typedef std::string TString;
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#endif
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// Classes Declare
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namespace easy2d
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{
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class App;
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class Scene;
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class Object;
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class Node;
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class FontStyle;
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class Color;
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class RectNode;
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class Text;
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class Image;
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class BatchNode;
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class MouseNode;
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class Button;
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class TextButton;
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class ImageButton;
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class Layer;
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class Sprite;
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class BatchSprite;
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class Shape;
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class Circle;
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class Rectangle;
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class Action;
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class Animation;
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class ActionMoveTo;
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class ActionMoveBy;
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class ActionScaleTo;
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class ActionScaleBy;
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class ActionOpacityTo;
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class ActionOpacityBy;
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class ActionFadeIn;
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class ActionFadeOut;
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class ActionFrames;
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class ActionDelay;
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class ActionCallback;
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class ActionTwo;
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class ActionSequence;
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class ActionNeverStop;
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class MouseMsg;
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class KeyMsg;
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class FreePool;
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class FileUtils;
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class MusicUtils;
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class ActionManager;
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}
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// Classes
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namespace easy2d
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{
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class App
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{
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friend Scene;
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public:
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App();
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~App();
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// <20><><EFBFBD>ڿ<EFBFBD>ѡģʽ
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enum MODE { SHOW_CONSOLE = 1, NO_CLOSE = 2, NO_MINI_MIZE = 4 };
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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void createWindow(int width, int height, int mode = 0);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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void createWindow(CSize size, int mode = 0);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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void createWindow(TString title, int width, int height, int mode = 0);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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void createWindow(TString title, CSize size, int mode = 0);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int run();
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// <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>Դ
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void free();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
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static App * get();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD>
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static void setOrigin(int originX, int originY);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static int getOriginX();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static int getOriginY();
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// <20><>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD>
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static void quit();
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// <20><>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD>
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static void end();
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// <20>Ĵ<DEB8><C4B4>ڴ<EFBFBD>С
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static void setWindowSize(int width, int height);
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// <20>Ĵ<DEB8><C4B4>ڴ<EFBFBD>С
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static void setWindowSize(CSize size);
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// <20>رմ<D8B1><D5B4><EFBFBD>
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static void close();
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// <20><><EFBFBD>ô<EFBFBD><C3B4>ڱ<EFBFBD><DAB1><EFBFBD>
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static void setWindowTitle(TString title);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڱ<EFBFBD><DAB1><EFBFBD>
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static TString getWindowTitle();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD>
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static int getWidth();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڸ߶<DAB8>
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static int getHeight();
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// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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static void enterScene(Scene *scene, bool save = true);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
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static void backScene();
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// <20><><EFBFBD><EFBFBD>֮ǰ<D6AE><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD><D0B3><EFBFBD>
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static void clearScene();
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// <20><><EFBFBD><EFBFBD> AppName
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static void setAppName(TString appname);
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// <20><>ȡ AppName
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static TString getAppName();
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// <20>Ĵ<DEB8><C4B4>ڱ<EFBFBD><DAB1><EFBFBD>ɫ
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static void setBkColor(COLORREF color);
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// <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1>
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static void setFPS(DWORD fps);
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// <20><><EFBFBD>û<EFBFBD>ͼ<EFBFBD><CDBC>ʽΪĬ<CEAA><C4AC>ֵ
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static void reset();
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// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
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static Scene * getCurrentScene();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><DABC><EFBFBD><EFBFBD>еij<D0B5><C4B3><EFBFBD>
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static Scene * getLoadingScene();
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protected:
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TString m_sTitle;
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TString m_sAppName;
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Scene* m_pCurrentScene;
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Scene* m_pNextScene;
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Scene* m_pLoadingScene;
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std::stack<Scene*> m_SceneStack;
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LARGE_INTEGER m_nAnimationInterval;
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CSize m_Size;
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int m_nWindowMode;
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bool m_bRunning;
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bool m_bSaveScene;
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protected:
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void _initGraph();
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void _mainLoop();
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void _enterNextScene();
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};
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class FreePool
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{
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friend App;
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friend Object;
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private:
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// ˢ<><CBA2><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
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static void __flush();
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// <20><>һ<EFBFBD><D2BB><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷų<CDB7>
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static void __add(Object * nptr);
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// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>нڵ<D0BD>
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static void __clearAllObjects();
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};
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class Scene
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{
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friend App;
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friend MouseMsg;
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public:
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Scene();
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~Scene();
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// <20><>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void init() = 0;
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// <20><>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Զ<EFBFBD>ִ<EFBFBD><D6B4>
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virtual void onEnter();
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// <20><>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뿪<EFBFBD><EBBFAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Զ<EFBFBD>ִ<EFBFBD><D6B4>
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virtual void onExit();
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// <20><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void add(Node * child, int zOrder = 0);
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// ɾ<><C9BE><EFBFBD>ӳ<EFBFBD>Ա
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bool del(Node * child);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>Ա
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void clearAllChildren();
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protected:
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std::vector<Node*> m_vChildren;
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protected:
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void _exec();
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void _onDraw();
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};
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class Object
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{
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friend FreePool;
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public:
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Object();
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virtual ~Object();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void retain();
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// <20>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void release();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void autoRelease();
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protected:
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int m_nRefCount;
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bool m_bAutoRelease;
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};
|
||
|
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class MouseMsg
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{
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friend App;
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||
public:
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MouseMsg();
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MouseMsg(TString name, const MOUSE_CALLBACK& callback);
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~MouseMsg();
|
||
|
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enum MESSAGE
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{
|
||
MOVE = 0x0200, // <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
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LBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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LBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
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LBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><CBAB>
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RBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD>
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RBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>̧<EFBFBD><CCA7>
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RBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>˫<EFBFBD><CBAB>
|
||
MBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
|
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MBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>̧<EFBFBD><CCA7>
|
||
MBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>˫<EFBFBD><CBAB>
|
||
WHEEL // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
};
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void start();
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||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
|
||
void stop();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>״̬
|
||
void wait();
|
||
// <20><><EFBFBD><EFBFBD>
|
||
void notify();
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
||
static bool isLButtonDown();
|
||
// <20>Ҽ<EFBFBD><D2BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
||
static bool isRButtonDown();
|
||
// <20>м<EFBFBD><D0BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
||
static bool isMButtonDown();
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>X<EFBFBD><58><EFBFBD><EFBFBD>
|
||
static int getX();
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>Y<EFBFBD><59><EFBFBD><EFBFBD>
|
||
static int getY();
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static CPoint getPos();
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
|
||
static int getWheel();
|
||
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
||
static MESSAGE getMsg();
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
|
||
static void addListener(TString name, const MOUSE_CALLBACK& callback);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
|
||
static void startListener(TString name);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
|
||
static void stopListener(TString name);
|
||
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
|
||
static void delListener(TString name);
|
||
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
|
||
static void clearAllListeners();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
|
||
static void notifyAllSceneListeners(Scene* scene);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
|
||
static void waitAllSceneListeners(Scene* scene);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
|
||
static void clearAllSceneListeners(Scene* scene);
|
||
|
||
private:
|
||
static void __exec();
|
||
|
||
protected:
|
||
bool m_bRunning;
|
||
bool m_bWaiting;
|
||
TString m_sName;
|
||
MOUSE_CALLBACK m_callback;
|
||
Scene * m_pParentScene;
|
||
|
||
protected:
|
||
// ִ<>лص<D0BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
|
||
void onMouseMsg();
|
||
};
|
||
|
||
class KeyMsg
|
||
{
|
||
friend App;
|
||
public:
|
||
KeyMsg(TString name, const KEY_CALLBACK& callback);
|
||
~KeyMsg();
|
||
|
||
// ִ<>лص<D0BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
|
||
void onKbHit(VK_KEY key);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void start();
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
|
||
void stop();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>״̬
|
||
void wait();
|
||
// <20><><EFBFBD><EFBFBD>
|
||
void notify();
|
||
|
||
// <20>жϼ<D0B6><CFBC>Ƿ<C7B7><F1B1BBB0>£<EFBFBD><C2A3><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD>true
|
||
static bool isKeyDown(VK_KEY key);
|
||
// <20><><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void addListener(TString name, const KEY_CALLBACK& callback);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void startListener(TString name);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void stopListener(TString name);
|
||
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void KeyMsg::delListener(TString name);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
|
||
static void notifyAllSceneListeners(Scene* scene);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
|
||
static void waitAllSceneListeners(Scene* scene);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void clearAllSceneListeners(Scene* scene);
|
||
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>а<EFBFBD><D0B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void clearAllListeners();
|
||
|
||
public:
|
||
// <20><>ĸ<EFBFBD><C4B8>ֵ
|
||
static const VK_KEY A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z;
|
||
// <20><><EFBFBD>ּ<EFBFBD>ֵ
|
||
static const VK_KEY NUM_1, NUM_2, NUM_3, NUM_4, NUM_5, NUM_6, NUM_7, NUM_8, NUM_9, NUM_0;
|
||
// С<><D0A1><EFBFBD>ּ<EFBFBD><D6BC><EFBFBD>ֵ
|
||
static const VK_KEY NUMPAD_1, NUMPAD_2, NUMPAD_3, NUMPAD_4, NUMPAD_5, NUMPAD_6, NUMPAD_7, NUMPAD_8, NUMPAD_9, NUMPAD_0;
|
||
// <20><><EFBFBD>Ƽ<EFBFBD>ֵ
|
||
static const VK_KEY Enter, Space, Up, Down, Left, Right, Esc, Shift, LShift, RShift, Ctrl, LCtrl, RCtrl;
|
||
// F <20><>ֵ
|
||
static const VK_KEY F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
|
||
|
||
private:
|
||
static void __exec();
|
||
|
||
protected:
|
||
bool m_bRunning;
|
||
bool m_bWaiting;
|
||
TString m_sName;
|
||
KEY_CALLBACK m_callback;
|
||
Scene * m_pParentScene;
|
||
};
|
||
|
||
class FontStyle :
|
||
public Object
|
||
{
|
||
friend Text;
|
||
public:
|
||
FontStyle();
|
||
/**
|
||
* ʹ<><CAB9> [<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD><C6A1>ֺš<D6BA><C5A1><EFBFBD>ϸ<EFBFBD><CFB8><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD>б<EFBFBD>塢<EFBFBD>»<EFBFBD><C2BB>ߡ<EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD>ߡ<EFBFBD><DFA1>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD>Ƕȡ<C7B6>
|
||
* ÿ<><C3BF><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>д<EFBFBD>Ƕȡ<C7B6><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] <20><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
|
||
*/
|
||
FontStyle(LPCTSTR fontfamily, LONG height = 18, LONG weight = 0, LONG width = 0,
|
||
bool italic = 0, bool underline = 0, bool strikeout = 0, LONG escapement = 0,
|
||
LONG orientation = 0, bool quality = true);
|
||
virtual ~FontStyle();
|
||
|
||
// <20><>ȡĬ<C8A1><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static FontStyle * getDefault();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>߶<EFBFBD>
|
||
void setHeight(LONG value);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD>ȣ<EFBFBD>0<EFBFBD><30>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6>
|
||
void setWidth(LONG value);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void setFontFamily(LPCTSTR value);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7>ʻ<EFBFBD><CABB><EFBFBD>ϸ<EFBFBD><CFB8><EFBFBD><EFBFBD>Χ0~1000<30><30>Ĭ<EFBFBD><C4AC>Ϊ0
|
||
void setWeight(LONG value);
|
||
// <20><><EFBFBD><EFBFBD>б<EFBFBD><D0B1>
|
||
void setItalic(bool value);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB><EFBFBD>
|
||
void setUnderline(bool value);
|
||
// <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>
|
||
void setStrikeOut(bool value);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD>Ƕȣ<C7B6><C8A3><EFBFBD>λ0.1<EFBFBD>ȣ<EFBFBD>Ĭ<EFBFBD><EFBFBD>Ϊ0
|
||
void setEscapement(LONG value);
|
||
// <20><><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD>Ƕȣ<C7B6><C8A3><EFBFBD>λ0.1<EFBFBD>ȣ<EFBFBD>Ĭ<EFBFBD><EFBFBD>Ϊ0
|
||
void setOrientation(LONG value);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>忹<EFBFBD><E5BFB9><EFBFBD>ݣ<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊtrue
|
||
void setQuality(bool value);
|
||
|
||
protected:
|
||
LOGFONT m_font;
|
||
};
|
||
|
||
class FontWeight
|
||
{
|
||
public:
|
||
static const LONG dontcare; // <20><>ϸֵ 0
|
||
static const LONG thin; // <20><>ϸֵ 100
|
||
static const LONG extraLight; // <20><>ϸֵ 200
|
||
static const LONG light; // <20><>ϸֵ 300
|
||
static const LONG normal; // <20><>ϸֵ 400
|
||
static const LONG regular; // <20><>ϸֵ 400
|
||
static const LONG medium; // <20><>ϸֵ 500
|
||
static const LONG demiBlod; // <20><>ϸֵ 600
|
||
static const LONG blod; // <20><>ϸֵ 700
|
||
static const LONG extraBold; // <20><>ϸֵ 800
|
||
static const LONG black; // <20><>ϸֵ 900
|
||
static const LONG heavy; // <20><>ϸֵ 900
|
||
};
|
||
|
||
class Color
|
||
{
|
||
public:
|
||
static const COLORREF black; // <20><>ɫ
|
||
static const COLORREF blue; // <20><>ɫ
|
||
static const COLORREF green; // <20><>ɫ
|
||
static const COLORREF cyan; // <20><>ɫ
|
||
static const COLORREF red; // <20><>ɫ
|
||
static const COLORREF magenta; // <20><>ɫ
|
||
static const COLORREF brown; // <20><>ɫ
|
||
static const COLORREF lightgray; // <20><><EFBFBD><EFBFBD>ɫ
|
||
static const COLORREF darkgray; // <20><><EFBFBD><EFBFBD>ɫ
|
||
static const COLORREF lightblue; // <20><><EFBFBD><EFBFBD>ɫ
|
||
static const COLORREF lightgreen; // <20><><EFBFBD><EFBFBD>ɫ
|
||
static const COLORREF lightcyan; // <20><><EFBFBD><EFBFBD>ɫ
|
||
static const COLORREF lightred; // <20><><EFBFBD><EFBFBD>ɫ
|
||
static const COLORREF lightmagenta; // <20><><EFBFBD><EFBFBD>ɫ
|
||
static const COLORREF yellow; // <20><><EFBFBD><EFBFBD>ɫ
|
||
static const COLORREF white; // <20><>ɫ
|
||
|
||
// ͨ<><CDA8><EFBFBD>졢<EFBFBD>̡<EFBFBD><CCA1><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD>ϳ<EFBFBD><CFB3><EFBFBD>ɫ
|
||
static COLORREF getFromRGB(BYTE r, BYTE g, BYTE b);
|
||
// ͨ<><CDA8>ɫ<EFBFBD>ࡢ<EFBFBD><E0A1A2><EFBFBD>Ͷȡ<CDB6><C8A1><EFBFBD><EFBFBD>Ⱥϳ<C8BA><CFB3><EFBFBD>ɫ
|
||
static COLORREF getFromHSL(float H, float S, float L);
|
||
// ͨ<><CDA8>ɫ<EFBFBD>ࡢ<EFBFBD><E0A1A2><EFBFBD>Ͷȡ<CDB6><C8A1><EFBFBD><EFBFBD>Ⱥϳ<C8BA><CFB3><EFBFBD>ɫ
|
||
static COLORREF getFromHSV(float H, float S, float V);
|
||
|
||
// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>ɫ<EFBFBD>еĺ<D0B5>ɫֵ
|
||
static BYTE getRValue(COLORREF color);
|
||
// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>ɫ<EFBFBD>е<EFBFBD><D0B5><EFBFBD>ɫֵ
|
||
static BYTE getGValue(COLORREF color);
|
||
// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>ɫ<EFBFBD>е<EFBFBD><D0B5><EFBFBD>ɫֵ
|
||
static BYTE getBValue(COLORREF color);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>Ӧ<EFBFBD>ĻҶ<C4BB>ֵ<EFBFBD><D6B5>ɫ
|
||
static COLORREF getGray(COLORREF color);
|
||
};
|
||
|
||
class Node :
|
||
public Object
|
||
{
|
||
friend Scene;
|
||
friend BatchNode;
|
||
public:
|
||
Node();
|
||
Node(CPoint p);
|
||
Node(int x, int y);
|
||
virtual ~Node();
|
||
|
||
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual int getX() const;
|
||
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual int getY() const;
|
||
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual CPoint getPos() const;
|
||
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setX(int x);
|
||
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setY(int y);
|
||
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setPos(int x, int y);
|
||
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setPos(CPoint p);
|
||
// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
|
||
virtual void move(int x, int y);
|
||
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void move(CVector v);
|
||
// <20>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
|
||
virtual bool display() const;
|
||
// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
|
||
virtual void setDisplay(bool value);
|
||
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
|
||
virtual int getZOrder() const;
|
||
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3><EFBFBD><EFBFBD>0Ϊ<30><CEAA><EFBFBD>Ȼ<EFBFBD><C8BB>ƣ<EFBFBD><C6A3><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ײ㣩
|
||
virtual void setZOrder(int z);
|
||
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
|
||
Scene * getParentScene();
|
||
|
||
protected:
|
||
int m_nZOrder;
|
||
bool m_bDisplay;
|
||
Scene* m_pScene;
|
||
CPoint m_Pos;
|
||
|
||
protected:
|
||
virtual bool _exec(bool active);
|
||
virtual void _onDraw() = 0;
|
||
void setParentScene(Scene * scene);
|
||
};
|
||
|
||
class BatchNode :
|
||
public Node
|
||
{
|
||
public:
|
||
BatchNode();
|
||
virtual ~BatchNode();
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
|
||
void add(Node *child, int z_Order = 0);
|
||
// ɾ<><C9BE><EFBFBD>ӽڵ<D3BD>
|
||
bool del(Node * child);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
|
||
void clearAllChildren();
|
||
|
||
protected:
|
||
std::vector<Node*> m_vChildren;
|
||
|
||
protected:
|
||
virtual bool _exec(bool active) override;
|
||
virtual void _onDraw() override;
|
||
};
|
||
|
||
class Layer :
|
||
public BatchNode
|
||
{
|
||
public:
|
||
Layer();
|
||
virtual ~Layer();
|
||
|
||
// ͼ<><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
||
int getBlock() const;
|
||
// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
||
void setBlock(bool block);
|
||
|
||
protected:
|
||
bool m_bBlock;
|
||
|
||
protected:
|
||
virtual bool _exec(bool active) override;
|
||
};
|
||
|
||
class RectNode :
|
||
public Node
|
||
{
|
||
public:
|
||
RectNode();
|
||
~RectNode();
|
||
|
||
virtual bool isCollisionWith(RectNode * rectNode) const;
|
||
virtual bool isPointIn(CPoint p) const;
|
||
|
||
virtual void setWindowCenterX();
|
||
virtual void setWindowCenterY();
|
||
virtual void setWindowCenter();
|
||
|
||
virtual int getX() const override;
|
||
virtual int getY() const override;
|
||
virtual CPoint getPos() const override;
|
||
virtual int getWidth() const;
|
||
virtual int getHeight() const;
|
||
virtual CSize getSize() const;
|
||
virtual CRect getRect() const;
|
||
|
||
virtual void setX(int x) override;
|
||
virtual void setY(int y) override;
|
||
virtual void setPos(int x, int y) override;
|
||
virtual void setPos(CPoint p) override;
|
||
virtual void move(int x, int y) override;
|
||
virtual void move(CVector v) override;
|
||
virtual void setWidth(int width);
|
||
virtual void setHeight(int height);
|
||
virtual void setSize(int width, int height);
|
||
virtual void setSize(CSize size);
|
||
virtual void setRect(int x1, int y1, int x2, int y2);
|
||
virtual void setRect(CPoint leftTop, CPoint rightBottom);
|
||
virtual void setRect(CRect rect);
|
||
|
||
protected:
|
||
CRect m_Rect;
|
||
};
|
||
|
||
class Text :
|
||
public RectNode
|
||
{
|
||
friend TextButton;
|
||
public:
|
||
Text();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD>崴<EFBFBD><E5B4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
Text(TString text, COLORREF color = Color::white, FontStyle * font = FontStyle::getDefault());
|
||
// <20><><EFBFBD>ݺ<EFBFBD><DDBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ꡢ<EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD>崴<EFBFBD><E5B4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
Text(int x, int y, TString text, COLORREF color = Color::white, FontStyle * font = FontStyle::getDefault());
|
||
virtual ~Text();
|
||
|
||
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ɫ
|
||
COLORREF getColor() const;
|
||
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
|
||
TString getText() const;
|
||
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
|
||
FontStyle * getFontStyle();
|
||
// <20>ı<EFBFBD><C4B1>Ƿ<EFBFBD>Ϊ<EFBFBD><CEAA>
|
||
bool isEmpty() const;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void setText(TString text);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
||
void setColor(COLORREF color);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void setFontStyle(FontStyle * style);
|
||
|
||
protected:
|
||
TString m_sText;
|
||
COLORREF m_color;
|
||
FontStyle * m_pFontStyle;
|
||
|
||
protected:
|
||
virtual void _onDraw() override;
|
||
};
|
||
|
||
class Image :
|
||
public RectNode
|
||
{
|
||
friend Sprite;
|
||
friend ImageButton;
|
||
public:
|
||
Image();
|
||
// <20><>ͼƬ<CDBC>ļ<EFBFBD><C4BC><EFBFBD>ȡͼ<C8A1><CDBC>
|
||
Image(LPCTSTR ImageFile);
|
||
/**
|
||
* <20><>ͼƬ<CDBC>ļ<EFBFBD><C4BC><EFBFBD>ȡͼ<C8A1><CDBC>
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>ͼƬ<CDBC>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>꣬ͼƬ<CDBC>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>Ⱥ߶<CDB8>
|
||
*/
|
||
Image(LPCTSTR ImageFile, int x, int y, int width, int height);
|
||
virtual ~Image();
|
||
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
float getScaleX() const;
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
float getScaleY() const;
|
||
// <20><>ȡ<C8A1><CDB8><EFBFBD><EFBFBD>
|
||
float getOpacity() const;
|
||
|
||
/**
|
||
* <20><>ͼƬ<CDBC>ļ<EFBFBD><C4BC><EFBFBD>ȡͼ<C8A1><CDBC>
|
||
* <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ɹ<EFBFBD>
|
||
*/
|
||
bool setImage(LPCTSTR ImageFile);
|
||
/**
|
||
* <20><>ͼƬ<CDBC>ļ<EFBFBD><C4BC><EFBFBD>ȡͼ<C8A1><CDBC>
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>ͼƬ<CDBC>ü<EFBFBD><C3BC><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD>꣬ͼƬ<CDBC>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>Ⱥ߶<CDB8>
|
||
* <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ɹ<EFBFBD>
|
||
*/
|
||
bool setImage(LPCTSTR ImageFile, int x, int y, int width, int height);
|
||
/**
|
||
* <20><><EFBFBD><EFBFBD>Դ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>ȡͼ<C8A1><EFBFBD>֧<EFBFBD><D6A7> png
|
||
* <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ɹ<EFBFBD>
|
||
*/
|
||
bool setImageFromRes(LPCTSTR pResName);
|
||
/**
|
||
* <20><><EFBFBD><EFBFBD>Դ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>ȡͼ<C8A1><EFBFBD>֧<EFBFBD><D6A7> png
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>ƣ<EFBFBD>ͼƬ<CDBC>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>꣬ͼƬ<CDBC>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>Ⱥ߶<CDB8>
|
||
* <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ɹ<EFBFBD>
|
||
*/
|
||
bool setImageFromRes(LPCTSTR pResName, int x, int y, int width, int height);
|
||
// <20>ü<EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD> stretch <20><><EFBFBD>죩
|
||
void crop(int x, int y, int width, int height);
|
||
// <20><>ͼƬ<CDBC><C6AC><EFBFBD>쵽<EFBFBD>̶<EFBFBD><CCB6><EFBFBD><EFBFBD><EFBFBD>
|
||
void stretch(int width, int height);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ
|
||
void setScale(float scaleX, float scaleY);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD>ȣ<EFBFBD><C8A3><EFBFBD>Χ 0~1.0f<EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD> png ͼƬ<CDBC><C6AC>Ч<EFBFBD><D0A7>
|
||
void setOpacity(float value);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><CDB8>ɫ
|
||
void setTransparentColor(COLORREF value);
|
||
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
|
||
void reset();
|
||
|
||
// Ԥ<><D4A4><EFBFBD><EFBFBD>ͼƬ
|
||
static bool preload(LPCTSTR fileName, bool fromRes = false);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7>ͼ
|
||
static void saveScreenshot();
|
||
|
||
protected:
|
||
CImage* m_pCImage;
|
||
CRect m_SrcRect;
|
||
BYTE m_nAlpha;
|
||
float m_fScaleX;
|
||
float m_fScaleY;
|
||
|
||
protected:
|
||
virtual void _onDraw() override;
|
||
};
|
||
|
||
class Sprite :
|
||
public RectNode
|
||
{
|
||
friend BatchSprite;
|
||
public:
|
||
Sprite();
|
||
Sprite(Image * image);
|
||
Sprite(LPCTSTR imageFileName);
|
||
virtual ~Sprite();
|
||
|
||
// <20>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ
|
||
bool isCollisionWith(Sprite * sprite);
|
||
// <20>ľ<DEB8><C4BE><EFBFBD>ͼƬ
|
||
virtual void setImage(Image * image);
|
||
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
|
||
virtual void addAction(Action * action);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void resumeAction(Action * action);
|
||
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
|
||
virtual void pauseAction(Action * action);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
|
||
virtual void stopAction(Action * action);
|
||
// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
virtual void pauseAllActions();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
virtual void resumeAllActions();
|
||
// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
virtual void stopAllActions();
|
||
|
||
virtual float getScaleX() const;
|
||
virtual float getScaleY() const;
|
||
virtual float getOpacity() const;
|
||
|
||
virtual void setScale(float scaleX, float scaleY);
|
||
virtual void setOpacity(float opacity);
|
||
|
||
protected:
|
||
float m_fScaleX;
|
||
float m_fScaleY;
|
||
BYTE m_nAlpha;
|
||
Image * m_pImage;
|
||
|
||
protected:
|
||
bool _exec(bool active) override;
|
||
void _onDraw() override;
|
||
};
|
||
|
||
class BatchSprite :
|
||
public Sprite
|
||
{
|
||
public:
|
||
BatchSprite();
|
||
virtual ~BatchSprite();
|
||
|
||
// <20><><EFBFBD>Ӿ<EFBFBD><D3BE><EFBFBD>
|
||
void addSprite(Sprite * sprite, int z_Order = 0);
|
||
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
bool delSprite(Sprite * child);
|
||
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>о<EFBFBD><D0BE><EFBFBD>
|
||
void clearAllSprites();
|
||
// <20>ж<EFBFBD><D0B6>Ƿ<EFBFBD><C7B7>о<EFBFBD><D0BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ
|
||
// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>ľ<EFBFBD><C4BE>飬<EFBFBD><E9A3AC><EFBFBD>ؿ<F2B7B5BB>ָ<EFBFBD><D6B8>
|
||
Sprite * isCollisionWith(Sprite * sprite);
|
||
// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ھ<EFBFBD><DABE><EFBFBD><EFBFBD>ڲ<EFBFBD>
|
||
// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>飬<EFBFBD><E9A3AC><EFBFBD>ؿ<F2B7B5BB>ָ<EFBFBD><D6B8>
|
||
Sprite * isPointIn(CPoint point);
|
||
// <20><><EFBFBD>о<EFBFBD><D0BE><EFBFBD>ͬʱִ<CAB1><D6B4>һ<EFBFBD>ζ<EFBFBD><CEB6><EFBFBD>
|
||
virtual void addAction(Action * action) override;
|
||
// ͬʱ<CDAC><EFBFBD><DEB8><EFBFBD><EFBFBD>о<EFBFBD><D0BE><EFBFBD><EFBFBD><EFBFBD>ͼƬ
|
||
virtual void setImage(Image * image) override;
|
||
|
||
virtual float getScaleX() const override;
|
||
virtual float getScaleY() const override;
|
||
virtual float getOpacity() const override;
|
||
|
||
virtual void setScale(float scaleX, float scaleY) override;
|
||
virtual void setOpacity(float opacity) override;
|
||
|
||
protected:
|
||
std::vector<Sprite*> m_vSprites;
|
||
|
||
protected:
|
||
bool _exec(bool active) override;
|
||
void _onDraw() override;
|
||
};
|
||
|
||
class MouseNode :
|
||
public RectNode
|
||
{
|
||
public:
|
||
MouseNode();
|
||
virtual ~MouseNode();
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual bool isMouseIn();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>ѡ<EFBFBD><D1A1>
|
||
virtual bool isSelected();
|
||
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setClickedCallback(const CLICK_CALLBACK & callback);
|
||
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setMouseInCallback(const CLICK_CALLBACK & callback);
|
||
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setMouseOutCallback(const CLICK_CALLBACK & callback);
|
||
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setSelectCallback(const CLICK_CALLBACK & callback);
|
||
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setUnselectCallback(const CLICK_CALLBACK & callback);
|
||
// <20><><EFBFBD><EFBFBD>״̬
|
||
virtual void reset();
|
||
// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
||
void setBlock(bool block);
|
||
|
||
protected:
|
||
bool m_bTarget;
|
||
bool m_bBlock;
|
||
enum Status { NORMAL, MOUSEIN, SELECTED } m_eStatus;
|
||
CLICK_CALLBACK m_OnMouseInCallback;
|
||
CLICK_CALLBACK m_OnMouseOutCallback;
|
||
CLICK_CALLBACK m_OnSelectCallback;
|
||
CLICK_CALLBACK m_OnUnselectCallback;
|
||
CLICK_CALLBACK m_ClickCallback;
|
||
|
||
protected:
|
||
virtual bool _exec(bool active) override;
|
||
virtual void _onDraw() override;
|
||
|
||
// <20><>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6>尴ť<E5B0B4><C5A5><EFBFBD>жϷ<D0B6><CFB7><EFBFBD>
|
||
virtual bool _isMouseIn();
|
||
// <20>л<EFBFBD>״̬
|
||
virtual void _setStatus(Status status);
|
||
// <20><><EFBFBD><EFBFBD>״̬
|
||
virtual void _onNormal() = 0;
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
|
||
virtual void _onMouseIn() = 0;
|
||
// <20><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>ʱ
|
||
virtual void _onSelected() = 0;
|
||
};
|
||
|
||
class Button :
|
||
public MouseNode
|
||
{
|
||
public:
|
||
Button();
|
||
virtual ~Button();
|
||
|
||
// <20><>ť<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual bool isEnable();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setEnable(bool enable);
|
||
|
||
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setX(int x) override;
|
||
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setY(int y) override;
|
||
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
|
||
virtual void setPos(int x, int y) override;
|
||
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
|
||
virtual void setPos(CPoint p) override;
|
||
// <20>ƶ<EFBFBD><C6B6><EFBFBD>ť
|
||
virtual void move(int x, int y) override;
|
||
// <20>ƶ<EFBFBD><C6B6><EFBFBD>ť
|
||
virtual void move(CVector v) override;
|
||
|
||
protected:
|
||
bool m_bEnable;
|
||
|
||
protected:
|
||
virtual bool _exec(bool active) override;
|
||
virtual void _onDraw() override;
|
||
virtual void _resetPosition() = 0;
|
||
|
||
virtual void _onNormal() = 0;
|
||
virtual void _onMouseIn() = 0;
|
||
virtual void _onSelected() = 0;
|
||
virtual void _onDisable() = 0;
|
||
};
|
||
|
||
class TextButton :
|
||
public Button
|
||
{
|
||
public:
|
||
TextButton();
|
||
TextButton(TString text);
|
||
TextButton(Text * text);
|
||
virtual ~TextButton();
|
||
|
||
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
|
||
void setNormal(Text * text);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>İ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
|
||
void setMouseIn(Text * text);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>ʱ<EFBFBD>İ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
|
||
void setSelected(Text * text);
|
||
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD>İ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
|
||
void setUnable(Text * text);
|
||
|
||
protected:
|
||
Text * m_pNormalText;
|
||
Text * m_pMouseInText;
|
||
Text * m_pSelectedText;
|
||
Text * m_pUnableText;
|
||
|
||
protected:
|
||
virtual void _resetPosition() override;
|
||
|
||
virtual void _setStatus(Status status) override;
|
||
virtual void _onNormal() override;
|
||
virtual void _onMouseIn() override;
|
||
virtual void _onSelected() override;
|
||
virtual void _onDisable() override;
|
||
};
|
||
|
||
class ImageButton :
|
||
public Button
|
||
{
|
||
public:
|
||
ImageButton();
|
||
ImageButton(LPCTSTR image);
|
||
ImageButton(Image * image);
|
||
virtual ~ImageButton();
|
||
|
||
// <20><><EFBFBD>ð<EFBFBD>ťͼƬ
|
||
void setNormal(Image * image);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>İ<EFBFBD>ťͼƬ
|
||
void setMouseIn(Image * image);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>ʱ<EFBFBD>İ<EFBFBD>ťͼƬ
|
||
void setSelected(Image * image);
|
||
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD>İ<EFBFBD>ťͼƬ
|
||
void setUnable(Image * image);
|
||
|
||
protected:
|
||
Image * m_pNormalImage;
|
||
Image * m_pMouseInImage;
|
||
Image * m_pSelectedImage;
|
||
Image * m_pUnableImage;
|
||
|
||
protected:
|
||
virtual void _resetPosition() override;
|
||
virtual void _setStatus(Status status) override;
|
||
virtual void _onNormal() override;
|
||
virtual void _onMouseIn() override;
|
||
virtual void _onSelected() override;
|
||
virtual void _onDisable() override;
|
||
};
|
||
|
||
class Shape :
|
||
public Node
|
||
{
|
||
public:
|
||
Shape();
|
||
virtual ~Shape();
|
||
|
||
// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
|
||
enum STYLE { ROUND, SOLID, FILL } m_eStyle;
|
||
|
||
// <20><>ȡ<EFBFBD><C8A1>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
||
COLORREF getFillColor() const;
|
||
// <20><>ȡ<EFBFBD><C8A1>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
||
COLORREF getLineColor() const;
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
||
void setFillColor(COLORREF color);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
||
void setLineColor(COLORREF color);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
|
||
void setStyle(STYLE style);
|
||
|
||
protected:
|
||
COLORREF fillColor;
|
||
COLORREF lineColor;
|
||
|
||
protected:
|
||
virtual void _onDraw() override;
|
||
virtual void solidShape() = 0;
|
||
virtual void fillShape() = 0;
|
||
virtual void roundShape() = 0;
|
||
};
|
||
|
||
class Rect :
|
||
public Shape
|
||
{
|
||
public:
|
||
Rect();
|
||
Rect(int x, int y, int width, int height);
|
||
virtual ~Rect();
|
||
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ο<EFBFBD><CEBF><EFBFBD>
|
||
int getWidth() const;
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>θ߶<CEB8>
|
||
int getHeight() const;
|
||
// <20><><EFBFBD>þ<EFBFBD><C3BE>ο<EFBFBD><CEBF><EFBFBD>
|
||
void setWidth(int width);
|
||
// <20><><EFBFBD>þ<EFBFBD><C3BE>θ߶<CEB8>
|
||
void setHeight(int height);
|
||
// <20><><EFBFBD>þ<EFBFBD><C3BE>δ<EFBFBD>С
|
||
void setSize(int width, int height);
|
||
|
||
protected:
|
||
CSize m_Size;
|
||
|
||
protected:
|
||
virtual void solidShape() override;
|
||
virtual void fillShape() override;
|
||
virtual void roundShape() override;
|
||
};
|
||
|
||
class Circle :
|
||
public Shape
|
||
{
|
||
public:
|
||
Circle();
|
||
Circle(int x, int y, int radius);
|
||
virtual ~Circle();
|
||
|
||
// <20><>ȡԲ<C8A1>ΰ뾶
|
||
int getRadius() const;
|
||
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ΰ뾶
|
||
void setRadius(int m_nRadius);
|
||
|
||
protected:
|
||
int m_nRadius;
|
||
|
||
protected:
|
||
virtual void solidShape() override;
|
||
virtual void fillShape() override;
|
||
virtual void roundShape() override;
|
||
};
|
||
|
||
class Action :
|
||
public Object
|
||
{
|
||
friend Sprite;
|
||
friend ActionManager;
|
||
friend ActionTwo;
|
||
friend ActionNeverStop;
|
||
friend ActionSequence;
|
||
public:
|
||
Action();
|
||
virtual ~Action();
|
||
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
|
||
virtual bool isRunning();
|
||
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
|
||
virtual bool isEnding();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void start();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void resume();
|
||
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
|
||
virtual void pause();
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
|
||
virtual void stop();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>״̬
|
||
virtual void wait();
|
||
// <20><><EFBFBD><EFBFBD>
|
||
virtual void notify();
|
||
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ÿһ֡ʱ<D6A1><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual void setInterval(UINT ms);
|
||
// <20><>ȡһ<C8A1><D2BB><EFBFBD>µĿ<C2B5><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual Action * copy() const = 0;
|
||
// <20><>ȡһ<C8A1><D2BB><EFBFBD>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
virtual Action * reverse() const;
|
||
|
||
protected:
|
||
bool m_bRunning;
|
||
bool m_bWaiting;
|
||
bool m_bEnding;
|
||
Sprite * m_pTargetSprite;
|
||
Scene * m_pParentScene;
|
||
UINT m_nMilliSeconds;
|
||
LARGE_INTEGER m_nLast;
|
||
LARGE_INTEGER m_nAnimationInterval;
|
||
|
||
protected:
|
||
virtual void _init() = 0;
|
||
virtual void _exec(LARGE_INTEGER nNow) = 0;
|
||
virtual void _reset();
|
||
};
|
||
|
||
class Animation :
|
||
public Action
|
||
{
|
||
public:
|
||
Animation(float duration);
|
||
virtual ~Animation();
|
||
|
||
protected:
|
||
UINT m_nDuration;
|
||
UINT m_nTotalDuration;
|
||
|
||
protected:
|
||
bool _isEnd() const;
|
||
bool _isDelayEnough(LARGE_INTEGER nNow);
|
||
virtual void _init() override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionMoveBy :
|
||
public Animation
|
||
{
|
||
public:
|
||
ActionMoveBy(float duration, CVector vec);
|
||
virtual ~ActionMoveBy();
|
||
|
||
virtual ActionMoveBy * copy() const override;
|
||
virtual ActionMoveBy * reverse() const override;
|
||
|
||
protected:
|
||
CPoint m_BeginPos;
|
||
CVector m_MoveVector;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionMoveTo :
|
||
public ActionMoveBy
|
||
{
|
||
public:
|
||
ActionMoveTo(float duration, CPoint pos);
|
||
virtual ~ActionMoveTo();
|
||
|
||
virtual ActionMoveTo * copy() const override;
|
||
|
||
protected:
|
||
CPoint m_EndPos;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionScaleBy :
|
||
public Animation
|
||
{
|
||
public:
|
||
ActionScaleBy(float duration, float scaleX, float scaleY);
|
||
virtual ~ActionScaleBy();
|
||
|
||
virtual ActionScaleBy * copy() const override;
|
||
virtual ActionScaleBy * reverse() const override;
|
||
|
||
protected:
|
||
float m_nBeginScaleX;
|
||
float m_nBeginScaleY;
|
||
float m_nVariationX;
|
||
float m_nVariationY;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionScaleTo :
|
||
public ActionScaleBy
|
||
{
|
||
public:
|
||
ActionScaleTo(float duration, float scaleX, float scaleY);
|
||
virtual ~ActionScaleTo();
|
||
|
||
virtual ActionScaleTo * copy() const override;
|
||
|
||
protected:
|
||
float m_nEndScaleX;
|
||
float m_nEndScaleY;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionOpacityBy :
|
||
public Animation
|
||
{
|
||
public:
|
||
ActionOpacityBy(float duration, float opacity);
|
||
virtual ~ActionOpacityBy();
|
||
|
||
virtual ActionOpacityBy * copy() const override;
|
||
virtual ActionOpacityBy * reverse() const override;
|
||
|
||
protected:
|
||
float m_nBeginVal;
|
||
float m_nVariation;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionOpacityTo :
|
||
public ActionOpacityBy
|
||
{
|
||
public:
|
||
ActionOpacityTo(float duration, float opacity);
|
||
virtual ~ActionOpacityTo();
|
||
|
||
virtual ActionOpacityTo * copy() const override;
|
||
|
||
protected:
|
||
float m_nEndVal;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionFadeIn :
|
||
public ActionOpacityTo
|
||
{
|
||
public:
|
||
ActionFadeIn(float duration) : ActionOpacityTo(duration, 1) {}
|
||
};
|
||
|
||
class ActionFadeOut :
|
||
public ActionOpacityTo
|
||
{
|
||
public:
|
||
ActionFadeOut(float duration) : ActionOpacityTo(duration, 0) {}
|
||
};
|
||
|
||
class ActionTwo :
|
||
public Action
|
||
{
|
||
public:
|
||
ActionTwo(Action * actionFirst, Action * actionSecond);
|
||
virtual ~ActionTwo();
|
||
|
||
virtual ActionTwo * copy() const override;
|
||
virtual ActionTwo * reverse(bool actionReverse = true) const;
|
||
|
||
protected:
|
||
Action * m_FirstAction;
|
||
Action * m_SecondAction;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionSequence :
|
||
public Action
|
||
{
|
||
public:
|
||
ActionSequence();
|
||
ActionSequence(int number, Action * action1, ...);
|
||
virtual ~ActionSequence();
|
||
|
||
void addAction(Action * action);
|
||
virtual ActionSequence * copy() const override;
|
||
virtual ActionSequence * reverse(bool actionReverse = true) const;
|
||
|
||
protected:
|
||
UINT m_nActionIndex;
|
||
std::vector<Action*> m_vActions;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionDelay :
|
||
public Action
|
||
{
|
||
public:
|
||
ActionDelay(float duration);
|
||
virtual ~ActionDelay();
|
||
|
||
virtual ActionDelay * copy() const override;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionNeverStop :
|
||
public Action
|
||
{
|
||
public:
|
||
ActionNeverStop(Action * action);
|
||
virtual ~ActionNeverStop();
|
||
|
||
virtual ActionNeverStop * copy() const override;
|
||
|
||
protected:
|
||
Action * m_Action;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionFrames :
|
||
public Action
|
||
{
|
||
public:
|
||
ActionFrames();
|
||
ActionFrames(UINT frameDelay);
|
||
~ActionFrames();
|
||
|
||
void addFrame(Image * frame);
|
||
virtual ActionFrames * copy() const override;
|
||
virtual ActionFrames * reverse() const override;
|
||
|
||
protected:
|
||
UINT m_nFrameIndex;
|
||
std::vector<Image*> m_vFrames;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class ActionCallback :
|
||
public Action
|
||
{
|
||
public:
|
||
ActionCallback(const std::function<void()>& callback);
|
||
~ActionCallback();
|
||
|
||
virtual ActionCallback * copy() const override;
|
||
|
||
protected:
|
||
std::function<void()> m_Callback;
|
||
|
||
protected:
|
||
virtual void _init() override;
|
||
virtual void _exec(LARGE_INTEGER nNow) override;
|
||
virtual void _reset() override;
|
||
};
|
||
|
||
class FileUtils
|
||
{
|
||
public:
|
||
// <20><>ȡϵͳ<CFB5><CDB3> AppData\Local ·<><C2B7>
|
||
static TString getLocalAppDataPath();
|
||
// <20><>ȡĬ<C8A1>ϵı<CFB5><C4B1><EFBFBD>·<EFBFBD><C2B7>
|
||
static TString getDefaultSavePath();
|
||
// <20><><EFBFBD><EFBFBD> int <20>͵<EFBFBD>ֵ
|
||
static void saveInt(LPCTSTR key, int value);
|
||
// <20><><EFBFBD><EFBFBD> double <20>͵<EFBFBD>ֵ
|
||
static void saveDouble(LPCTSTR key, double value);
|
||
// <20><><EFBFBD><EFBFBD> <20>ַ<EFBFBD><D6B7><EFBFBD> <20>͵<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA> Unicode <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD>±<EFBFBD><C2B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>
|
||
static void saveString(LPCTSTR key, TString value);
|
||
// <20><>ȡ int <20>͵<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> default <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
|
||
static int getInt(LPCTSTR key, int default);
|
||
// <20><>ȡ double <20>͵<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> default <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
|
||
static double getDouble(LPCTSTR key, double default);
|
||
// <20><>ȡ <20>ַ<EFBFBD><D6B7><EFBFBD> <20>͵<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> default <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
|
||
static TString geTString(LPCTSTR key, TString default);
|
||
// <20>õ<EFBFBD><C3B5>ļ<EFBFBD><C4BC><EFBFBD>չ<EFBFBD><D5B9><EFBFBD><EFBFBD>Сд<D0A1><D0B4>
|
||
static TString getFileExtension(const TString& filePath);
|
||
/**
|
||
* <20><EFBFBD><F2BFAAB1><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>Ի<EFBFBD><D4BB>õ<F2A3ACB5><C3B5><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڱ<EFBFBD><DAB1>⣬<EFBFBD><E2A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD>ˣ<EFBFBD><CBA3><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>չ<EFBFBD><D5B9>
|
||
*/
|
||
static bool getSaveFilePath(TString& path, LPCTSTR title = _T("<EFBFBD><EFBFBD><EFBFBD>浽"), LPCTSTR defExt = NULL);
|
||
};
|
||
|
||
class MusicUtils
|
||
{
|
||
public:
|
||
// <20><><EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void playBackgroundMusic(TString pszFilePath, bool bLoop = true);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void stopBackgroundMusic(bool bReleaseData = false);
|
||
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void pauseBackgroundMusic();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void resumeBackgroundMusic();
|
||
// <20><>ͷ<EFBFBD><CDB7><EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void rewindBackgroundMusic();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>
|
||
static bool isBackgroundMusicPlaying();
|
||
// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0 ~ 1.0f
|
||
static void setBackgroundMusicVolume(float volume);
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
|
||
static unsigned int playMusic(TString pszFilePath, bool loop = false);
|
||
// ֹͣ<CDA3><D6B9>Ч
|
||
static void stopMusic(unsigned int nSoundId);
|
||
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
|
||
static void preloadMusic(TString pszFilePath);
|
||
// <20><>ͣ<EFBFBD><CDA3>Ч
|
||
static void pauseMusic(unsigned int nSoundId);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
|
||
static void resumeMusic(unsigned int nSoundId);
|
||
// ж<><D0B6><EFBFBD><EFBFBD>Ч
|
||
static void unloadMusic(LPCTSTR pszFilePath);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD><D8B6><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0 ~ 1.0f
|
||
static void setVolume(TString pszFilePath, float volume);
|
||
|
||
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void pauseAllMusics();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void resumeAllMusics();
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void stopAllMusics();
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֣<EFBFBD><D6A3><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>ڴ<EFBFBD>
|
||
static void end();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0 ~ 1.0f
|
||
static void setVolume(float volume);
|
||
};
|
||
|
||
class Timer
|
||
{
|
||
friend App;
|
||
public:
|
||
Timer(TString name, UINT ms, const TIMER_CALLBACK & callback);
|
||
~Timer();
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
|
||
void start();
|
||
// ֹͣ<CDA3><D6B9>ʱ<EFBFBD><CAB1>
|
||
void stop();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>״̬
|
||
void wait();
|
||
// <20><><EFBFBD><EFBFBD>
|
||
void notify();
|
||
// <20><>ʱ<EFBFBD><CAB1><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
bool isRunning();
|
||
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD>ʱ<EFBFBD><CAB1>
|
||
void setInterval(UINT ms);
|
||
// <20><><EFBFBD>ûص<C3BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
|
||
void setCallback(const TIMER_CALLBACK& callback);
|
||
// <20><><EFBFBD>ö<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void setName(TString name);
|
||
// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
|
||
UINT getInterval() const;
|
||
// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
TString getName() const;
|
||
|
||
// <20><><EFBFBD>Ӷ<EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void addTimer(Timer * timer);
|
||
// <20><><EFBFBD>Ӷ<EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void addTimer(TString name, UINT ms, const TIMER_CALLBACK & callback);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD><D8B6><EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void startTimer(TString name);
|
||
// ֹͣ<CDA3>ض<EFBFBD><D8B6><EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void stopTimer(TString name);
|
||
// ɾ<><C9BE><EFBFBD>ض<EFBFBD><D8B6><EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void delTimer(TString name);
|
||
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void clearAllTimers();
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void notifyAllSceneTimers(Scene* scene);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void waitAllSceneTimers(Scene* scene);
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
|
||
static void clearAllSceneTimers(Scene* scene);
|
||
|
||
protected:
|
||
bool m_bRunning;
|
||
bool m_bWaiting;
|
||
TString m_sName;
|
||
TIMER_CALLBACK m_callback;
|
||
LARGE_INTEGER m_nLast;
|
||
LARGE_INTEGER m_nAnimationInterval;
|
||
UINT m_nMilliSeconds;
|
||
Scene * m_pParentScene;
|
||
|
||
private:
|
||
static void __exec();
|
||
};
|
||
|
||
class ActionManager
|
||
{
|
||
friend App;
|
||
friend Sprite;
|
||
public:
|
||
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ض<EFBFBD><D8B6>Ķ<EFBFBD><C4B6><EFBFBD>
|
||
static void startAction(Action * action);
|
||
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ض<EFBFBD><D8B6>Ķ<EFBFBD><C4B6><EFBFBD>
|
||
static void resumeAction(Action * action);
|
||
// <20><>ͣһ<CDA3><D2BB><EFBFBD>ض<EFBFBD><D8B6>Ķ<EFBFBD><C4B6><EFBFBD>
|
||
static void pauseAction(Action * action);
|
||
// ֹͣһ<D6B9><D2BB><EFBFBD>ض<EFBFBD><D8B6>Ķ<EFBFBD><C4B6><EFBFBD>
|
||
static void stopAction(Action * action);
|
||
|
||
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Sprite <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void startSpriteAllActions(Sprite * sprite);
|
||
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Sprite <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void resumeSpriteAllActions(Sprite * sprite);
|
||
// <20><>ͣһ<CDA3><D2BB> Sprite <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void pauseSpriteAllActions(Sprite * sprite);
|
||
// ֹͣһ<D6B9><D2BB> Sprite <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void stopSpriteAllActions(Sprite * sprite);
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void startAllActions();
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void resumeAllActions();
|
||
// <20><>ͣ<EFBFBD><CDA3>ǰ<EFBFBD><C7B0><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void pauseAllActions();
|
||
// ֹͣ<CDA3><D6B9>ǰ<EFBFBD><C7B0><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void stopAllActions();
|
||
// ɾ<><C9BE><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
||
static void clearAllActions();
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵĶ<CFB5><C4B6><EFBFBD>
|
||
static void notifyAllSceneActions(Scene* scene);
|
||
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵĶ<CFB5><C4B6><EFBFBD>
|
||
static void waitAllSceneActions(Scene* scene);
|
||
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD><EFBFBD>ϵĶ<CFB5><C4B6><EFBFBD>
|
||
static void stopAllSceneActions(Scene* scene);
|
||
|
||
private:
|
||
static void __exec();
|
||
// <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD><D3BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
static void addAction(Action * action);
|
||
};
|
||
|
||
} // End of easy2d namespace
|
||
|
||
|
||
// Functions Declare
|
||
|
||
inline void SafeRelease(easy2d::Object * p) { if (p) p->release(); }
|
||
inline void SafeDelete(void * p) { if (p) delete p; }
|
||
|
||
using namespace easy2d; |