19 lines
		
	
	
		
			346 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			346 B
		
	
	
	
		
			C++
		
	
	
	
#include "..\eaction.h"
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e2d::ActionMoveTo::ActionMoveTo(double duration, Point pos) :
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	ActionMoveBy(duration, Vector())
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{
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	m_EndPos = pos;
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}
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e2d::ActionMoveTo * e2d::ActionMoveTo::clone() const
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{
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	return new ActionMoveTo(m_fDuration, m_EndPos);
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}
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void e2d::ActionMoveTo::_init()
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{
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	ActionMoveBy::_init();
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	m_MoveVec = m_EndPos - m_BeginPos;
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}
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