28 lines
		
	
	
		
			627 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			627 B
		
	
	
	
		
			C++
		
	
	
	
#include "..\eaction.h"
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e2d::ActionScaleTo::ActionScaleTo(double duration, double scale)
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	: ActionScaleBy(duration, 0, 0)
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{
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	m_nEndScaleX = scale;
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	m_nEndScaleY = scale;
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}
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e2d::ActionScaleTo::ActionScaleTo(double duration, double scaleX, double scaleY)
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	: ActionScaleBy(duration, 0, 0)
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{
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	m_nEndScaleX = scaleX;
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	m_nEndScaleY = scaleY;
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}
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e2d::ActionScaleTo * e2d::ActionScaleTo::clone() const
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{
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	return new ActionScaleTo(m_fDuration, m_nEndScaleX, m_nEndScaleY);
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}
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void e2d::ActionScaleTo::_init()
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{
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	ActionScaleBy::_init();
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	m_nVariationX = m_nEndScaleX - m_nBeginScaleX;
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	m_nVariationY = m_nEndScaleY - m_nBeginScaleY;
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}
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