164 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
#include "..\eaction.h"
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e2d::Animation::Animation() 
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	: m_nFrameIndex(0)
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	, m_fInterval(1)
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{
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}
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e2d::Animation::Animation(double interval)
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	: m_nFrameIndex(0)
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	, m_fInterval(interval)
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{
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}
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#if HIGHER_THAN_VS2012
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e2d::Animation::Animation(const InitList<Image*>& vImages)
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	: m_nFrameIndex(0)
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	, m_fInterval(1)
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{
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	this->add(vImages);
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}
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e2d::Animation::Animation(double interval, const InitList<Image*>& vImages)
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	: m_nFrameIndex(0)
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	, m_fInterval(interval)
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{
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	this->add(vImages);
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}
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#else
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e2d::Animation::Animation(int number, Image * frame, ...)
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	: m_nFrameIndex(0)
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	, m_fInterval(1)
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{
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	Image ** ppImage = &frame;
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	while (number > 0)
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	{
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		WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
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		this->add(*ppImage);
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		ppImage++;
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		number--;
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	}
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}
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e2d::Animation::Animation(double interval, int number, Image * frame, ...)
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	: m_nFrameIndex(0)
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	, m_fInterval(interval)
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{
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	Image ** ppImage = &frame;
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	while (number > 0)
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	{
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		WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
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		this->add(*ppImage);
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		ppImage++;
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		number--;
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	}
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}
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#endif
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e2d::Animation::~Animation()
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{
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	FOR_LOOP(frame, m_vFrames)
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	{
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		SafeRelease(&frame);
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	}
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}
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void e2d::Animation::setInterval(double interval)
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{
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	m_fInterval = max(interval, 0);
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}
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void e2d::Animation::_init()
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{
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	Action::_init();
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}
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void e2d::Animation::_update()
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{
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	Action::_update();
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	if (m_pTarget == nullptr)
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	{
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		this->stop();
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		return;
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	}
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	// 判断时间间隔是否足够
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	while ((Time::getTotalTime() - m_fLast) >= m_fInterval)
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	{
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		// 重新记录时间
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		m_fLast += m_fInterval;
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		// 加载关键帧
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		static_cast<Sprite*>(m_pTarget)->open(m_vFrames[m_nFrameIndex]);
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		m_nFrameIndex++;
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		// 判断动作是否结束
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		if (m_nFrameIndex == m_vFrames.size())
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		{
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			this->stop();
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			break;
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		}
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	}
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}
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void e2d::Animation::reset()
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{
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	Action::reset();
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	m_nFrameIndex = 0;
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}
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void e2d::Animation::add(Image * frame)
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{
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	if (frame)
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	{
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		m_vFrames.push_back(frame);
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		frame->retain();
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	}
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}
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#if HIGHER_THAN_VS2012
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void e2d::Animation::add(const InitList<Image*>& vImages)
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{
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	for (const auto &image : vImages)
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	{
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		this->add(image);
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	}
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}
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#else
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void e2d::Animation::add(int number, Image * frame, ...)
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{
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	Image ** ppImage = &frame;
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	while (number > 0)
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	{
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		WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
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		this->add(*ppImage);
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		ppImage++;
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		number--;
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	}
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}
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#endif
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e2d::Animation * e2d::Animation::clone() const
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{
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	auto a = new Animation(m_fInterval);
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	FOR_LOOP(frame, m_vFrames)
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	{
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		a->add(frame);
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	}
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	return a;
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}
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e2d::Animation * e2d::Animation::reverse() const
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{
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	auto a = this->clone();
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	a->m_vFrames.reserve(m_vFrames.size());
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	return a;
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}
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