275 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			275 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
#include "..\emanager.h"
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#include "..\enode.h"
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#include "..\ecollider.h"
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#include "..\etool.h"
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// 碰撞体集合
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static std::vector<e2d::Collider*> s_vColliders;
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// 监听器容器
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static std::vector<e2d::CollisionListener*> s_vListeners;
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// 碰撞触发状态
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static bool s_bCollisionEnable = false;
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// 发生碰撞的节点
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static e2d::Node * s_pActiveNode = nullptr;
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static e2d::Node * s_pPassiveNode = nullptr;
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void e2d::ColliderManager::setEnable(bool bEnable)
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{
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	s_bCollisionEnable = bEnable;
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}
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void e2d::ColliderManager::__update()
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{
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	if (s_vListeners.size() == 0)
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		return;
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	for (size_t i = 0; i < s_vListeners.size(); i++)
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	{
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		auto pListener = s_vListeners[i];
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		// 更新监听器
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		if (pListener->m_bClear)
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		{
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			pListener->release();
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			s_vListeners.erase(s_vListeners.begin() + i);
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		}
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		else if (pListener->isRunning())
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		{
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			pListener->_update();
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		}
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	}
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}
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void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
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{
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	// 判断碰撞触发是否打开
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	if (!s_bCollisionEnable)
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		return;
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	Node* pActiveNode = pActiveCollider->m_pParentNode;
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	if (pActiveNode)
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	{
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		// 获取节点所在场景
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		Scene* pCurrentScene = pActiveNode->getParentScene();
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		// 判断与其他碰撞体的交集情况
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		for (size_t i = 0; i < s_vColliders.size(); i++)
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		{
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			auto pPassiveCollider = s_vColliders[i];
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			// 判断两个碰撞体是否是同一个对象
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			if (pActiveCollider == pPassiveCollider)
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				continue;
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			// 获取被碰撞节点
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			Node* pPassiveNode = pPassiveCollider->m_pParentNode;
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			// 判断两节点是否处于同一场景中
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			if (pPassiveNode &&
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				pPassiveNode->getParentScene() == pCurrentScene)
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			{
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				// 判断两物体是否是相互冲突的物体
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				auto IsCollideWith = [](Node * active, unsigned int hash) -> bool
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				{
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					FOR_LOOP(collider, active->m_vColliders)
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						if (collider == hash)
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							return true;
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					return false;
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				};
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				if (IsCollideWith(pActiveNode, pPassiveNode->getHashName()))
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				{
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					// 判断两碰撞体交集情况
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					int relation = pActiveCollider->getRelationWith(pPassiveCollider);
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					// 忽略 UNKNOWN 和 DISJOINT 情况
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					if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT)
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					{
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						s_pActiveNode = pActiveNode;
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						s_pPassiveNode = pPassiveNode;
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						pActiveNode->onCollide(pPassiveNode);
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						pPassiveNode->onCollide(pActiveNode);
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						pCurrentScene->onCollide(pActiveNode, pPassiveNode);
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						ColliderManager::__update();
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					}
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				}
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			}
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		}
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	}
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	s_pActiveNode = nullptr;
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	s_pPassiveNode = nullptr;
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}
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void e2d::ColliderManager::__add(CollisionListener * pListener)
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{
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	WARN_IF(pListener == nullptr, "CollisionListener NULL pointer exception!");
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	if (pListener)
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	{
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		auto findListener = [](CollisionListener * pListener) -> bool
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		{
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			FOR_LOOP(l, s_vListeners)
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			{
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				if (pListener == l)
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				{
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					return true;
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				}
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			}
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			return false;
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		};
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		bool bHasListener = findListener(pListener);
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		WARN_IF(bHasListener, "The CollisionListener is already added, cannot be added again!");
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		if (!bHasListener)
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		{
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			pListener->retain();
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			s_vListeners.push_back(pListener);
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		}
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	}
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}
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void e2d::ColliderManager::add(Function func, String name)
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{
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	(new CollisionListener(func, name))->start();
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}
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void e2d::ColliderManager::start(String name)
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{
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	FOR_LOOP(pListener, s_vListeners)
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	{
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		if (pListener->getName() == name)
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		{
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			pListener->start();
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		}
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	}
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}
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void e2d::ColliderManager::stop(String name)
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{
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	FOR_LOOP(pListener, s_vListeners)
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	{
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		if (pListener->getName() == name)
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		{
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			pListener->stop();
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		}
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	}
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}
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void e2d::ColliderManager::clear(String name)
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{
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	FOR_LOOP(pListener, s_vListeners)
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	{
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		if (pListener->getName() == name)
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		{
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			pListener->stopAndClear();
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		}
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	}
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}
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void e2d::ColliderManager::startAll()
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{
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	FOR_LOOP(pListener, s_vListeners)
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	{
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		pListener->start();
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	}
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}
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void e2d::ColliderManager::stopAll()
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{
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	FOR_LOOP(pListener, s_vListeners)
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	{
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		pListener->stop();
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	}
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}
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void e2d::ColliderManager::clearAll()
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{
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	FOR_LOOP(pListener, s_vListeners)
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	{
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		pListener->stopAndClear();
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	}
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}
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std::vector<e2d::CollisionListener*> e2d::ColliderManager::get(String name)
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{
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	std::vector<CollisionListener*> vListeners;
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	FOR_LOOP(pListener, s_vListeners)
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	{
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		if (pListener->getName() == name)
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		{
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			vListeners.push_back(pListener);
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		}
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	}
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	return std::move(vListeners);
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}
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std::vector<e2d::CollisionListener*> e2d::ColliderManager::getAll()
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{
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	return s_vListeners;
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}
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e2d::Node * e2d::ColliderManager::getActiveNode()
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{
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	return s_pActiveNode;
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}
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e2d::Node * e2d::ColliderManager::getPassiveNode()
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{
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	return s_pPassiveNode;
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}
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e2d::Node* e2d::ColliderManager::isCausedBy(Node * pNode)
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{
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	if (s_pActiveNode == pNode)
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		return s_pPassiveNode;
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	if (s_pPassiveNode == pNode)
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		return s_pActiveNode;
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	return nullptr;
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}
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e2d::Node* e2d::ColliderManager::isCausedBy(String name)
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{
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	if (s_pActiveNode->getName() == name)
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		return s_pActiveNode;
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	if (s_pPassiveNode->getName() == name)
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		return s_pPassiveNode;
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	return nullptr;
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}
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void e2d::ColliderManager::__addCollider(Collider * pCollider)
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{
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	if (pCollider)
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	{
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		if (pCollider->m_pParentNode)
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		{
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			WARN_IF(true, "ColliderManager::__add Failed! The shape is already added.");
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			return;
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		}
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		pCollider->retain();
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		s_vColliders.push_back(pCollider);
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	}
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}
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void e2d::ColliderManager::__removeCollider(Collider * pCollider)
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{
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	if (pCollider)
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	{
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		for (size_t i = 0; i < s_vColliders.size(); i++)
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		{
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			if (s_vColliders[i] == pCollider)
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			{
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				SafeRelease(&pCollider);
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				s_vColliders.erase(s_vColliders.begin() + i);
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				return;
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			}
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		}
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	}
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}
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void e2d::ColliderManager::__uninit()
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{
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	FOR_LOOP(listener, s_vListeners)
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	{
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		SafeRelease(&listener);
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	}
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	s_vListeners.clear();
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}
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