351 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "Node.h"
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| #include "../renderer/render.h"  // ID2D1Geometry
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| 
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| namespace kiwano
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| {
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| 	// 二维图形节点
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| 	class KGE_API ShapeNode
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| 		: public VisualNode
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| 	{
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| 	public:
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| 		ShapeNode();
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| 
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| 		ShapeNode(
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| 			ComPtr<ID2D1Geometry> geometry
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| 		);
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| 
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| 		virtual ~ShapeNode();
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| 
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| 		// 获取填充颜色
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| 		Color GetFillColor() const				{ return fill_color_; }
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| 
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| 		// 获取线条颜色
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| 		Color GetStrokeColor() const			{ return stroke_color_; }
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| 
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| 		// 获取线条宽度
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| 		float GetStrokeWidth() const			{ return stroke_width_; }
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| 
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| 		// 获取线条相交样式
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| 		StrokeStyle SetOutlineJoinStyle() const	{ return outline_join_; }
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| 
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| 		// 获取外切包围盒
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| 		Rect GetBoundingBox();
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| 
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| 		// 判断图形是否包含点
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| 		bool ContainsPoint(
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| 			Point const& point
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| 		);
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| 
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| 		// 获取图形展开成一条直线的长度
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| 		float GetLength();
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| 
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| 		// 计算面积
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| 		float ComputeArea();
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| 
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| 		// 计算图形路径上点的位置和切线向量
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| 		bool ComputePointAtLength(
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| 			float length,
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| 			Point& point,
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| 			Vec2& tangent
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| 		);
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| 
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| 		// 设置填充颜色
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| 		void SetFillColor(
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| 			const Color& color
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| 		);
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| 
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| 		// 设置线条颜色
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| 		void SetStrokeColor(
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| 			const Color& color
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| 		);
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| 
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| 		// 设置线条宽度
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| 		void SetStrokeWidth(
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| 			float width
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| 		);
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| 
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| 		// 设置线条相交样式
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| 		void SetOutlineJoinStyle(
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| 			StrokeStyle outline_join
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| 		);
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| 
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| 		// 设置形状
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| 		inline void SetGeometry(ComPtr<ID2D1Geometry> geometry)	{ geo_ = geometry; }
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| 
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| 		// 获取形状
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| 		inline ComPtr<ID2D1Geometry> GetGeometry() const		{ return geo_; }
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| 
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| 		void OnRender() override;
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| 
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| 	protected:
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| 		Color					fill_color_;
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| 		Color					stroke_color_;
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| 		float					stroke_width_;
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| 		StrokeStyle				outline_join_;
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| 		ComPtr<ID2D1Geometry>	geo_;
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| 	};
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| 
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| 
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| 	// 直线
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| 	class KGE_API LineNode
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| 		: public ShapeNode
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| 	{
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| 	public:
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| 		LineNode();
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| 
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| 		LineNode(
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| 			Point const& begin,
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| 			Point const& end
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| 		);
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| 
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| 		virtual ~LineNode();
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| 
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| 		Point const& GetBegin() const { return begin_; }
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| 
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| 		Point const& GetEnd() const { return end_; }
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| 
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| 		void SetLine(
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| 			Point const& begin,
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| 			Point const& end
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| 		);
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| 
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| 		void SetBegin(
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| 			Point const& begin
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| 		);
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| 
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| 		void SetEnd(
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| 			Point const& end
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| 		);
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| 
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| 	protected:
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| 		Point begin_;
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| 		Point end_;
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| 	};
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| 
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| 
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| 	// 矩形节点
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| 	class KGE_API RectNode
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| 		: public ShapeNode
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| 	{
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| 	public:
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| 		RectNode();
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| 
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| 		RectNode(
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| 			Rect const& rect
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| 		);
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| 
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| 		RectNode(
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| 			Point const& left_top,
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| 			Size const& size
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| 		);
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| 
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| 		virtual ~RectNode();
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| 
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| 		Rect const& GetRect() const { return rect_; }
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| 
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| 		void SetRect(Rect const& rect);
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| 
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| 	protected:
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| 		Rect rect_;
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| 	};
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| 
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| 
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| 	// 圆角矩形节点
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| 	class KGE_API RoundedRectNode
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| 		: public ShapeNode
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| 	{
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| 	public:
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| 		RoundedRectNode();
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| 
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| 		RoundedRectNode(
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| 			Rect const& rect,
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| 			float radius_x,
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| 			float radius_y
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| 		);
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| 
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| 		virtual ~RoundedRectNode();
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| 
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| 		float GetRadiusX() const { return radius_x_; }
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| 
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| 		float GetRadiusY() const { return radius_y_; }
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| 
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| 		void SetRadius(
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| 			float radius_x,
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| 			float radius_y
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| 		);
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| 
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| 		Rect const& GetRect() const { return rect_; }
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| 
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| 		void SetRect(
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| 			Rect const& rect
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| 		);
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| 
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| 		void SetRoundedRect(
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| 			Rect const& rect,
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| 			float radius_x,
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| 			float radius_y
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| 		);
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| 
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| 	protected:
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| 		Rect	rect_;
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| 		float	radius_x_;
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| 		float	radius_y_;
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| 	};
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| 
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| 
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| 	// 圆形节点
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| 	class KGE_API CircleNode
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| 		: public ShapeNode
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| 	{
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| 	public:
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| 		CircleNode();
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| 
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| 		CircleNode(
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| 			Point const& center,
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| 			float radius
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| 		);
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| 
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| 		virtual ~CircleNode();
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| 
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| 		float GetRadius() const { return radius_; }
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| 
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| 		void SetRadius(
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| 			float radius
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| 		);
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| 
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| 		Point const& GetCenter() const { return center_; }
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| 
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| 		void SetCenter(
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| 			Point const& center
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| 		);
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| 
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| 		void SetCircle(
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| 			Point const& center,
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| 			float radius
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| 		);
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| 
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| 	protected:
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| 		Point center_;
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| 		float radius_;
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| 	};
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| 
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| 
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| 	// 椭圆节点
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| 	class KGE_API EllipseNode
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| 		: public ShapeNode
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| 	{
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| 	public:
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| 		EllipseNode();
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| 
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| 		EllipseNode(
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| 			Point const& center,
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| 			float radius_x,
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| 			float radius_y
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| 		);
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| 
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| 		virtual ~EllipseNode();
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| 
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| 		float GetRadiusX() const { return radius_x_; }
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| 
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| 		float GetRadiusY() const { return radius_y_; }
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| 
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| 		void SetRadius(
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| 			float radius_x,
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| 			float radius_y
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| 		);
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| 
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| 		Point const& GetCenter() const { return center_; }
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| 
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| 		void SetCenter(
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| 			Point const& center
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| 		);
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| 
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| 		void SetEllipse(
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| 			Point const& center,
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| 			float radius_x,
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| 			float radius_y
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| 		);
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| 
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| 	protected:
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| 		Point center_;
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| 		float radius_x_;
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| 		float radius_y_;
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| 	};
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| 
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| 
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| 	// 路径节点
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| 	class KGE_API PathNode
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| 		: public ShapeNode
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| 	{
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| 	public:
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| 		PathNode();
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| 
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| 		virtual ~PathNode();
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| 
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| 		// 开始添加路径
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| 		void BeginPath(
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| 			Point const& begin_pos = Point{}	/* 起始点 */
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| 		);
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| 
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| 		// 结束路径
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| 		void EndPath(
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| 			bool closed = true		/* 路径是否闭合 */
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| 		);
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| 
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| 		// 添加一条线段
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| 		void AddLine(
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| 			Point const& point		/* 端点 */
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| 		);
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| 
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| 		// 添加多条线段
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| 		void AddLines(
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| 			Array<Point> const& points
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| 		);
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| 
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| 		// 添加一条三次方贝塞尔曲线
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| 		void AddBezier(
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| 			Point const& point1,	/* 贝塞尔曲线的第一个控制点 */
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| 			Point const& point2,	/* 贝塞尔曲线的第二个控制点 */
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| 			Point const& point3		/* 贝塞尔曲线的终点 */
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| 		);
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| 
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| 		// 添加弧线
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| 		void AddArc(
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| 			Point const& point,		/* 终点 */
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| 			Size const& radius,		/* 椭圆半径 */
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| 			float rotation,			/* 椭圆旋转角度 */
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| 			bool clockwise = true,	/* 顺时针 or 逆时针 */
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| 			bool is_small = true	/* 是否取小于 180° 的弧 */
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| 		);
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| 
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| 		// 清除路径
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| 		void ClearPath();
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| 
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| 	protected:
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| 		ComPtr<ID2D1PathGeometry>	current_geometry_;
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| 		ComPtr<ID2D1GeometrySink>	current_sink_;
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| 	};
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| 
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| }
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