Magic_Game/src/kiwano/render/DirectX
Nomango 3d40f5cfe2 [deploy] add FontStretch 2020-08-05 01:55:42 +08:00
..
D2DDeviceResources.cpp [deploy] add Font::Preload 2020-08-04 02:19:23 +08:00
D2DDeviceResources.h [deploy] add Font::Preload 2020-08-04 02:19:23 +08:00
D3D10DeviceResources.cpp Window fullscreen mode supported 2020-06-21 01:56:02 +08:00
D3D10DeviceResources.h make Direct3D resources global 2020-05-22 21:07:32 +08:00
D3D11DeviceResources.cpp update: middleware-styled module 2020-07-21 20:56:49 +08:00
D3D11DeviceResources.h make Direct3D resources global 2020-05-22 21:07:32 +08:00
D3DDeviceResources.h make Direct3D resources global 2020-05-22 21:07:32 +08:00
D3DDeviceResourcesBase.h Window fullscreen mode supported 2020-06-21 01:56:02 +08:00
FontCollectionLoader.cpp [deploy] add Font::Preload 2020-08-04 02:19:23 +08:00
FontCollectionLoader.h add ObjectPolicy 2020-07-26 00:22:32 +08:00
NativePtr.h update NativeObject & NativePtr 2020-08-04 02:19:08 +08:00
RenderContextImpl.cpp [deploy] add FontStretch 2020-08-05 01:55:42 +08:00
RenderContextImpl.h Remove TextureRenderContext & add function to create a RenderContext from a texture 2020-02-20 18:22:52 +08:00
RendererImpl.cpp [deploy] add FontStretch 2020-08-05 01:55:42 +08:00
RendererImpl.h [deploy] add Font::Preload 2020-08-04 02:19:23 +08:00
TextRenderer.cpp refactoring: add RefPtr & RefObject & ObjectPool 2020-07-22 16:52:32 +08:00
TextRenderer.h Update TextLayout 2020-02-16 12:53:18 +08:00
helper.h add ObjectPolicy 2020-07-26 00:22:32 +08:00