Magic_Game/src/kiwano/2d/Frame.h

122 lines
3.0 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/ObjectBase.h>
#include <kiwano/render/Texture.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Frame);
/**
* \~chinese
* @brief 图像帧
*/
class KGE_API Frame : public virtual ObjectBase
{
public:
/// \~chinese
/// @brief 构建空图像帧
Frame();
/// \~chinese
/// @brief 加载图像
/// @param file_path 图像路径
bool Load(String const& file_path);
/// \~chinese
/// @brief 加载图像
/// @param res 图像资源
bool Load(Resource const& res);
/// \~chinese
/// @brief 裁剪图像帧为矩形
/// @param crop_rect 裁剪矩形定义
void SetCropRect(Rect const& crop_rect);
/// \~chinese
/// @brief 设置纹理
/// @param texture 纹理
void SetTexture(TexturePtr texture);
/// \~chinese
/// @brief 是否有效
bool IsValid() const;
/// \~chinese
/// @brief 获取宽度
float GetWidth() const;
/// \~chinese
/// @brief 获取高度
float GetHeight() const;
/// \~chinese
/// @brief 获取大小
Size GetSize() const;
/// \~chinese
/// @brief 获取裁剪位置
Point GetCropPoint() const;
/// \~chinese
/// @brief 获取裁剪矩形
Rect const& GetCropRect() const;
/// \~chinese
/// @brief 获取纹理
TexturePtr GetTexture() const;
private:
TexturePtr texture_;
Rect crop_rect_;
};
inline bool Frame::IsValid() const
{
return texture_ && texture_->IsValid();
}
inline float Frame::GetWidth() const
{
return crop_rect_.GetWidth();
}
inline float Frame::GetHeight() const
{
return crop_rect_.GetHeight();
}
inline Size Frame::GetSize() const
{
return crop_rect_.GetSize();
}
inline Point Frame::GetCropPoint() const
{
return crop_rect_.GetLeftTop();
}
inline Rect const& Frame::GetCropRect() const
{
return crop_rect_;
}
inline TexturePtr Frame::GetTexture() const
{
return texture_;
}
} // namespace kiwano