Magic_Game/core/Action
Nomango 58ae8dee20 ActionManager单例模式重做 2018-07-05 01:09:54 +08:00
..
Action.cpp ActionManager单例模式重做 2018-07-05 01:09:54 +08:00
Animate.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
Animation.cpp Path类细节调整 2018-07-04 12:49:05 +08:00
CallFunc.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
Delay.cpp Path类细节调整 2018-07-04 12:49:05 +08:00
FiniteTimeAction.cpp Path类细节调整 2018-07-04 12:49:05 +08:00
JumpBy.cpp Vector更名为Vector2 2018-07-02 23:13:49 +08:00
JumpTo.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
Loop.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
MoveBy.cpp Vector更名为Vector2 2018-07-02 23:13:49 +08:00
MoveTo.cpp Vector更名为Vector2 2018-07-02 23:13:49 +08:00
OpacityBy.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
OpacityTo.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
RotateBy.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
RotateTo.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
ScaleBy.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
ScaleTo.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
Sequence.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00
Spawn.cpp GC::create改为全局函数,并支持VS2012 2018-05-24 22:06:14 +08:00