Magic_Game/core/base/Event.hpp

57 lines
1.6 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "macros.h"
namespace easy2d
{
typedef UINT EventType;
class Event
{
public:
Event(EventType type) : type(type), has_target(false) {}
EventType type;
bool has_target;
};
class SysEvent
: public Event
{
public:
enum Type
{
First = WM_NULL,
WindowActivate, // 窗口获得焦点
WindowDeavtivate, // 窗口失去焦点
WindowClose, // 关闭窗口
Last
};
SysEvent(EventType type) : Event(type) {}
static bool Check(Event* e) { return e->type > Type::First && e->type < Type::Last; }
};
}