84 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| #include "..\e2dnode.h"
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| #include "..\e2dmanager.h"
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| 
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| e2d::Scene::Scene()
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| 	: m_bWillSave(true)
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| 	, m_bAutoUpdate(true)
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| 	, m_bSortNeeded(false)
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| 	, m_bColliderVisiable(false)
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| 	, m_pRoot(new Node())
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| {
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| 	m_pRoot->retain();
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| 	m_pRoot->_onEnter();
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| 	m_pRoot->_setParentScene(this);
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| }
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| 
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| e2d::Scene::~Scene()
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| {
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| }
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| 
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| void e2d::Scene::_render()
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| {
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| 	m_pRoot->_render();
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| 
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| 	if (m_bColliderVisiable)
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| 	{
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| 		// 恢复矩阵转换
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| 		Renderer::getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 		// 绘制所有几何图形
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| 		m_pRoot->_drawCollider();
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| 	}
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| }
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| 
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| void e2d::Scene::_update()
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| {
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| 	// 执行 onUpdate 函数
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| 	if (m_bAutoUpdate)
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| 	{
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| 		this->onUpdate();
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| 	}
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| 	// 更新根节点
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| 	m_pRoot->_update();
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| }
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| 
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| void e2d::Scene::setAutoUpdate(bool bAutoUpdate)
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| {
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| 	m_bAutoUpdate = bAutoUpdate;
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| }
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| 
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| void e2d::Scene::add(Node * child, int order /* = 0 */)
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| {
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| 	m_pRoot->addChild(child, order);
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| }
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| 
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| #if HIGHER_THAN_VS2012
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| void e2d::Scene::add(const InitList<Node*>& vNodes, int order)
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| {
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| 	for (const auto &node : vNodes)
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| 	{
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| 		this->add(node, order);
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| 	}
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| }
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| #endif
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| 
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| bool e2d::Scene::remove(Node * child)
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| {
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| 	return m_pRoot->removeChild(child);
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| }
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| 
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| e2d::Node * e2d::Scene::getRoot() const
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| {
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| 	return m_pRoot;
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| }
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| 
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| void e2d::Scene::showCollider(bool visiable)
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| {
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| 	m_bColliderVisiable = visiable;
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| }
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| 
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| void e2d::Scene::destroy()
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| {
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| 	SafeRelease(&m_pRoot);
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| }
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