46 lines
		
	
	
		
			916 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			916 B
		
	
	
	
		
			C++
		
	
	
	
#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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e2d::BoxTransition::BoxTransition(double duration)
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	: Transition(duration)
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{
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}
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void e2d::BoxTransition::_init(Scene * prev, Scene * next)
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{
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	Transition::_init(prev, next);
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	_inLayerParam.opacity = 0;
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}
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void e2d::BoxTransition::_updateCustom()
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{
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	if (_delta <= 0.5)
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	{
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		_outLayerParam.contentBounds = D2D1::RectF(
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			float(_windowSize.width * _delta),
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			float(_windowSize.height * _delta),
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			float(_windowSize.width * (1 - _delta)),
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			float(_windowSize.height * (1 - _delta))
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		);
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	}
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	else
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	{
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		_outLayerParam.opacity = 0;
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		_inLayerParam.opacity = 1;
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		_inLayerParam.contentBounds = D2D1::RectF(
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			float(_windowSize.width * (1 - _delta)),
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			float(_windowSize.height * (1 - _delta)),
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			float(_windowSize.width * _delta),
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			float(_windowSize.height * _delta)
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		);
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		if (_delta >= 1)
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		{
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			this->_stop();
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		}
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	}
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}
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void e2d::BoxTransition::_reset()
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{
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}
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