220 lines
5.3 KiB
C++
220 lines
5.3 KiB
C++
#include "..\e2dcomponent.h"
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#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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#define SET_BUTTON_NODE(Old, New) \
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if (New != Old) \
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{ \
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if (Old) this->RemoveChild(Old); \
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if (New) \
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{ \
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New->SetAnchor(anchor_.x, anchor_.y); \
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this->AddChild(New); \
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} \
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Old = New; \
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UpdateStatus(); \
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UpdateVisible(); \
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} \
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e2d::ToggleButton::ToggleButton()
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: Button()
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, checked_(true)
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, normal_on_(nullptr)
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, mouseover_on_(nullptr)
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, selected_on_(nullptr)
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, disabled_on_(nullptr)
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, normal_off_(nullptr)
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, mouseover_off_(nullptr)
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, selected_off_(nullptr)
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, disabled_off_(nullptr)
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{
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}
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e2d::ToggleButton::ToggleButton(Node * normal_on, Node * normal_off, const Function& func)
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: Button()
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, checked_(true)
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, normal_on_(nullptr)
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, mouseover_on_(nullptr)
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, selected_on_(nullptr)
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, disabled_on_(nullptr)
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, normal_off_(nullptr)
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, mouseover_off_(nullptr)
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, selected_off_(nullptr)
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, disabled_off_(nullptr)
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{
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this->SetNormal(normal_on);
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this->SetNormalOff(normal_off);
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this->SetCallbackOnClick(func);
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}
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e2d::ToggleButton::ToggleButton(Node * normal_on, Node * normal_off, Node * selected_on, Node * selected_off, const Function& func)
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: Button()
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, checked_(true)
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, normal_on_(nullptr)
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, mouseover_on_(nullptr)
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, selected_on_(nullptr)
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, disabled_on_(nullptr)
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, normal_off_(nullptr)
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, mouseover_off_(nullptr)
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, selected_off_(nullptr)
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, disabled_off_(nullptr)
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{
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this->SetNormal(normal_on);
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this->SetNormalOff(normal_off);
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this->SetSelected(selected_on);
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this->SetSelectedOff(selected_off);
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this->SetCallbackOnClick(func);
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}
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e2d::ToggleButton::ToggleButton(Node * normal_on, Node * normal_off, Node * mouseover_on, Node * mouseover_off, Node * selected_on, Node * selected_off, const Function& func)
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: Button()
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, checked_(true)
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, normal_on_(nullptr)
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, mouseover_on_(nullptr)
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, selected_on_(nullptr)
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, disabled_on_(nullptr)
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, normal_off_(nullptr)
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, mouseover_off_(nullptr)
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, selected_off_(nullptr)
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, disabled_off_(nullptr)
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{
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this->SetNormal(normal_on);
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this->SetNormalOff(normal_off);
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this->SetMouseOver(mouseover_on);
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this->SetMouseOverOff(mouseover_off);
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this->SetSelected(selected_on);
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this->SetSelectedOff(selected_off);
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this->SetCallbackOnClick(func);
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}
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e2d::ToggleButton::ToggleButton(Node * normal_on, Node * normal_off, Node * mouseover_on, Node * mouseover_off, Node * selected_on, Node * selected_off, Node * disabled_on, Node * disabled_off, const Function& func)
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: Button()
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, checked_(true)
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, normal_off_(nullptr)
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, mouseover_off_(nullptr)
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, selected_off_(nullptr)
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, disabled_off_(nullptr)
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{
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this->SetNormal(normal_on);
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this->SetNormalOff(normal_off);
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this->SetMouseOver(mouseover_on);
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this->SetMouseOverOff(mouseover_off);
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this->SetSelected(selected_on);
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this->SetSelectedOff(selected_off);
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this->SetDisabled(disabled_on);
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this->SetDisabledOff(disabled_off);
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this->SetCallbackOnClick(func);
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}
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bool e2d::ToggleButton::IsChecked() const
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{
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return checked_;
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}
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void e2d::ToggleButton::SetChecked(bool checked)
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{
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if (checked_ != checked)
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{
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checked_ = checked;
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UpdateStatus();
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UpdateVisible();
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}
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}
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void e2d::ToggleButton::SetNormal(Node * normal)
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{
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SET_BUTTON_NODE(normal_on_, normal);
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if (normal)
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{
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this->SetSize(normal->GetWidth(), normal->GetHeight());
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}
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}
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void e2d::ToggleButton::SetMouseOver(Node * mouseover)
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{
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SET_BUTTON_NODE(mouseover_on_, mouseover);
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}
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void e2d::ToggleButton::SetSelected(Node * selected)
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{
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SET_BUTTON_NODE(selected_on_, selected);
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}
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void e2d::ToggleButton::SetDisabled(Node * disabled)
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{
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SET_BUTTON_NODE(disabled_on_, disabled);
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}
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void e2d::ToggleButton::SetNormalOff(Node * normal)
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{
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SET_BUTTON_NODE(normal_off_, normal);
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}
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void e2d::ToggleButton::SetMouseOverOff(Node * mouseover)
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{
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SET_BUTTON_NODE(mouseover_off_, mouseover);
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}
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void e2d::ToggleButton::SetSelectedOff(Node * selected)
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{
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SET_BUTTON_NODE(selected_off_, selected);
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}
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void e2d::ToggleButton::SetDisabledOff(Node * disabled)
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{
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SET_BUTTON_NODE(disabled_off_, disabled);
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}
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void e2d::ToggleButton::SetAnchor(float anchor_x, float anchor_y)
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{
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Node::SetAnchor(anchor_x, anchor_y);
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SAFE_SET(normal_on_, SetAnchor, anchor_x, anchor_y);
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SAFE_SET(mouseover_on_, SetAnchor, anchor_x, anchor_y);
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SAFE_SET(selected_on_, SetAnchor, anchor_x, anchor_y);
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SAFE_SET(disabled_on_, SetAnchor, anchor_x, anchor_y);
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SAFE_SET(normal_off_, SetAnchor, anchor_x, anchor_y);
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SAFE_SET(mouseover_off_, SetAnchor, anchor_x, anchor_y);
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SAFE_SET(selected_off_, SetAnchor, anchor_x, anchor_y);
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SAFE_SET(disabled_off_, SetAnchor, anchor_x, anchor_y);
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}
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void e2d::ToggleButton::UpdateStatus()
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{
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if (checked_)
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{
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normal_ = normal_on_;
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mouseover_ = mouseover_on_;
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selected_ = selected_on_;
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disabled_ = disabled_on_;
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SAFE_SET(normal_off_, SetVisible, false);
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SAFE_SET(mouseover_off_, SetVisible, false);
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SAFE_SET(selected_off_, SetVisible, false);
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SAFE_SET(disabled_off_, SetVisible, false);
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}
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else
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{
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normal_ = normal_off_;
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mouseover_ = mouseover_off_;
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selected_ = selected_off_;
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disabled_ = disabled_off_;
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SAFE_SET(normal_on_, SetVisible, false);
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SAFE_SET(mouseover_on_, SetVisible, false);
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SAFE_SET(selected_on_, SetVisible, false);
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SAFE_SET(disabled_on_, SetVisible, false);
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}
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}
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void e2d::ToggleButton::OnClick()
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{
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checked_ = !checked_;
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UpdateStatus();
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if (callback_)
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{
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callback_();
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}
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}
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