Magic_Game/core/e2devent.h

139 lines
2.0 KiB
C++

#pragma once
#include "e2dutil.h"
namespace e2d
{
// 按键消息
class KeyEvent
{
public:
// 按键消息类型
enum class Type : int
{
Down = 0x0100, // 按下
Up // 抬起
};
public:
explicit KeyEvent(
HWND hWnd,
UINT message,
WPARAM w_param,
LPARAM l_param
);
// 获取按键键值
KeyCode GetCode() const;
// 获取按键次数
int GetCount() const;
// 获取事件类型
KeyEvent::Type GetType() const;
// VK 键值转换
static KeyCode ToKeyCode(
WPARAM w_param
);
protected:
int count_;
KeyCode code_;
KeyEvent::Type type_;
};
// 鼠标消息
class MouseEvent
{
public:
// 鼠标消息类型
enum class Type : int
{
Move = 0x0200, // 鼠标移动
LeftDown, // 鼠标左键按下
LeftUp, // 鼠标左键抬起
LeftDoubleClick, // 鼠标左键双击
RightDown, // 鼠标右键按下
RightUp, // 鼠标右键抬起
RightDoubleClick, // 鼠标右键双击
MiddleDown, // 鼠标中键按下
MiddleUp, // 鼠标中键抬起
MiddleDoubleClick, // 鼠标中键双击
Wheel // 滑动滚轮
};
public:
explicit MouseEvent(
HWND hWnd,
UINT message,
WPARAM w_param,
LPARAM l_param,
float dpi
);
// 获取鼠标横坐标
float GetX() const;
// 获取鼠标纵坐标
float GetY() const;
// 获取鼠标坐标
Point GetPos() const;
// 获取事件类型
MouseEvent::Type GetType() const;
float GetWheelDelta() const;
// 鼠标左键是否按下
bool IsLButtonDown() const;
// 鼠标右键是否按下
bool IsRButtonDown() const;
// 鼠标中键是否按下
bool IsMButtonDown() const;
// Shift 键是否按下
bool IsShiftDown() const;
// Ctrl 键是否按下
bool IsCtrlDown() const;
protected:
UINT message_;
WPARAM w_param_;
LPARAM l_param_;
Point pos_;
MouseEvent::Type type_;
};
// 碰撞事件
class Collision
{
public:
Collision();
explicit Collision(
Node* node,
Collider::Relation relation
);
~Collision();
// 获取发生碰撞节点
Node* GetNode() const;
// 获取交集关系
Collider::Relation GetRelation() const;
protected:
Node * node_;
Collider::Relation relation_;
};
}