180 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "keys.hpp"
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namespace easy2d
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{
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	// 鼠标事件
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	struct MouseEvent
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	{
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		float x;
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		float y;
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		bool left_btn_down;		// 左键是否按下
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		bool right_btn_down;	// 右键是否按下
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		union
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		{
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			struct	// Events::MouseDown | Events::MouseUp | Events::MouseClick
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			{
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				int button;
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			};
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			struct	// Events::MouseWheel
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			{
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				float wheel;
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			};
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		};
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		static bool Check(UINT type);
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	};
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	// 键盘事件
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	struct KeyboardEvent
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	{
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		int count;
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		union
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		{
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			struct	// Events::KeyDown | Events::KeyUp
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			{
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				int code;		// enum KeyCode
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			};
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			struct	// Events::Char
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			{
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				char c;
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			};
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		};
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		static bool Check(UINT type);
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	};
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	// 窗口事件
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	struct WindowEvent
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	{
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		union
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		{
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			struct		// Events::WindowMoved
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			{
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				int x;
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				int y;
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			};
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			struct		// Events::WindowResized
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			{
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				int width;
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				int height;
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			};
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			struct		// Events::WindowFocusChanged
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			{
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				bool focus;
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			};
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			struct		// Events::WindowTitleChanged
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			{
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				const wchar_t* title;
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			};
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		};
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		static bool Check(UINT type);
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	};
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	// 自定义事件
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	struct CustomEvent
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	{
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		void* data;
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	};
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	class Node;
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	// 事件
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	struct E2D_API Event
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	{
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		enum Type : UINT
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		{
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			First,
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			// 鼠标事件
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			MouseFirst,
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			MouseMove,			// 移动
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			MouseBtnDown,		// 鼠标按下
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			MouseBtnUp,			// 鼠标抬起
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			MouseWheel,			// 滚轮滚动
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			MouseHover,			// 鼠标移入
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			MouseOut,			// 鼠标移出
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			Click,				// 鼠标点击
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			MouseLast,
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			// 按键事件
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			KeyFirst,
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			KeyDown,			// 按键按下
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			KeyUp,				// 按键抬起
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			Char,				// 输出字符
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			KeyLast,
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			// 窗口消息
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			WindowFirst,
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			WindowMoved,		// 窗口移动
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			WindowResized,		// 窗口大小变化
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			WindowFocusChanged,	// 获得或失去焦点
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			WindowTitleChanged,	// 标题变化
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			WindowClosed,		// 窗口被关闭
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			WindowLast,
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			Last
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		};
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		UINT type;
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		Node* target;
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		union
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		{
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			MouseEvent mouse;
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			KeyboardEvent key;
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			WindowEvent win;
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			CustomEvent custom;
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		};
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		Event(UINT type = Type::First) : type(type), target(nullptr) {}
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	};
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	// Check-functions
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	inline bool MouseEvent::Check(UINT type)
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	{
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		return type > Event::MouseFirst && type < Event::MouseLast;
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	}
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	inline bool KeyboardEvent::Check(UINT type)
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	{
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		return type > Event::KeyFirst && type < Event::KeyLast;
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	}
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	inline bool WindowEvent::Check(UINT type)
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	{
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		return type > Event::WindowFirst && type < Event::WindowLast;
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	}
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}
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