102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "input.h"
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#include "logs.h"
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#include <cstring>
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namespace easy2d
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{
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	Input::Input()
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		: want_update_(false)
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		, mouse_pos_x_(0.f)
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		, mouse_pos_y_(0.f)
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	{
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		ZeroMemory(keys_, sizeof(keys_));
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		ZeroMemory(keys_pressed_, sizeof(keys_pressed_));
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		ZeroMemory(keys_released_, sizeof(keys_released_));
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	}
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	Input::~Input()
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	{
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	}
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	void Input::Update()
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	{
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		if (want_update_)
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		{
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			want_update_ = false;
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			ZeroMemory(keys_pressed_, sizeof(keys_pressed_));
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			ZeroMemory(keys_released_, sizeof(keys_released_));
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		}
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	}
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	void Input::UpdateKey(int key, bool down)
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	{
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		if (down && !keys_[key])
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			keys_pressed_[key] = true;
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		if (!down && keys_[key])
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			keys_released_[key] = true;
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		keys_[key] = down;
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		want_update_ = true;
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	}
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	void Input::UpdateMousePos(float x, float y)
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	{
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		mouse_pos_x_ = x;
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		mouse_pos_y_ = y;
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	}
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	bool Input::IsDown(int key_or_btn)
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	{
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		E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM);
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		return keys_[key_or_btn];
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	}
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	bool Input::WasPressed(int key_or_btn)
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	{
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		E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM);
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		return keys_pressed_[key_or_btn];
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	}
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	bool Input::WasReleased(int key_or_btn)
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	{
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		E2D_ASSERT(key_or_btn >= 0 && key_or_btn < KEY_NUM);
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		return keys_released_[key_or_btn];
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	}
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	float Input::GetMouseX()
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	{
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		return mouse_pos_x_;
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	}
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	float Input::GetMouseY()
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	{
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		return mouse_pos_y_;
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	}
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	Point Input::GetMousePos()
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	{
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		return Point{ mouse_pos_x_, mouse_pos_y_ };
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	}
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} |