221 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			221 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../macros.h"
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namespace easy2d
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{
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	namespace time
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	{
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		// 时间段
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		//
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		// 时间段表示法:
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		//     5 秒: time::Second * 5
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		//     1.5 小时: time::Hour * 1.5
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		//     3 小时 45 分 15 秒: time::Hour * 3 + time::Minute * 45 + time::Second * 15
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		// 在 VS2015 及更高版本可以使用 time literals:
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		//     5 秒: 5_s
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		//     1.5 小时: 1.5_h
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		//     3 小时 45 分 15 秒: 3_h + 45_m + 15_s
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		//
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		struct E2D_API Duration
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		{
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			Duration();
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			Duration(
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				long milliseconds
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			);
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			// 转化为毫秒
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			inline long Milliseconds() const { return milliseconds_; }
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			// 转化为秒
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			float Seconds() const;
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			// 转化为分钟
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			float Minutes() const;
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			// 转化为小时
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			float Hours() const;
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			// 时长是否是零
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			inline bool IsZero() const { return milliseconds_ == 0LL; }
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			// 转为字符串
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			std::wstring ToString() const;
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			inline operator bool() const { return !IsZero(); }
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			bool operator== (const Duration &) const;
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			bool operator!= (const Duration &) const;
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			bool operator> (const Duration &) const;
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			bool operator>= (const Duration &) const;
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			bool operator< (const Duration &) const;
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			bool operator<= (const Duration &) const;
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			float operator / (const Duration &) const;
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			const Duration operator + (const Duration &) const;
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			const Duration operator - (const Duration &) const;
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			const Duration operator - () const;
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			const Duration operator * (int) const;
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			const Duration operator * (unsigned long long) const;
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			const Duration operator * (float) const;
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			const Duration operator * (double) const;
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			const Duration operator * (long double) const;
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			const Duration operator / (int) const;
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			const Duration operator / (float) const;
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			const Duration operator / (double) const;
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			Duration& operator += (const Duration &);
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			Duration& operator -= (const Duration &);
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			Duration& operator *= (int);
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			Duration& operator *= (float);
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			Duration& operator *= (double);
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			Duration& operator /= (int);
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			Duration& operator /= (float);
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			Duration& operator /= (double);
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			friend const Duration operator* (int, const Duration &);
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			friend const Duration operator* (float, const Duration &);
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			friend const Duration operator* (double, const Duration &);
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			friend const Duration operator* (long double, const Duration &);
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			friend const Duration operator/ (int, const Duration &);
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			friend const Duration operator/ (float, const Duration &);
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			friend const Duration operator/ (double, const Duration &);
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			friend std::wostream& operator<< (std::wostream &, const Duration &);
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			friend std::wistream& operator>> (std::wistream &, Duration &);
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		private:
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			long milliseconds_;
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		};
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		/* 预定义的时间段 */
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		E2D_API extern const Duration Millisecond;	// 毫秒
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		E2D_API extern const Duration Second;		// 秒
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		E2D_API extern const Duration Minute;		// 分钟
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		E2D_API extern const Duration Hour;			// 小时
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		// 时间
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		//
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		// 获取当前时间: TimePoint now = time::Now();
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		// 两时间相减, 得到一个 Duration 对象, 例如:
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		//     TimePoint t1, t2;
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		//     int ms = (t2 - t1).Milliseconds();  // 获取两时间相差的毫秒数
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		// 
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		struct E2D_API TimePoint
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		{
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			TimePoint();
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			TimePoint(long);
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			// 是否是零时
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			inline bool IsZero() const { return dur_ == 0; }
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			const TimePoint operator + (const Duration &) const;
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			const TimePoint operator - (const Duration &) const;
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			TimePoint& operator += (const Duration &);
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			TimePoint& operator -= (const Duration &);
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			const Duration operator - (const TimePoint &) const;
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		private:
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			long dur_;
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		};
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		// 获取当前时间
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		// 
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		// 由于该时间点基于系统启动时间开始计算, 所以无法格式化该时间, 
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		// 也无法获得该时间的 Unix 时间戳
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		E2D_API TimePoint Now() E2D_NOEXCEPT;
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		// 时间段格式化
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		//
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		// 时间段字符串允许是有符号的浮点数, 并且带有时间单位后缀
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		// 例如: "300ms", "-1.5h", "2h45m"
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		// 允许的时间单位有 "ms", "s", "m", "h"
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		E2D_API Duration ParseDuration(const std::wstring& parse_str);
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	}
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}
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namespace easy2d
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{
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	using namespace time;
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}
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#if VS_VER >= VS_2015
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namespace easy2d
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{
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	inline namespace literals
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	{
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		inline const easy2d::time::Duration operator "" _ms(long double val)
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		{
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			return easy2d::time::Millisecond * val;
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		}
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		inline const easy2d::time::Duration operator "" _s(long double val)
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		{
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			return easy2d::time::Second * val;
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		}
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		inline const easy2d::time::Duration operator "" _m(long double val)
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		{
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			return easy2d::time::Minute * val;
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		}
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		inline const easy2d::time::Duration operator "" _h(long double val)
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		{
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			return easy2d::time::Hour * val;
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		}
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		inline const easy2d::time::Duration operator "" _ms(unsigned long long val)
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		{
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			return easy2d::time::Millisecond * val;
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		}
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		inline const easy2d::time::Duration operator "" _s(unsigned long long val)
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		{
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			return easy2d::time::Second * val;
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		}
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		inline const easy2d::time::Duration operator "" _m(unsigned long long val)
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		{
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			return easy2d::time::Minute * val;
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		}
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		inline const easy2d::time::Duration operator "" _h(unsigned long long val)
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		{
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			return easy2d::time::Hour * val;
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		}
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	}
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	namespace time
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	{
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		using namespace easy2d::literals;
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	}
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}
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#endif
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