253 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			253 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../macros.h"
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#include <functional>
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#ifdef E2D_DEBUG
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#	define E2D_DEBUG_CHECK_LIST(list_ptr) list_ptr->Check()
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#else
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#	define E2D_DEBUG_CHECK_LIST __noop
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#endif
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namespace easy2d
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{
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	template <typename T> class IntrusiveList;
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	template <typename T>
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	class IntrusiveListItem
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	{
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		T prev_;
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		T next_;
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		template <typename U>
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		friend class IntrusiveList;
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	public:
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		using ItemType = T;
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		IntrusiveListItem() : prev_(), next_() {}
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		T const& PrevItem() const { return prev_; }
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		T& PrevItem() { return prev_; }
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		T const& NextItem() const { return next_; }
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		T& NextItem() { return next_; }
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	};
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	template <typename T>
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	class IntrusiveList
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	{
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		T first_;
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		T last_;
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	public:
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		using ItemType = T;
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		IntrusiveList() : first_(), last_() {}
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		~IntrusiveList() { Clear(); }
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		T const& First() const { return first_; }
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		T& First() { return first_; }
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		T const& Last() const { return last_; }
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		T& Last() { return last_; }
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		bool IsEmpty() const { return !first_; }
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		void PushBack(T const& child)
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		{
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			if (child->prev_)
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				child->prev_->next_ = child->next_;
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			if (child->next_)
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				child->next_->prev_ = child->prev_;
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			child->prev_ = last_;
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			child->next_ = nullptr;
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			if (first_)
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			{
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				last_->next_ = child;
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			}
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			else
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			{
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				first_ = child;
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			}
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			last_ = child;
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			E2D_DEBUG_CHECK_LIST(this);
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		}
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		void PushFront(T const& child)
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		{
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			if (child->prev_)
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				child->prev_->next_ = child->next_;
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			if (child->next_)
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				child->next_->prev_ = child->prev_;
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			child->prev_ = nullptr;
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			child->next_ = first_;
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			if (first_)
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			{
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				first_->prev_ = child;
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			}
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			else
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			{
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				last_ = child;
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			}
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			first_ = child;
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			E2D_DEBUG_CHECK_LIST(this);
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		}
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		void InsertBefore(T const& child, T const& before)
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		{
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			if (child->prev_)
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				child->prev_->next_ = child->next_;
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			if (child->next_)
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				child->next_->prev_ = child->prev_;
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			if (before->prev_)
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				before->prev_->next_ = child;
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			else
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				first_ = child;
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			child->prev_ = before->prev_;
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			child->next_ = before;
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			before->prev_ = child;
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			E2D_DEBUG_CHECK_LIST(this);
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		}
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		void InsertAfter(T const& child, T const& after)
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		{
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			if (child->prev_)
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				child->prev_->next_ = child->next_;
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			if (child->next_)
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				child->next_->prev_ = child->prev_;
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			if (after->next_)
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				after->next_->prev_ = child;
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			else
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				last_ = child;
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			child->next_ = after->next_;
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			child->prev_ = after;
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			after->next_ = child;
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			E2D_DEBUG_CHECK_LIST(this);
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		}
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		void Remove(T const& child)
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		{
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#ifdef E2D_DEBUG
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			T tmp = first_;
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			while (tmp != child)
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			{
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				E2D_ASSERT((tmp != last_) && "The node to be removed is not in this list");
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				tmp = tmp->next_;
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			}
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#endif
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			if (child->next_)
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			{
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				child->next_->prev_ = child->prev_;
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			}
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			else
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			{
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				last_ = child->prev_;
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			}
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			if (child->prev_)
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			{
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				child->prev_->next_ = child->next_;
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			}
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			else
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			{
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				first_ = child->next_;
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			}
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			child->prev_ = nullptr;
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			child->next_ = nullptr;
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			E2D_DEBUG_CHECK_LIST(this);
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		}
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		void Clear()
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		{
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			T p = first_;
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			while (p)
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			{
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				T tmp = p;
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				p = p->next_;
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				if (tmp)
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				{
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					tmp->next_ = nullptr;
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					tmp->prev_ = nullptr;
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				}
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			}
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			first_ = nullptr;
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			last_ = nullptr;
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		}
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#ifdef E2D_DEBUG
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	private:
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		void Check()
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		{
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			if (!first_)
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				return;
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			int pos = 0;
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			T p = first_;
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			T tmp = p;
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			do
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			{
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				tmp = p;
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				p = p->next_;
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				++pos;
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				if (p)
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				{
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					E2D_ASSERT(p->prev_ == tmp && "Check list failed");
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				}
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				else
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				{
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					E2D_ASSERT(tmp == last_ && "Check list failed");
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				}
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			} while (p);
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		}
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#endif
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	};
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}
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#undef E2D_DEBUG_CHECK_LIST
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