119 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "helper.hpp"
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#include "../base/Resource.h"
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#include "../2d/Font.hpp"
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#include "../2d/TextStyle.hpp"
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#include <dwrite.h>
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#include <d2d1.h>
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#include <d2d1_1.h>
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namespace easy2d
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{
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	class E2D_API D2DDeviceResources
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		: public IUnknown
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	{
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	public:
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		HRESULT CreateBitmapFromFile(
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			_Out_ ComPtr<ID2D1Bitmap>& bitmap,
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			_In_ String const& file_path
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		);
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		HRESULT CreateBitmapFromResource(
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			_Out_ ComPtr<ID2D1Bitmap>& bitmap,
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			_In_ Resource const& res
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		);
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		HRESULT CreateTextFormat(
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			_Out_ ComPtr<IDWriteTextFormat>& text_format,
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			_In_ Font const& font,
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			_In_ TextStyle const& text_style
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		) const;
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		HRESULT CreateTextLayout(
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			_Out_ ComPtr<IDWriteTextLayout>& text_layout,
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			_Out_ Size& layout_size,
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			_In_ String const& text,
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			_In_ ComPtr<IDWriteTextFormat> const& text_format,
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			_In_ TextStyle const& text_style
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		) const;
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		void ClearImageCache();
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		void DiscardResources();
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		HRESULT SetD2DDevice(
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			_In_ ComPtr<ID2D1Device> const& device
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		);
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		void SetTargetBitmap(
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			_In_ ComPtr<ID2D1Bitmap1> const& target
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		);
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		inline ID2D1Factory1*			GetD2DFactory() const			{ return d2d_factory_.Get(); }
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		inline IWICImagingFactory*		GetWICImagingFactory() const	{ return imaging_factory_.Get(); }
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		inline IDWriteFactory*			GetDWriteFactory() const		{ return dwrite_factory_.Get(); }
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		inline ID2D1Device*				GetD2DDevice() const			{ return d2d_device_.Get(); }
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		inline ID2D1DeviceContext*		GetD2DDeviceContext() const		{ return d2d_device_context_.Get(); }
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		inline ID2D1Bitmap1*			GetD2DTargetBitmap() const		{ return d2d_target_bitmap_.Get(); }
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		ID2D1StrokeStyle*				GetStrokeStyle(StrokeStyle stroke) const;
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	public:
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		unsigned long STDMETHODCALLTYPE AddRef();
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		unsigned long STDMETHODCALLTYPE Release();
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		HRESULT STDMETHODCALLTYPE QueryInterface(
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			IID const& riid,
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			void** ppvObject
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		);
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	protected:
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		D2DDeviceResources();
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		virtual ~D2DDeviceResources();
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		HRESULT CreateDeviceIndependentResources();
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	private:
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		unsigned long ref_count_;
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		float dpi_;
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		using BitmapMap = UnorderedMap<size_t, ComPtr<ID2D1Bitmap>>;
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		BitmapMap bitmap_cache_;
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		ComPtr<ID2D1Factory1>		d2d_factory_;
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		ComPtr<ID2D1Device>			d2d_device_;
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		ComPtr<ID2D1DeviceContext>	d2d_device_context_;
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		ComPtr<ID2D1Bitmap1>		d2d_target_bitmap_;
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		ComPtr<IWICImagingFactory>	imaging_factory_;
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		ComPtr<IDWriteFactory>		dwrite_factory_;
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		ComPtr<ID2D1StrokeStyle>	d2d_miter_stroke_style_;
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		ComPtr<ID2D1StrokeStyle>	d2d_bevel_stroke_style_;
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		ComPtr<ID2D1StrokeStyle>	d2d_round_stroke_style_;
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	};
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}
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