Magic_Game/src/kiwano/math/Scalar.h

166 lines
3.3 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <cmath>
#include <kiwano/math/Constants.h>
namespace kiwano
{
namespace math
{
inline int Abs(int val)
{
return ::abs(val);
}
inline float Abs(float val)
{
return ::fabsf(val);
}
inline double Abs(double val)
{
return ::fabs(val);
}
inline float Sqrt(float val)
{
return ::sqrtf(val);
}
inline double Sqrt(double val)
{
return ::sqrt(val);
}
inline float Pow(float core, float exponent)
{
return ::powf(core, exponent);
}
inline double Pow(double core, double exponent)
{
return ::pow(core, exponent);
}
inline int Sign(int val)
{
return val < 0 ? -1 : 1;
}
inline float Sign(float val)
{
return val < 0 ? -1.f : 1.f;
}
inline double Sign(double val)
{
return val < 0 ? -1.0 : 1.0;
}
inline float Degree2Radian(float angle)
{
return angle * math::PI_F / 180.f;
}
inline double Degree2Radian(double angle)
{
return angle * math::PI_D / 180.0;
}
inline float Radian2Degree(float radian)
{
return radian * 180.f / math::PI_F;
}
inline double Radian2Degree(double radian)
{
return radian * 180.0 / math::PI_D;
}
inline float Sin(float val)
{
return ::sinf(Degree2Radian(val));
}
inline double Sin(double val)
{
return ::sin(Degree2Radian(val));
}
inline float Cos(float val)
{
return ::cosf(Degree2Radian(val));
}
inline double Cos(double val)
{
return ::cos(Degree2Radian(val));
}
inline float Tan(float val)
{
return ::tanf(Degree2Radian(val));
}
inline double Tan(double val)
{
return ::tan(Degree2Radian(val));
}
inline float Asin(float val)
{
return Radian2Degree(::asinf(val));
}
inline double Asin(double val)
{
return Radian2Degree(::asin(val));
}
inline float Acos(float val)
{
return Radian2Degree(::acosf(val));
}
inline double Acos(double val)
{
return Radian2Degree(::acos(val));
}
inline float Atan(float val)
{
return Radian2Degree(::atanf(val));
}
inline double Atan(double val)
{
return Radian2Degree(::atan(val));
}
inline float Ceil(float val)
{
return ::ceil(val);
}
inline double Ceil(double val)
{
return ::ceil(val);
}
inline float Floor(float val)
{
return ::floor(val);
}
inline double Floor(double val)
{
return ::floor(val);
}
} // namespace math
} // namespace kiwano