314 lines
6.2 KiB
C++
314 lines
6.2 KiB
C++
#include "..\easy2d.h"
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#include "..\EasyX\easyx.h"
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#include <conio.h>
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// 按键监听回调函数的容器
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static std::vector<KeyMsg*> s_vListeners;
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// 虚拟键值的定义
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const VK_KEY KeyMsg::A = 'A';
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const VK_KEY KeyMsg::B = 'B';
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const VK_KEY KeyMsg::C = 'C';
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const VK_KEY KeyMsg::D = 'D';
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const VK_KEY KeyMsg::E = 'E';
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const VK_KEY KeyMsg::F = 'F';
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const VK_KEY KeyMsg::G = 'G';
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const VK_KEY KeyMsg::H = 'H';
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const VK_KEY KeyMsg::I = 'I';
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const VK_KEY KeyMsg::J = 'J';
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const VK_KEY KeyMsg::K = 'K';
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const VK_KEY KeyMsg::L = 'L';
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const VK_KEY KeyMsg::M = 'M';
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const VK_KEY KeyMsg::N = 'N';
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const VK_KEY KeyMsg::O = 'O';
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const VK_KEY KeyMsg::P = 'P';
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const VK_KEY KeyMsg::Q = 'Q';
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const VK_KEY KeyMsg::R = 'R';
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const VK_KEY KeyMsg::S = 'S';
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const VK_KEY KeyMsg::T = 'T';
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const VK_KEY KeyMsg::U = 'U';
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const VK_KEY KeyMsg::V = 'V';
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const VK_KEY KeyMsg::W = 'W';
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const VK_KEY KeyMsg::X = 'X';
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const VK_KEY KeyMsg::Y = 'Y';
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const VK_KEY KeyMsg::Z = 'Z';
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const VK_KEY KeyMsg::NUM_0 = '0';
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const VK_KEY KeyMsg::NUM_1 = '1';
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const VK_KEY KeyMsg::NUM_2 = '2';
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const VK_KEY KeyMsg::NUM_3 = '3';
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const VK_KEY KeyMsg::NUM_4 = '4';
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const VK_KEY KeyMsg::NUM_5 = '5';
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const VK_KEY KeyMsg::NUM_6 = '6';
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const VK_KEY KeyMsg::NUM_7 = '7';
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const VK_KEY KeyMsg::NUM_8 = '8';
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const VK_KEY KeyMsg::NUM_9 = '9';
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const VK_KEY KeyMsg::NUMPAD_0 = VK_NUMPAD0;
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const VK_KEY KeyMsg::NUMPAD_1 = VK_NUMPAD1;
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const VK_KEY KeyMsg::NUMPAD_2 = VK_NUMPAD2;
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const VK_KEY KeyMsg::NUMPAD_3 = VK_NUMPAD3;
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const VK_KEY KeyMsg::NUMPAD_4 = VK_NUMPAD4;
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const VK_KEY KeyMsg::NUMPAD_5 = VK_NUMPAD5;
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const VK_KEY KeyMsg::NUMPAD_6 = VK_NUMPAD6;
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const VK_KEY KeyMsg::NUMPAD_7 = VK_NUMPAD7;
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const VK_KEY KeyMsg::NUMPAD_8 = VK_NUMPAD8;
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const VK_KEY KeyMsg::NUMPAD_9 = VK_NUMPAD9;
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const VK_KEY KeyMsg::Enter = VK_RETURN;
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const VK_KEY KeyMsg::Space = VK_SPACE;
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const VK_KEY KeyMsg::Ctrl = VK_CONTROL;
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const VK_KEY KeyMsg::LCtrl = VK_LCONTROL;
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const VK_KEY KeyMsg::RCtrl = VK_RCONTROL;
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const VK_KEY KeyMsg::Shift = VK_SHIFT;
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const VK_KEY KeyMsg::LShift = VK_LSHIFT;
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const VK_KEY KeyMsg::RShift = VK_RSHIFT;
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const VK_KEY KeyMsg::Up = VK_UP;
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const VK_KEY KeyMsg::Down = VK_DOWN;
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const VK_KEY KeyMsg::Left = VK_LEFT;
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const VK_KEY KeyMsg::Right = VK_RIGHT;
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const VK_KEY KeyMsg::Esc = VK_ESCAPE;
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const VK_KEY KeyMsg::F1 = VK_F1;
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const VK_KEY KeyMsg::F2 = VK_F2;
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const VK_KEY KeyMsg::F3 = VK_F3;
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const VK_KEY KeyMsg::F4 = VK_F4;
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const VK_KEY KeyMsg::F5 = VK_F5;
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const VK_KEY KeyMsg::F6 = VK_F6;
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const VK_KEY KeyMsg::F7 = VK_F7;
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const VK_KEY KeyMsg::F8 = VK_F8;
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const VK_KEY KeyMsg::F9 = VK_F9;
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const VK_KEY KeyMsg::F10 = VK_F10;
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const VK_KEY KeyMsg::F11 = VK_F11;
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const VK_KEY KeyMsg::F12 = VK_F12;
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static VK_KEY convert(int ascii);
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KeyMsg::KeyMsg(TString name, const KEY_CALLBACK & callback) :
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m_sName(name),
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m_callback(callback),
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m_pParentScene(nullptr),
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m_bRunning(true),
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m_bWaiting(false)
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{
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}
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KeyMsg::~KeyMsg()
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{
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}
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void KeyMsg::onKbHit(VK_KEY key)
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{
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m_callback(key);
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}
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void KeyMsg::start()
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{
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m_bRunning = true;
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}
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void KeyMsg::stop()
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{
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m_bRunning = false;
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}
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void KeyMsg::wait()
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{
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m_bWaiting = true;
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}
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void KeyMsg::notify()
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{
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m_bWaiting = false;
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}
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void KeyMsg::__exec()
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{
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if (_kbhit()) // 检测有无按键消息
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{
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VK_KEY key = convert(_getch()); // 获取键盘消息
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for (auto l : s_vListeners) // 分发该消息
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{
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if (!l->m_bWaiting && l->m_bRunning)
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{
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l->onKbHit(key); // 执行按键回调函数
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}
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}
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}
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}
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void KeyMsg::addListener(TString name, const KEY_CALLBACK & callback)
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{
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// 创建新的监听对象
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auto listener = new KeyMsg(name, callback);
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// 绑定在场景上
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listener->m_pParentScene = EApp::getLoadingScene();
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// 添加新的按键回调函数
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s_vListeners.push_back(listener);
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}
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void KeyMsg::startListener(TString name)
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{
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// 查找名称相同的监听器
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for (auto l : s_vListeners)
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{
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if (l->m_sName == name && l->m_pParentScene == EApp::getCurrentScene())
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{
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l->start();
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}
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}
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}
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void KeyMsg::stopListener(TString name)
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{
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// 查找名称相同的监听器
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for (auto l : s_vListeners)
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{
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if (l->m_sName == name && l->m_pParentScene == EApp::getCurrentScene())
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{
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l->stop();
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}
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}
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}
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void KeyMsg::delListener(TString name)
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{
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// 创建迭代器
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std::vector<KeyMsg*>::iterator iter;
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// 循环遍历所有监听器
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for (iter = s_vListeners.begin(); iter != s_vListeners.end();)
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{
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// 查找相同名称的监听器
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if ((*iter)->m_sName == name && (*iter)->m_pParentScene == EApp::getCurrentScene())
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{
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// 删除该定时器
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delete (*iter);
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iter = s_vListeners.erase(iter);
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}
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else
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{
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iter++;
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}
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}
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}
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void KeyMsg::notifyAllSceneListeners(EScene * scene)
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{
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for (auto l : s_vListeners)
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{
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if (l->m_pParentScene == scene)
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{
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l->notify();
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}
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}
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}
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void KeyMsg::waitAllSceneListeners(EScene * scene)
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{
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for (auto l : s_vListeners)
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{
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if (l->m_pParentScene == scene)
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{
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l->wait();
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}
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}
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}
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void KeyMsg::clearAllSceneListeners(EScene * scene)
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{
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// 创建迭代器
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std::vector<KeyMsg*>::iterator iter;
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// 循环遍历所有监听器
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for (iter = s_vListeners.begin(); iter != s_vListeners.end();)
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{
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// 查找相同名称的监听器
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if ((*iter)->m_pParentScene == scene)
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{
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// 删除该定时器
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delete (*iter);
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iter = s_vListeners.erase(iter);
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}
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else
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{
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iter++;
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}
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}
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}
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void KeyMsg::clearAllListeners()
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{
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// 删除所有监听器
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for (auto l : s_vListeners)
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{
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delete l;
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}
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// 清空容器
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s_vListeners.clear();
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}
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bool KeyMsg::isKeyDown(VK_KEY key)
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{
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// 获取 key 的按下情况
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return (GetAsyncKeyState(key) & 0x8000);
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}
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VK_KEY convert(int ascii)
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{
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// 字母键
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if (ascii >= 'a' && ascii <= 'z')
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{
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return VK_KEY(ascii - ('a' - 'A'));
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}
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else if (ascii >= 'A' && ascii <= 'Z')
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{
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return VK_KEY(ascii);
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}
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// 数字键
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else if (ascii >= '0' && ascii <= '9')
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{
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return VK_KEY(ascii);
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}
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// 回车、空格、Esc键
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else if (ascii == 0x0D || ascii == 0x20 || ascii == 0x1B)
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{
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return VK_KEY(ascii);
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}
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// 功能键
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else if (ascii == 0 || ascii == 0xE0)
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{
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switch (_getch())
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{
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case 72:
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return KeyMsg::Up;
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case 75:
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return KeyMsg::Left;
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case 77:
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return KeyMsg::Right;
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case 80:
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return KeyMsg::Down;
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case 59:
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return KeyMsg::F1;
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case 60:
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return KeyMsg::F2;
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case 61:
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return KeyMsg::F3;
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case 62:
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return KeyMsg::F4;
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case 63:
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return KeyMsg::F5;
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case 64:
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return KeyMsg::F6;
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case 65:
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return KeyMsg::F7;
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case 66:
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return KeyMsg::F8;
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case 67:
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return KeyMsg::F9;
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case 133:
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return KeyMsg::F10;
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case 134:
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return KeyMsg::F11;
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default:
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return 0;
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}
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}
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return 0;
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} |