Magic_Game/ResLoader.cpp

45 lines
1.6 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "ResLoader.h"
namespace easy2d
{
/*void ResLoader::Add(String const & id, SpImage const & image)
{
res_.insert(std::make_pair(id, image.Get()));
}
void ResLoader::Add(String const & id, SpFrames const & frames)
{
res_.insert(std::make_pair(id, frames.Get()));
}
SpImage easy2d::ResLoader::GetImage(String const & id)
{
return Get<Image*>(id);
}*/
/*SpFrames easy2d::ResLoader::GetFrames(String const & id)
{
return Get<Frames*>(id);
}*/
}