100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "include-forwards.h"
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#include "time.h"
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#include "noncopyable.hpp"
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#include "intrusive/List.hpp"
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namespace easy2d
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{
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class ActionManager;
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class Action
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: public Object
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, protected intrusive::ListItem<SpAction>
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{
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friend class ActionManager;
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friend class Loop;
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friend class Sequence;
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friend class Spawn;
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friend class intrusive::List<SpAction>;
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public:
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Action() : running_(false), done_(false), initialized_(false) {}
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virtual ~Action() {}
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// 获取动作运行状态
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virtual bool IsRunning() { return running_; }
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// 继续动作
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virtual void Resume() { running_ = true; }
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// 暂停动作
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virtual void Pause() { running_ = false; }
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// 停止动作
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virtual void Stop() { if (!done_) { done_ = true; if (cb_) cb_(); } }
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// 获取动作的拷贝
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virtual SpAction Clone() const = 0;
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// 获取动作的倒转
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virtual SpAction Reverse() const = 0;
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// 重置动作
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virtual void Reset()
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{
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initialized_ = false;
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done_ = false;
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}
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// 设置动作结束时的回调函数
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void SetCallback(std::function<void()> cb) { cb_ = cb; }
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virtual bool IsDone() const { return done_; }
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protected:
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virtual void Start()
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{
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running_ = true;
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this->Reset();
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}
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virtual void Init(Node* target) { initialized_ = true; }
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virtual void Update(Node* target, Duration const& dt)
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{
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if (!initialized_)
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{
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Init(target);
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}
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}
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protected:
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bool running_;
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bool done_;
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bool initialized_;
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std::function<void()> cb_;
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};
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}
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