101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "include-forwards.h"
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#include "keys.hpp"
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#include "Singleton.hpp"
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namespace easy2d
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{
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// 鼠标键值
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enum class MouseButton : int
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{
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Left = VK_LBUTTON, // 鼠标左键
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Right = VK_RBUTTON, // 鼠标右键
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Middle = VK_MBUTTON // 鼠标中键
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};
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class InputDevice
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: protected Noncopyable
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{
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E2D_DECLARE_SINGLETON(InputDevice);
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public:
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HRESULT Init(HWND hwnd, float scale_x, float scale_y, bool debug);
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// 检测键盘按键是否正被按下
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bool IsDown(
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KeyCode code
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);
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// 检测鼠标按键是否正被按下
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bool IsDown(
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MouseButton btn
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);
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// 检测键盘按键是否刚被点击
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bool WasPressed(
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KeyCode code
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);
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// 检测鼠标按键是否刚被点击
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bool WasPressed(
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MouseButton btn
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);
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// 检测键盘按键是否刚抬起
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bool WasReleased(
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KeyCode code
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);
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// 检测鼠标按键是否刚抬起
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bool WasReleased(
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MouseButton btn
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);
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// 获得鼠标 x 坐标
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float GetMouseX();
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// 获得鼠标 y 坐标
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float GetMouseY();
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// 获得鼠标坐标
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Point GetMousePos();
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void Update();
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protected:
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InputDevice();
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~InputDevice();
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protected:
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HWND hwnd_;
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float scale_x_;
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float scale_y_;
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BYTE keys_[256];
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BYTE keys_cache_[256];
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};
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E2D_DECLARE_SINGLETON_TYPE(InputDevice, Input);
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}
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