Magic_Game/src/core/Input.h

101 lines
2.3 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
#include "keys.hpp"
#include "Singleton.hpp"
namespace easy2d
{
// 鼠标键值
enum class MouseButton : int
{
Left = VK_LBUTTON, // 鼠标左键
Right = VK_RBUTTON, // 鼠标右键
Middle = VK_MBUTTON // 鼠标中键
};
class InputDevice
: protected Noncopyable
{
E2D_DECLARE_SINGLETON(InputDevice);
public:
HRESULT Init(HWND hwnd, float scale_x, float scale_y, bool debug);
// 检测键盘按键是否正被按下
bool IsDown(
KeyCode code
);
// 检测鼠标按键是否正被按下
bool IsDown(
MouseButton btn
);
// 检测键盘按键是否刚被点击
bool WasPressed(
KeyCode code
);
// 检测鼠标按键是否刚被点击
bool WasPressed(
MouseButton btn
);
// 检测键盘按键是否刚抬起
bool WasReleased(
KeyCode code
);
// 检测鼠标按键是否刚抬起
bool WasReleased(
MouseButton btn
);
// 获得鼠标 x 坐标
float GetMouseX();
// 获得鼠标 y 坐标
float GetMouseY();
// 获得鼠标坐标
Point GetMousePos();
void Update();
protected:
InputDevice();
~InputDevice();
protected:
HWND hwnd_;
float scale_x_;
float scale_y_;
BYTE keys_[256];
BYTE keys_cache_[256];
};
E2D_DECLARE_SINGLETON_TYPE(InputDevice, Input);
}