Magic_Game/kiwano/2d/GeometryNode.h

90 lines
2.2 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Geometry.h"
#include "Node.h"
namespace kiwano
{
// ¼¸ºÎͼÐÎ
class KGE_API GeometryNode
: public VisualNode
{
public:
GeometryNode();
GeometryNode(
GeometryPtr geometry
);
virtual ~GeometryNode();
// ÉèÖÃÐÎ×´
void SetGeometry(
GeometryPtr geometry
);
// ÉèÖÃÌî³äÑÕÉ«
void SetFillColor(
const Color& color
);
// ÉèÖÃÏßÌõÑÕÉ«
void SetStrokeColor(
const Color& color
);
// ÉèÖÃÏßÌõ¿í¶È
void SetStrokeWidth(
float width
);
// ÉèÖÃÏßÌõÏཻÑùʽ
void SetOutlineJoinStyle(
StrokeStyle outline_join
);
// »ñÈ¡ÐÎ×´
GeometryPtr GetGeometry() const { return geometry_; }
// »ñÈ¡Ìî³äÑÕÉ«
Color GetFillColor() const { return fill_color_; }
// »ñÈ¡ÏßÌõÑÕÉ«
Color GetStrokeColor() const { return stroke_color_; }
// »ñÈ¡ÏßÌõ¿í¶È
float GetStrokeWidth() const { return stroke_width_; }
// »ñÈ¡ÏßÌõÏཻÑùʽ
StrokeStyle SetOutlineJoinStyle() const { return outline_join_; }
void OnRender() override;
protected:
Color fill_color_;
Color stroke_color_;
float stroke_width_;
StrokeStyle outline_join_;
GeometryPtr geometry_;
};
}