Magic_Game/kiwano/base/EventDispatcher.h

79 lines
1.9 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "EventListener.h"
namespace kiwano
{
class KGE_API EventDispatcher
{
using Listeners = IntrusiveList<EventListenerPtr>;
public:
// 添加监听器
EventListenerPtr AddListener(
EventListenerPtr listener
);
// 添加监听器
void AddListener(
UINT type,
EventCallback callback,
String const& name = L""
);
// 启动监听器
void StartListeners(
String const& listener_name
);
// 停止监听器
void StopListeners(
String const& listener_name
);
// 移除监听器
void RemoveListeners(
String const& listener_name
);
// 启动监听器
void StartListeners(
UINT type
);
// 停止监听器
void StopListeners(
UINT type
);
// 移除监听器
void RemoveListeners(
UINT type
);
virtual void Dispatch(Event& evt);
protected:
Listeners listeners_;
};
}