90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../macros.h"
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#include "../common/Singleton.hpp"
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#include "../math/helper.h"
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#include "keys.hpp"
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#include "Component.h"
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namespace kiwano
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{
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class KGE_API Input
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: public Singleton<Input>
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, public Component
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{
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KGE_DECLARE_SINGLETON(Input);
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public:
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// 检测键盘或鼠标按键是否正被按下
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bool IsDown(
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int key_or_btn
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);
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// 检测键盘或鼠标按键是否刚被点击
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bool WasPressed(
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int key_or_btn
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);
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// 检测键盘或鼠标按键是否刚抬起
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bool WasReleased(
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int key_or_btn
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);
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// 获得鼠标 x 坐标
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float GetMouseX();
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// 获得鼠标 y 坐标
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float GetMouseY();
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// 获得鼠标坐标
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Point GetMousePos();
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public:
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void SetupComponent(Application*) override {}
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void DestroyComponent() override {}
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void AfterUpdate() override;
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void HandleMessage(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) override;
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void UpdateKey(int, bool);
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void UpdateMousePos(float, float);
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protected:
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Input();
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~Input();
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protected:
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static const int KEY_NUM = 256;
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bool want_update_;
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bool keys_[KEY_NUM];
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bool keys_pressed_[KEY_NUM];
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bool keys_released_[KEY_NUM];
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float mouse_pos_x_;
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float mouse_pos_y_;
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};
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}
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