614 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			614 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "emacros.h"
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| #include <set>
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| #include <stack>
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| #include <vector>
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| #include <functional>
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| #include <sstream>
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| 
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| namespace e2d
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| {
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| 
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| 
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| struct Size;
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| 
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| // 表示坐标的结构体
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| struct Point
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| {
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| 	double x;	// X 坐标
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| 	double y;	// Y 坐标
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| 
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| 	/* 构造函数 */
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| 	Point();
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| 
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| 	Point(double x, double y);
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| 
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| 	Point operator + (Point const & p);
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| 	Point operator - (Point const & p);
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| 	Point operator * (double const & value);
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| 	Point operator / (double const & value);
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| 
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| 	operator e2d::Size() const;
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| };
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| 
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| // 二维向量
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| typedef Point Vector;
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| 
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| // 表示大小的结构体
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| struct Size
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| {
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| 	double width;	// 宽度
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| 	double height;	// 高度
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| 
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| 	/* 构造函数 */
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| 	Size();
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| 
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| 	Size(double width, double height);
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| 
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| 	Size operator + (Size const & size);
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| 	Size operator - (Size const & size);
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| 	Size operator * (double const & value);
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| 	Size operator / (double const & value);
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| 
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| 	operator e2d::Point() const;
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| };
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| 
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| 
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| // 函数对象
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| typedef std::function<void()> Function;
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| 
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| // 创建函数对象
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| template<typename Object, typename Func>
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| inline Function CreateFunc(Object&& obj, Func&& func)
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| {
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| 	return std::bind(func, obj);
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| }
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| 
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| 
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| // 字符串
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| class String
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| {
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| public:
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| 	String();
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| 	String(const String &);
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| 	String(const char *);
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| 	String(const wchar_t *);
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| 	String(String &&);
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| 
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| 	~String();
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| 
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| 	// 判断字符串是否为空
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| 	bool isEmpty() const;
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| 
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| 	// 获取字符串长度
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| 	int getLength() const;
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| 
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| 	// 获取该字符串的散列值
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| 	unsigned int getHashCode() const;
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| 
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| 	// 获取 Unicode 字符串
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| 	std::wstring getWString() const;
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| 
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| 	// 获取 ANSI 字符串
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| 	std::string getCString() const;
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| 
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| 	// 获取裁剪字符串
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| 	String subtract(
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| 		int offset,		/* 偏移量 */
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| 		int count = -1	/* 截取字符数量 */
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| 	) const;
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| 
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| 	// 获取字符串中第一个特定字符的下标
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| 	int findFirstOf(
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| 		const wchar_t ch
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| 	) const;
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| 
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| 	// 获取字符串中最后一个特定字符的下标
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| 	int findLastOf(
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| 		const wchar_t ch
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| 	) const;
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| 
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| 	// 清空字符串
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| 	void clear();
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| 
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| 	// 获取大写字符串
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| 	String toUpper() const;
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| 
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| 	// 获取小写字符串
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| 	String toLower() const;
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| 
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| 	// 将字符串转化为 int 型
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| 	int toInt() const;
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| 
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| 	// 将字符串转化为 double 型
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| 	double toDouble() const;
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| 
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| 	// 将字符串转化为 bool 型
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| 	bool toBool() const;
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| 
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| 	// 将数字转化为字符串
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| 	template<typename T>
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| 	static String toString(T value);
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| 
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| 	String& format(const char * format, ...);
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| 	String& format(const wchar_t * format, ...);
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| 
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| 	// 赋值运算符
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| 	String& operator= (const String &);
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| 	String& operator= (const char *);
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| 	String& operator= (const wchar_t *);
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| 
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| 	// 运算符
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| 	String& operator+= (const String &);
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| 	String& operator+= (const char *);
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| 	String& operator+= (const wchar_t *);
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| 	String operator+ (const String &);
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| 	String operator+ (const char *);
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| 	String operator+ (const wchar_t *);
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| 
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| 	// 友元运算符
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| 	friend String operator+ (const char *, const String &);
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| 	friend String operator+ (const wchar_t*, const String &);
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| 
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| 	// 类型转换操作符
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| 	operator const wchar_t* () const;
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| 	operator wchar_t* () const;
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| 
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| 	// 比较运算符
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| 	bool operator== (const String &);
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| 	bool operator== (const char *);
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| 	bool operator== (const wchar_t *);
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| 	bool operator!= (const String &);
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| 	bool operator!= (const char *);
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| 	bool operator!= (const wchar_t *);
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| 	bool operator> (const String &) const;
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| 	bool operator>= (const String &) const;
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| 	bool operator< (const String &) const;
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| 	bool operator<= (const String &) const;
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| 
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| 	// << 运算符(后接字符串)
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| 	String& operator<< (const String &);
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| 	String& operator<< (const char *);
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| 	String& operator<< (char *);
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| 	String& operator<< (const wchar_t *);
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| 	String& operator<< (wchar_t *);
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| 	String& operator<< (int value);
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| 	String& operator<< (unsigned int value);
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| 	String& operator<< (float value);
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| 	String& operator<< (double value);
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| 
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| 	// 其他运算符
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| 	wchar_t& operator[] (int);
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| 
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| 	friend std::ostream& operator<< (std::ostream &, const String &);
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| 	friend std::wostream& operator<< (std::wostream &, const String &);
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| 
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| 	friend std::istream& operator>> (std::istream &, String &);
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| 	friend std::wistream& operator>> (std::wistream &, String &);
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| 
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| private:
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| 	std::wstring m_str;
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| };
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| 
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| 
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| // 颜色
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| class Color
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| {
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| public:
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| 	enum : UINT32
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| 	{
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| 		ALICE_BLUE = 0xF0F8FF,
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| 		AQUA = 0x00FFFF,
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| 		AZURE = 0xF0FFFF,
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| 		BEIGE = 0xF5F5DC,
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| 		BLACK = 0x000000,
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| 		BLUE = 0x0000FF,
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| 		BLUE_VIOLET = 0x8A2BE2,
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| 		BROWN = 0xA52A2A,
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| 		CHOCOLATE = 0xD2691E,
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| 		CYAN = 0x00FFFF,
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| 		DARK_BLUE = 0x00008B,
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| 		DARK_CYAN = 0x008B8B,
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| 		DARK_GOLDENROD = 0xB8860B,
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| 		DARK_GRAY = 0xA9A9A9,
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| 		DARK_GREEN = 0x006400,
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| 		DARK_ORANGE = 0xFF8C00,
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| 		DARK_RED = 0x8B0000,
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| 		DARK_SEA_GREEN = 0x8FBC8F,
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| 		DARK_VIOLET = 0x9400D3,
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| 		DEEP_PINK = 0xFF1493,
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| 		DEEP_SKY_BLUE = 0x00BFFF,
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| 		FOREST_GREEN = 0x228B22,
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| 		GOLD = 0xFFD700,
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| 		GOLDENROD = 0xDAA520,
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| 		GRAY = 0x808080,
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| 		GREEN = 0x008000,
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| 		GREEN_YELLOW = 0xADFF2F,
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| 		LIGHT_BLUE = 0xADD8E6,
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| 		LIGHT_CYAN = 0xE0FFFF,
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| 		LIGHT_GOLDENROD_YELLOW = 0xFAFAD2,
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| 		LIGHT_GREEN = 0x90EE90,
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| 		LIGHT_GRAY = 0xD3D3D3,
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| 		LIGHT_PINK = 0xFFB6C1,
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| 		LIGHT_SEA_GREEN = 0x20B2AA,
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| 		LIGHT_SKY_BLUE = 0x87CEFA,
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| 		LIGHT_SLATE_GRAY = 0x778899,
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| 		LIGHT_YELLOW = 0xFFFFE0,
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| 		MEDIUM_BLUE = 0x0000CD,
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| 		MEDIUM_PURPLE = 0x9370DB,
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| 		MEDIUM_SEA_GREEN = 0x3CB371,
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| 		MEDIUM_SPRING_GREEN = 0x00FA9A,
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| 		MEDUIM_VIOLET_RED = 0xC71585,
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| 		MIDNIGHT_BLUE = 0x191970,
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| 		ORANGE = 0xFFA500,
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| 		ORANGE_RED = 0xFF4500,
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| 		PINK = 0xFFC0CB,
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| 		PURPLE = 0x800080,
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| 		RED = 0xFF0000,
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| 		SEA_GREEN = 0x2E8B57,
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| 		SEA_SHELL = 0xFFF5EE,
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| 		SILVER = 0xC0C0C0,
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| 		SKY_BLUE = 0x87CEEB,
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| 		SNOW = 0xFFFAFA,
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| 		SPRING_GREEN = 0x00FF7F,
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| 		TOMATO = 0xFF6347,
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| 		VIOLET = 0xEE82EE,
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| 		WHEAT = 0xF5DEB3,
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| 		WHITE = 0xFFFFFF,
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| 		WHITE_SMOKE = 0xF5F5F5,
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| 		WOOD = 0xDEB887,
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| 		YELLOW = 0xFFFF00,
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| 		YELLOW_GREEN = 0x9ACD32
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| 	};
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| };
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| 
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| 
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| // 字体粗细值
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| class FontWeight
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| {
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| public:
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| 	enum : UINT32
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| 	{
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| 		THIN = 100,
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| 		EXTRA_LIGHT = 200,
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| 		ULTRA_LIGHT = 200,
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| 		LIGHT = 300,
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| 		SEMI_LIGHT = 350,
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| 		NORMAL = 400,
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| 		REGULAR = 400,
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| 		MEDIUM = 500,
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| 		DEMI_BOLD = 600,
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| 		SEMI_BOLD = 600,
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| 		BOLD = 700,
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| 		EXTRA_BOLD = 800,
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| 		ULTRA_BOLD = 800,
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| 		BLACK = 900,
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| 		HEAVY = 900,
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| 		EXTRA_BLACK = 950,
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| 		ULTRA_BLACK = 950
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| 	};
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| };
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| 
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| 
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| // 文本对齐方式
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| enum class TextAlign : int
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| {
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| 	LEFT,		/* 左对齐 */
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| 	RIGHT,		/* 右对齐 */
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| 	CENTER		/* 居中对齐 */
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| };
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| 
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| 
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| // 键值集合
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| enum class KeyCode : int
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| {
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| 	UP = 0xC8,
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| 	LEFT = 0xCB,
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| 	RIGHT = 0xCD,
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| 	DOWN = 0xD0,
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| 	ENTER = 0x1C,
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| 	SPACE = 0x39,
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| 	ESC = 0x01,
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| 	BACK = 0x0E,
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| 	TAB = 0x0F,
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| 	PAUSE = 0xC5,
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| 	Q = 0x10,
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| 	W = 0x11,
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| 	E = 0x12,
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| 	R = 0x13,
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| 	T = 0x14,
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| 	Y = 0x15,
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| 	U = 0x16,
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| 	I = 0x17,
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| 	O = 0x18,
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| 	P = 0x19,
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| 	A = 0x1E,
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| 	S = 0x1F,
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| 	D = 0x20,
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| 	F = 0x21,
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| 	G = 0x22,
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| 	H = 0x23,
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| 	J = 0x24,
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| 	K = 0x25,
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| 	L = 0x26,
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| 	Z = 0x2C,
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| 	X = 0x2D,
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| 	C = 0x2E,
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| 	V = 0x2F,
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| 	B = 0x30,
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| 	N = 0x31,
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| 	M = 0x32,
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| 	NUM1 = 0x02,
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| 	NUM2 = 0x03,
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| 	NUM3 = 0x04,
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| 	NUM4 = 0x05,
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| 	NUM5 = 0x06,
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| 	NUM6 = 0x07,
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| 	NUM7 = 0x08,
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| 	NUM8 = 0x09,
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| 	NUM9 = 0x0A,
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| 	NUM0 = 0x0B,
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| 	NUMPAD7 = 0x47,
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| 	NUMPAD8 = 0x48,
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| 	NUMPAD9 = 0x49,
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| 	NUMPAD4 = 0x4B,
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| 	NUMPAD5 = 0x4C,
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| 	NUMPAD6 = 0x4D,
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| 	NUMPAD1 = 0x4F,
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| 	NUMPAD2 = 0x50,
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| 	NUMPAD3 = 0x51,
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| 	NUMPAD0 = 0x52
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| };
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| 
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| 
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| // 形状交集关系
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| enum class Relation : int
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| {
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| 	UNKNOWN = 0,		/* 关系不确定 */
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| 	DISJOINT = 1,		/* 没有交集 */
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| 	IS_CONTAINED = 2,	/* 完全被包含 */
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| 	CONTAINS = 3,		/* 完全包含 */
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| 	OVERLAP = 4			/* 部分重叠 */
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| };
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| 
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| 
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| // 形状类别
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| enum class Shape : int
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| {
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| 	RECTANGLE,	/* 矩形 */
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| 	CIRCLE,		/* 圆形 */
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| 	ELLIPSE		/* 椭圆形 */
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| };
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| 
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| 
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| // 文本样式
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| struct Font
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| {
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| 	String	fontFamily;		// 字体
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| 	double	size;			// 字号
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| 	UINT32	color;			// 颜色
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| 	UINT32	weight;			// 粗细值
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| 	bool	italic;			// 斜体
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| 	bool	underline;		// 下划线
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| 	bool	strikethrough;	// 删除线
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| 
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| 	/* 构造函数 */
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| 	Font();
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| 
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| 	Font(
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| 		String fontFamily,
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| 		double fontSize = 22,
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| 		UINT32 color = Color::WHITE,
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| 		UINT32 fontWeight = FontWeight::NORMAL,
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| 		bool italic = false,
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| 		bool hasUnderline = false,
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| 		bool hasStrikethrough = false
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| 	);
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| };
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| 
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| 
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| class ObjectManager;
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| 
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| // 基础对象
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| class Object
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| {
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| 	friend ObjectManager;
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| 
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| public:
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| 	Object();
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| 
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| 	virtual ~Object();
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| 
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| 	// 引用计数加一
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| 	void retain();
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| 
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| 	// 引用计数减一
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| 	void release();
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| 
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| 	// 获取引用计数
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| 	int getReferenceCount() const;
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| 
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| private:
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| 	int m_nRefCount;
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| 	bool m_bManaged;
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| };
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| 
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| 
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| // 图片
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| class Image :
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| 	public Object
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| {
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| public:
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| 	// 创建一个空的图片
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| 	Image();
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| 
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| 	// 从本地文件中读取资源
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| 	Image(
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| 		String strFilePath	/* 图片文件路径 */
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| 	);
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| 
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| 	// 从本地文件中读取资源
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| 	Image(
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| 		String strFilePath,/* 图片文件路径 */
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| 		double nClipX,		/* 裁剪位置 X 坐标 */
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| 		double nClipY,		/* 裁剪位置 Y 坐标 */
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| 		double nClipWidth,	/* 裁剪宽度 */
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| 		double nClipHeight	/* 裁剪高度 */
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| 	);
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| 
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| 	virtual ~Image();
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| 
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| 	// 从本地文件中读取图片
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| 	void open(
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| 		String strFilePath
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| 	);
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| 
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| 	// 裁剪图片
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| 	void clip(
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| 		double nClipX,		/* 裁剪位置 X 坐标 */
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| 		double nClipY,		/* 裁剪位置 Y 坐标 */
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| 		double nClipWidth,	/* 裁剪宽度 */
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| 		double nClipHeight	/* 裁剪高度 */
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| 	);
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| 
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| 	// 获取宽度
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| 	virtual double getWidth() const;
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| 
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| 	// 获取高度
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| 	virtual double getHeight() const;
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| 
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| 	// 获取大小
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| 	virtual Size getSize() const;
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| 
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| 	// 获取源图片宽度
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| 	virtual double getSourceWidth() const;
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| 
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| 	// 获取源图片高度
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| 	virtual double getSourceHeight() const;
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| 
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| 	// 获取源图片大小
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| 	virtual Size getSourceSize() const;
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| 	
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| 	// 获取裁剪位置 X 坐标
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| 	virtual double getClipX() const;
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| 
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| 	// 获取裁剪位置 Y 坐标
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| 	virtual double getClipY() const;
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| 
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| 	// 获取裁剪位置
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| 	virtual Point getClipPos() const;
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| 
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| 	// 获取 ID2D1Bitmap 对象
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| 	ID2D1Bitmap * getBitmap();
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| 
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| 	// 预加载资源
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| 	static bool preload(
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| 		String strFileName	/* 图片文件路径 */
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| 	);
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| 
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| 	// 清空缓存
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| 	static void clearCache();
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| 
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| protected:
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| 	double	m_fSourceClipX;
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| 	double	m_fSourceClipY;
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| 	double	m_fSourceClipWidth;
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| 	double	m_fSourceClipHeight;
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| 	ID2D1Bitmap * m_pBitmap;
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| };
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| 
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| 
 | |
| class Node;
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| class SceneManager;
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| 
 | |
| // 场景
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| class Scene :
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| 	public Object
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| {
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| 	friend SceneManager;
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| 
 | |
| public:
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| 	Scene();
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| 
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| 	virtual ~Scene();
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| 
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| 	// 重写这个函数,它将在进入这个场景时自动执行
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| 	virtual void onEnter() {}
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| 
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| 	// 重写这个函数,它将在离开这个场景时自动执行
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| 	virtual void onExit() {}
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| 
 | |
| 	// 重写这个函数,它将在碰撞发生时自动执行
 | |
| 	virtual void onCollide() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在关闭窗口时执行(返回 false 将阻止窗口关闭)
 | |
| 	virtual bool onCloseWindow() { return true; }
 | |
| 
 | |
| 	// 重写这个函数,它将在每一帧画面刷新时执行
 | |
| 	virtual void onUpdate() {}
 | |
| 
 | |
| 	// 开启或禁用 onUpdate 函数
 | |
| 	void setAutoUpdate(
 | |
| 		bool bAutoUpdate
 | |
| 	);
 | |
| 
 | |
| 	// 添加节点到场景
 | |
| 	void add(
 | |
| 		Node * child,	/* 要添加的节点 */
 | |
| 		int zOrder = 0	/* 渲染顺序 */
 | |
| 	);
 | |
| 
 | |
| 	// 添加节点到场景
 | |
| 	virtual void add(
 | |
| 		const std::initializer_list<Node*>& vNodes,	/* 节点数组 */
 | |
| 		int order = 0								/* 渲染顺序 */
 | |
| 	);
 | |
| 
 | |
| 	// 删除子节点
 | |
| 	bool remove(
 | |
| 		Node * child
 | |
| 	);
 | |
| 
 | |
| 	// 获取根节点
 | |
| 	Node * getRoot() const;
 | |
| 
 | |
| 	// 开启几何图形的渲染
 | |
| 	void setShapeVisiable(
 | |
| 		bool visiable
 | |
| 	);
 | |
| 
 | |
| protected:
 | |
| 	// 渲染场景画面
 | |
| 	void _render();
 | |
| 
 | |
| 	// 更新场景内容
 | |
| 	void _update();
 | |
| 
 | |
| protected:
 | |
| 	bool m_bAutoUpdate;
 | |
| 	bool m_bSortNeeded;
 | |
| 	bool m_bWillSave;
 | |
| 	bool m_bShapeVisiable;
 | |
| 	Node * m_pRoot;
 | |
| };
 | |
| 
 | |
| 
 | |
| // String 类模板函数定义
 | |
| template<typename T>
 | |
| inline e2d::String e2d::String::toString(T value)
 | |
| {
 | |
| 	String tmp;
 | |
| 	tmp.m_str = std::to_wstring(value);
 | |
| 	return std::move(tmp);
 | |
| }
 | |
| 
 | |
| template<typename T>
 | |
| inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } }
 | |
| 
 | |
| template<typename Object>
 | |
| inline void SafeRelease(Object** p) { if (*p) { (*p)->release(); *p = nullptr; } }
 | |
| 
 | |
| template<class Interface>
 | |
| inline void SafeReleaseInterface(Interface **pp) { if (*pp != nullptr) { (*pp)->Release(); (*pp) = nullptr; } }
 | |
| 
 | |
| } |