408 lines
6.4 KiB
C++
408 lines
6.4 KiB
C++
#include "..\enodes.h"
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#include "..\Win\winbase.h"
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#include <algorithm>
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e2d::ENode::ENode()
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: m_nOrder(0)
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, m_bVisiable(true)
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, m_pParent(nullptr)
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, m_pParentScene(nullptr)
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, m_nHashName(0)
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, m_bSortNeeded(false)
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, m_bTransformNeeded(false)
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{
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}
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e2d::ENode::ENode(EString name)
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: ENode()
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{
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setName(name);
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}
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e2d::ENode::~ENode()
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{
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}
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void e2d::ENode::callOn()
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{
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if (!m_bVisiable)
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{
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return;
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}
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this->_transfrom();
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if (!m_vChildren.empty())
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{
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this->_sortChildren();
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size_t size = m_vChildren.size();
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size_t i;
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for (i = 0; i < size; i++)
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{
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auto child = m_vChildren[i];
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// 访问 Order 小于零的节点
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if (child->getOrder() < 0)
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{
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child->callOn();
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}
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else
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{
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break;
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}
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}
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// 渲染自身
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this->_onRender();
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// 访问剩余节点
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for (; i < size; i++)
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m_vChildren[i]->callOn();
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}
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else
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{
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// 渲染自身
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this->_onRender();
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}
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}
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void e2d::ENode::_onRender()
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{
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}
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void e2d::ENode::_onTransfrom()
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{
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}
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void e2d::ENode::_sortChildren()
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{
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if (m_bSortNeeded)
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{
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// 子节点排序
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std::sort(
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std::begin(m_vChildren),
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std::end(m_vChildren),
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[](ENode * n1, ENode * n2) {
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return n1->getOrder() < n2->getOrder();
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}
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);
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m_bSortNeeded = false;
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}
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}
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void e2d::ENode::_transfrom()
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{
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if (m_bTransformNeeded)
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{
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// 更新自身属性
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if (m_pParent)
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{
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this->setPos(m_pParent->getX() + m_Pos.x, m_pParent->getY() + m_Pos.y);
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}
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// 根据子节点特殊性进行更新
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_onTransfrom();
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// 提示子节点更新属性
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for (const auto &child : m_vChildren)
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{
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child->m_bTransformNeeded = true;
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}
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m_bTransformNeeded = false;
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}
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}
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bool e2d::ENode::isVisiable() const
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{
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return m_bVisiable;
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}
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int e2d::ENode::getX() const
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{
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return m_Rect.TopLeft().x;
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}
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int e2d::ENode::getY() const
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{
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return m_Rect.TopLeft().y;
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}
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CPoint e2d::ENode::getPos() const
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{
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return m_Rect.TopLeft();
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}
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UINT32 e2d::ENode::getWidth() const
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{
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return UINT32(m_Rect.Size().cx);
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}
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UINT32 e2d::ENode::getHeight() const
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{
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return UINT32(m_Rect.Size().cy);
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}
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e2d::ESize e2d::ENode::getSize() const
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{
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return e2d::ESize(m_Rect.Size());
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}
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e2d::ERect e2d::ENode::getRect() const
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{
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return e2d::ERect(m_Rect);
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}
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void e2d::ENode::setX(int x)
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{
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this->setPos(x, m_Rect.TopLeft().y);
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}
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void e2d::ENode::setY(int y)
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{
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this->setPos(m_Rect.TopLeft().x, y);
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}
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void e2d::ENode::setPos(EPoint p)
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{
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this->setPos(p.x, p.y);
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}
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void e2d::ENode::setPos(int x, int y)
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{
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if (getX() == x && getY() == y)
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return;
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if (!m_bTransformNeeded)
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{
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m_Pos.x = x;
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m_Pos.y = y;
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m_bTransformNeeded = true;
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}
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m_Rect.MoveToXY(x, y);
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}
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void e2d::ENode::move(int x, int y)
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{
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m_Rect.OffsetRect(x, y);
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}
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void e2d::ENode::move(EVector v)
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{
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m_Rect.OffsetRect(v);
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}
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void e2d::ENode::setWidth(UINT32 width)
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{
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m_Rect.BottomRight().x = m_Rect.TopLeft().x + width;
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}
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void e2d::ENode::setHeight(UINT32 height)
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{
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m_Rect.BottomRight().y = m_Rect.TopLeft().y + height;
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}
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void e2d::ENode::setSize(UINT32 width, UINT32 height)
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{
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m_Rect.BottomRight().x = m_Rect.TopLeft().x + width;
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m_Rect.BottomRight().y = m_Rect.TopLeft().y + height;
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}
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void e2d::ENode::setSize(ESize size)
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{
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this->setSize(size.cx, size.cy);
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}
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void e2d::ENode::setRect(int x1, int y1, int x2, int y2)
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{
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m_Rect.SetRect(x1, y1, x2, y2);
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}
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void e2d::ENode::setRect(EPoint leftTop, EPoint rightBottom)
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{
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m_Rect.TopLeft() = leftTop;
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m_Rect.BottomRight() = rightBottom;
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}
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void e2d::ENode::setRect(ERect rect)
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{
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m_Rect = rect;
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}
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int e2d::ENode::getOrder() const
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{
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return m_nOrder;
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}
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void e2d::ENode::setOrder(int order)
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{
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m_nOrder = order;
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}
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void e2d::ENode::setParent(ENode * parent)
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{
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if (m_pParent)
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{
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m_pParent->addChild(this);
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}
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else
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{
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removeFromParent();
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}
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}
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void e2d::ENode::addChild(ENode * child, int order /* = 0 */)
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{
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WARN_IF(child == nullptr, "ENode::addChild NULL pointer exception.");
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ASSERT(child->m_pParent == nullptr, "Child already added. It can't be added again!");
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if (child)
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{
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for (ENode * parent = this; parent != nullptr; parent = parent->getParent())
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{
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ASSERT(child != parent, "A ENode cannot be the child of his own children!");
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}
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m_vChildren.push_back(child);
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child->m_pParent = this;
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child->setOrder(order);
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child->retain();
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m_bSortNeeded = true;
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}
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}
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e2d::ENode * e2d::ENode::getParent() const
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{
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return m_pParent;
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}
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e2d::EScene * e2d::ENode::getParentScene() const
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{
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return m_pParentScene;
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}
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std::vector<e2d::ENode*>& e2d::ENode::getChildren()
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{
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return m_vChildren;
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}
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size_t e2d::ENode::getChildrenCount() const
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{
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return m_vChildren.size();
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}
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e2d::ENode * e2d::ENode::getChild(EString name) const
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{
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return ENode::getChild(name, this->m_vChildren);
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}
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e2d::ENode * e2d::ENode::getChild(EString name, const std::vector<ENode*> &children)
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{
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WARN_IF(name.empty(), "Invalid ENode name.");
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std::hash<EString> h;
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size_t hash = h(name);
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for (const auto& child : children)
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{
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// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
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if (child->m_nHashName == hash && child->m_sName == name)
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return child;
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}
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return nullptr;
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}
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void e2d::ENode::setParentScene(EScene * scene)
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{
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if (m_pParentScene)
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{
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m_pParentScene = scene;
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}
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}
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void e2d::ENode::removeFromParent(bool release /* = false */)
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{
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if (m_pParent)
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{
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m_pParent->removeChild(this, release);
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}
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}
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void e2d::ENode::removeChild(ENode * child, bool release /* = false */)
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{
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WARN_IF(child == nullptr, "ENode::removeChild NULL pointer exception.");
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if (m_vChildren.empty())
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{
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return;
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}
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if (child)
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{
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size_t size = m_vChildren.size();
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for (size_t i = 0; i < size; i++)
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{
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if (m_vChildren[i] == child)
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{
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m_vChildren.erase(m_vChildren.begin() + i);
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child->m_pParent = nullptr;
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child->release();
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if (release)
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child->autoRelease();
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return;
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}
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}
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}
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}
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void e2d::ENode::removeChild(EString childName, bool release /* = false */)
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{
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WARN_IF(childName.empty(), "Invalid ENode name.");
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if (m_vChildren.empty())
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{
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return;
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}
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std::hash<EString> h;
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size_t hash = h(childName);
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size_t size = m_vChildren.size();
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for (size_t i = 0; i < size; i++)
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{
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auto child = m_vChildren[i];
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if (child->m_nHashName == hash && child->m_sName == childName)
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{
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m_vChildren.erase(m_vChildren.begin() + i);
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child->m_pParent = nullptr;
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child->release();
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if (release)
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child->autoRelease();
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return;
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}
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}
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}
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void e2d::ENode::setVisiable(bool value)
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{
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m_bVisiable = value;
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}
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void e2d::ENode::setName(EString name)
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{
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WARN_IF(name.empty(), "Invalid ENode name.");
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if (!name.empty())
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{
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// 保存节点名
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m_sName = name;
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// 保存节点 Hash 名
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std::hash<EString> h;
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m_nHashName = h(name);
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}
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}
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