149 lines
2.2 KiB
C++
149 lines
2.2 KiB
C++
#include "..\e2daction.h"
|
|
|
|
e2d::Sequence::Sequence()
|
|
: _currIndex(0)
|
|
{
|
|
}
|
|
|
|
#ifdef HIGHER_THAN_VS2012
|
|
e2d::Sequence::Sequence(const std::initializer_list<Action*>& vActions)
|
|
: _currIndex(0)
|
|
{
|
|
this->add(vActions);
|
|
}
|
|
#else
|
|
e2d::Sequence::Sequence(int number, Action * action1, ...) :
|
|
_currIndex(0)
|
|
{
|
|
Action ** ppAction = &action1;
|
|
|
|
while (number > 0)
|
|
{
|
|
WARN_IF((*ppAction) == nullptr, "Sequence NULL pointer exception!");
|
|
this->add(*ppAction);
|
|
ppAction++;
|
|
number--;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
e2d::Sequence::~Sequence()
|
|
{
|
|
}
|
|
|
|
void e2d::Sequence::_init()
|
|
{
|
|
Action::_init();
|
|
// 将所有动作与目标绑定
|
|
if (_target)
|
|
{
|
|
for (auto action : _actions)
|
|
{
|
|
action->_target = _target;
|
|
}
|
|
}
|
|
// 初始化第一个动作
|
|
_actions[0]->_init();
|
|
}
|
|
|
|
void e2d::Sequence::onDestroy()
|
|
{
|
|
Action::onDestroy();
|
|
for (auto action : _actions)
|
|
{
|
|
SafeRelease(&action);
|
|
}
|
|
}
|
|
|
|
void e2d::Sequence::_update()
|
|
{
|
|
Action::_update();
|
|
|
|
auto &action = _actions[_currIndex];
|
|
action->_update();
|
|
|
|
if (action->_isDone())
|
|
{
|
|
_currIndex++;
|
|
if (_currIndex == _actions.size())
|
|
{
|
|
this->stop();
|
|
}
|
|
else
|
|
{
|
|
_actions[_currIndex]->_init();
|
|
}
|
|
}
|
|
}
|
|
|
|
void e2d::Sequence::reset()
|
|
{
|
|
Action::reset();
|
|
for (auto action : _actions)
|
|
{
|
|
action->reset();
|
|
}
|
|
_currIndex = 0;
|
|
}
|
|
|
|
void e2d::Sequence::_resetTime()
|
|
{
|
|
for (auto action : _actions)
|
|
{
|
|
action->_resetTime();
|
|
}
|
|
}
|
|
|
|
void e2d::Sequence::add(Action * action)
|
|
{
|
|
if (action)
|
|
{
|
|
_actions.push_back(action);
|
|
action->retain();
|
|
}
|
|
}
|
|
|
|
#ifdef HIGHER_THAN_VS2012
|
|
void e2d::Sequence::add(const std::initializer_list<Action*>& vActions)
|
|
{
|
|
for (const auto &action : vActions)
|
|
{
|
|
this->add(action);
|
|
}
|
|
}
|
|
#else
|
|
void e2d::Sequence::add(int number, Action * action, ...)
|
|
{
|
|
Action ** ppAction = &action;
|
|
|
|
while (number > 0)
|
|
{
|
|
WARN_IF((*ppAction) == nullptr, "Sequence NULL pointer exception!");
|
|
this->add(*ppAction);
|
|
ppAction++;
|
|
number--;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
e2d::Sequence * e2d::Sequence::clone() const
|
|
{
|
|
auto a = new Sequence();
|
|
for (auto action : _actions)
|
|
{
|
|
a->add(action->clone());
|
|
}
|
|
return a;
|
|
}
|
|
|
|
e2d::Sequence * e2d::Sequence::reverse() const
|
|
{
|
|
auto a = new Sequence();
|
|
for (auto action : _actions)
|
|
{
|
|
a->add(action->reverse());
|
|
}
|
|
// 将动作顺序逆序排列
|
|
a->_actions.reserve(_actions.size());
|
|
return a;
|
|
} |