516 lines
9.9 KiB
C++
516 lines
9.9 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Canvas.h"
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#include "render.h"
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#include "logs.h"
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#include "Image.h"
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#include "Geometry.h"
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#include "Factory.h"
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namespace easy2d
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{
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Canvas::Canvas()
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: cache_expired_(false)
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, stroke_width_(1.0f)
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{
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ThrowIfFailed(
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Graphics::Instance()->CreateBitmapRenderTarget(render_target_)
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);
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auto properties = D2D1::BrushProperties();
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ThrowIfFailed(
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render_target_->CreateSolidColorBrush(
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Color(Color::White, 0.f),
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properties,
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&fill_brush_)
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);
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ThrowIfFailed(
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render_target_->CreateSolidColorBrush(
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Color(Color::White),
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properties,
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&stroke_brush_)
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);
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ThrowIfFailed(
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render_target_->CreateSolidColorBrush(
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Color(Color::White),
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properties,
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&text_brush_)
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);
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ThrowIfFailed(
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Factory::Instance()->CreateTextRenderer(
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text_renderer_,
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render_target_,
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text_brush_
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)
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);
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SetTextStyle(Font{}, TextStyle{});
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}
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Canvas::Canvas(float width, float height)
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: Canvas()
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{
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this->SetSize(width, height);
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}
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Canvas::Canvas(Size const & size)
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: Canvas(size.x, size.y)
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{
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}
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Canvas::~Canvas()
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{
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}
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void Canvas::BeginDraw()
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{
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render_target_->BeginDraw();
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}
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void Canvas::EndDraw()
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{
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ThrowIfFailed(
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render_target_->EndDraw()
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);
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cache_expired_ = true;
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}
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void Canvas::OnRender()
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{
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if (cache_expired_)
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{
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GetBitmap();
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}
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if (bitmap_cached_)
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{
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Graphics::Instance()->DrawBitmap(bitmap_cached_);
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}
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}
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void Canvas::SetStrokeColor(Color const& color)
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{
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stroke_brush_->SetColor(color);
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}
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void Canvas::SetFillColor(Color const& color)
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{
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fill_brush_->SetColor(color);
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}
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void Canvas::SetStrokeWidth(float width)
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{
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stroke_width_ = std::max(width, 0.f);
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}
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void Canvas::SetOutlineJoinStyle(StrokeStyle outline_join)
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{
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outline_join_style_ = Factory::Instance()->GetStrokeStyle(outline_join);
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}
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void Canvas::SetTextStyle(Font const& font, TextStyle const & text_style)
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{
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text_font_ = font;
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text_style_ = text_style;
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text_renderer_->SetTextStyle(
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text_style_.color,
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text_style_.outline,
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text_style_.outline_color,
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text_style_.outline_width,
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Factory::Instance()->GetStrokeStyle(text_style_.outline_stroke).Get()
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);
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}
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Color Canvas::GetStrokeColor() const
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{
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return stroke_brush_->GetColor();
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}
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Color Canvas::GetFillColor() const
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{
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return fill_brush_->GetColor();
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}
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float Canvas::GetStrokeWidth() const
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{
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return stroke_width_;
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}
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void Canvas::SetBrushTransform(Matrix const & transform)
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{
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render_target_->SetTransform(transform);
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}
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void Canvas::DrawLine(const Point & begin, const Point & end)
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{
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render_target_->DrawLine(
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D2D1::Point2F(begin.x, begin.y),
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D2D1::Point2F(end.x, end.y),
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stroke_brush_.Get(),
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stroke_width_,
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outline_join_style_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::DrawCircle(const Point & center, float radius)
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{
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render_target_->DrawEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius,
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radius
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),
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stroke_brush_.Get(),
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stroke_width_,
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outline_join_style_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
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{
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render_target_->DrawEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius_x,
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radius_y
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),
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stroke_brush_.Get(),
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stroke_width_,
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outline_join_style_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::DrawRect(const Rect & rect)
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{
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render_target_->DrawRectangle(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.x,
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rect.origin.y + rect.size.y
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),
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stroke_brush_.Get(),
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stroke_width_,
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outline_join_style_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
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{
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render_target_->DrawRoundedRectangle(
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D2D1::RoundedRect(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.x,
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rect.origin.y + rect.size.y
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),
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radius_x,
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radius_y
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),
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stroke_brush_.Get(),
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stroke_width_,
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outline_join_style_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::DrawImage(SpImage const & image, float opacity)
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{
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if (image && image->GetBitmap())
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{
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render_target_->DrawBitmap(
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image->GetBitmap().Get(),
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Rect{ Point{}, image->GetSize() },
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opacity,
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D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
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image->GetCropRect()
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);
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cache_expired_ = true;
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}
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}
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void Canvas::DrawText(String const & text, Point const & point)
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{
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if (text.empty())
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return;
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CpTextFormat text_format;
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ThrowIfFailed(
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Factory::Instance()->CreateTextFormat(
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text_format,
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text_font_,
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text_style_
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)
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);
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CpTextLayout text_layout;
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Size layout_size;
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ThrowIfFailed(
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Factory::Instance()->CreateTextLayout(
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text_layout,
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layout_size,
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text,
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text_format,
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text_style_
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)
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);
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ThrowIfFailed(
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text_layout->Draw(nullptr, text_renderer_.Get(), point.x, point.y)
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);
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}
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void Canvas::DrawGeometry(SpGeometry const & geo)
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{
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if (geo && geo->geo_)
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{
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render_target_->DrawGeometry(
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geo->geo_.Get(),
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stroke_brush_.Get(),
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stroke_width_,
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outline_join_style_.Get()
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);
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cache_expired_ = true;
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}
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}
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void Canvas::FillCircle(const Point & center, float radius)
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{
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render_target_->FillEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius,
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radius
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),
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fill_brush_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
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{
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render_target_->FillEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius_x,
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radius_y
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),
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fill_brush_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::FillRect(const Rect & rect)
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{
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render_target_->FillRectangle(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.x,
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rect.origin.y + rect.size.y
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),
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fill_brush_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
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{
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render_target_->FillRoundedRectangle(
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D2D1::RoundedRect(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.x,
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rect.origin.y + rect.size.y
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),
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radius_x,
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radius_y
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),
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fill_brush_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::FillGeometry(SpGeometry const & geo)
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{
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if (geo && geo->geo_)
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{
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render_target_->FillGeometry(
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geo->geo_.Get(),
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fill_brush_.Get()
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);
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cache_expired_ = true;
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}
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}
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void Canvas::BeginPath(Point const& begin_pos)
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{
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current_geometry_ = nullptr;
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ThrowIfFailed(
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Factory::Instance()->CreatePathGeometry(current_geometry_)
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);
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ThrowIfFailed(
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current_geometry_->Open(¤t_sink_)
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);
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current_sink_->BeginFigure(begin_pos, D2D1_FIGURE_BEGIN_FILLED);
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}
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void Canvas::EndPath(bool closed)
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{
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if (current_sink_)
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{
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current_sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
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ThrowIfFailed(
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current_sink_->Close()
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);
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current_sink_ = nullptr;
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}
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}
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void Canvas::AddLine(Point const & point)
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{
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if (current_sink_)
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current_sink_->AddLine(point);
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}
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void Canvas::AddLines(Array<Point> const& points)
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{
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if (current_sink_)
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{
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if (!points.empty())
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{
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size_t size = points.size();
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Array<D2D1_POINT_2F> d2d_points(size);
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for (size_t i = 0; i < size; ++i)
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{
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d2d_points[i] = points[i];
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}
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current_sink_->AddLines(
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&d2d_points[0],
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static_cast<UINT32>(size)
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);
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}
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}
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}
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void Canvas::AddBezier(Point const & point1, Point const & point2, Point const & point3)
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{
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if (current_sink_)
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{
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current_sink_->AddBezier(
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D2D1::BezierSegment(
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point1,
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point2,
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point3
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)
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);
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}
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}
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void Canvas::AddArc(Point const & point, Point const & radius, float rotation, bool clockwise, bool is_small)
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{
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if (current_sink_)
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{
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current_sink_->AddArc(
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D2D1::ArcSegment(
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point,
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D2D1_SIZE_F{ radius.x, radius.y },
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rotation,
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clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
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is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE
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)
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);
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}
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}
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void Canvas::StrokePath()
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{
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render_target_->DrawGeometry(
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current_geometry_.Get(),
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stroke_brush_.Get(),
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stroke_width_,
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outline_join_style_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::FillPath()
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{
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render_target_->FillGeometry(
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current_geometry_.Get(),
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fill_brush_.Get()
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);
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cache_expired_ = true;
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}
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void Canvas::Clear()
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{
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render_target_->Clear();
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cache_expired_ = true;
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}
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SpImage Canvas::ExportToImage() const
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{
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auto image = new Image(GetBitmap());
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image->Crop(Rect(Point{}, this->GetSize()));
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return image;
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}
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CpBitmap const& easy2d::Canvas::GetBitmap() const
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{
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if (cache_expired_)
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{
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bitmap_cached_ = nullptr;
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ThrowIfFailed(
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render_target_->GetBitmap(&bitmap_cached_)
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);
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cache_expired_ = false;
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}
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return bitmap_cached_;
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}
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} |