Magic_Game/core/base/DebugNode.h

54 lines
1.6 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Text.h"
#include "Singleton.hpp"
#include "time.h"
namespace easy2d
{
class DebugNodeImpl
: public Node
{
E2D_DECLARE_SINGLETON(DebugNodeImpl);
public:
DebugNodeImpl();
virtual ~DebugNodeImpl();
void AddDebugText(String const& text);
void ClearDebugText();
void OnRender() override;
void OnUpdate(Duration const& dt) override;
protected:
SpText debug_text_;
Array<TimePoint> frame_time_;
Array<String> texts_;
};
E2D_DECLARE_SINGLETON_TYPE(DebugNodeImpl, DebugNode);
}