Magic_Game/core/base/render.h

195 lines
4.0 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
#include "time.h"
#include "Font.hpp"
#include "Resource.h"
#include "TextRenderer.h"
#include "TextStyle.hpp"
#include "Singleton.hpp"
#include "../math/Matrix.hpp"
#include <unordered_map>
namespace easy2d
{
class GraphicsDevice
: protected Noncopyable
{
E2D_DECLARE_SINGLETON(GraphicsDevice);
struct Status
{
TimePoint start;
Duration duration;
int primitives;
};
using BitmapMap = UnorderedMap<size_t, CpBitmap>;
public:
HRESULT Init(HWND hwnd, bool vsync, bool debug);
// ¿ªÊ¼äÖȾ
HRESULT BeginDraw(HWND hwnd);
// ½áÊøäÖȾ
HRESULT EndDraw();
// ÉèÖÃÇå¿ÕÆÁÄ»µÄÑÕÉ«
void SetClearColor(
const Color& color
);
// ÉèÖÿ¹¾â³Ýģʽ
HRESULT SetAntialiasMode(
bool enabled
);
// ÉèÖÃÎÄ×Ö¿¹¾â³Ýģʽ
HRESULT SetTextAntialiasMode(
TextAntialias mode
);
Status const& GetStatus() const;
HRESULT CreateResources(
HWND hwnd
);
void DiscardResources();
HRESULT CreateLayer(
CpLayer& layer
);
HRESULT CreateSolidColorBrush(
CpSolidColorBrush& brush
) const;
HRESULT CreateBitmapFromFile(
CpBitmap& bitmap,
String const& file_path
);
HRESULT CreateBitmapFromResource(
CpBitmap& bitmap,
Resource const& res
);
HRESULT CreateBitmapRenderTarget(
CpBitmapRenderTarget& brt
);
HRESULT SetTransform(
const Matrix& matrix
);
HRESULT SetOpacity(
float opacity
);
HRESULT SetTextStyle(
const Color& color,
bool has_outline,
const Color& outline_color,
float outline_width,
StrokeStyle outline_stroke
);
HRESULT DrawGeometry(
CpGeometry const& geometry,
const Color& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
);
HRESULT FillGeometry(
CpGeometry const& geometry,
const Color& fill_color
);
HRESULT DrawImage(
SpImage const& image
);
HRESULT DrawBitmap(
CpBitmap const& bitmap
);
HRESULT DrawTextLayout(
CpTextLayout const& text_layout
);
HRESULT PushClip(
const Matrix& clip_matrix,
const Size& clip_size
);
HRESULT PopClip();
HRESULT PushLayer(
CpLayer const& layer,
LayerProperties const& properties
);
HRESULT PopLayer();
HRESULT GetSize(
Size& size
);
HRESULT Resize(
UINT32 width,
UINT32 height
);
void ClearImageCache();
CpHwndRenderTarget const& GetRenderTarget() const;
CpSolidColorBrush const& GetSolidBrush() const;
protected:
GraphicsDevice();
~GraphicsDevice();
protected:
bool debug_;
bool window_occluded_;
bool vsync_enabled_;
bool antialias_;
float opacity_;
D2D1_COLOR_F clear_color_;
TextAntialias text_antialias_;
Status status_;
CpTextRenderer text_renderer_;
CpSolidColorBrush solid_brush_;
CpHwndRenderTarget render_target_;
CpTextFormat fps_text_format_;
CpTextLayout fps_text_layout_;
BitmapMap bitmap_cache_;
};
E2D_DECLARE_SINGLETON_TYPE(GraphicsDevice, Graphics);
}