Magic_Game/core/utils/Data.h

84 lines
2.0 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../base/helper.hpp"
namespace easy2d
{
// 数据管理工具
class Data
{
public:
Data(
String const& key, /* 键值 */
String const& field = L"Defalut" /* 字段名称 */
);
// 该数据是否存在
bool Exists() const;
// 保存 int 类型的值
bool SaveInt(
int val
);
// 保存 float 类型的值
bool SaveFloat(
float val
);
// 保存 double 类型的值
bool SaveDouble(
double val
);
// 保存 bool 类型的值
bool SaveBool(
bool val
);
// 保存 String 类型的值
bool SaveString(
String const& val
);
// 获取 int 类型的值
int GetInt() const;
// 获取 float 类型的值
float GetFloat() const;
// 获取 double 类型的值
double GetDouble() const;
// 获取 bool 类型的值
bool GetBool() const;
// 获取 字符串 类型的值
String GetString();
protected:
String key_;
String field_;
String const& data_path_;
};
}