158 lines
2.5 KiB
C++
158 lines
2.5 KiB
C++
#include "..\emanagers.h"
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#include "..\etools.h"
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#include "..\enodes.h"
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static std::vector<e2d::Timer*> s_vTimers;
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void e2d::TimerManager::__update()
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{
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if (s_vTimers.empty() || Game::isPaused())
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return;
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for (size_t i = 0; i < s_vTimers.size(); i++)
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{
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auto pTimer = s_vTimers[i];
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// 更新定时器
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if (pTimer->isReady())
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{
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pTimer->update();
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}
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// 清除不必要的定时器
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if (pTimer->m_bClear)
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{
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pTimer->release();
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s_vTimers.erase(s_vTimers.begin() + i);
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i--;
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}
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}
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}
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void e2d::TimerManager::start(double timeOut, TimerCallback callback)
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{
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auto pTimer = new Timer(callback, timeOut, 1, false, true);
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pTimer->start();
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}
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void e2d::TimerManager::__add(Timer * pTimer)
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{
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WARN_IF(pTimer == nullptr, "Timer NULL pointer exception!");
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if (pTimer)
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{
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auto findTimer = [](Timer * pTimer) -> bool
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{
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for (const auto &t : s_vTimers)
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{
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if (pTimer == t)
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{
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return true;
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}
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}
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return false;
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};
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bool bHasTimer = findTimer(pTimer);
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WARN_IF(bHasTimer, "The timer is already added, cannot be added again!");
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if (!bHasTimer)
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{
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pTimer->retain();
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s_vTimers.push_back(pTimer);
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}
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}
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}
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void e2d::TimerManager::start(const String & name)
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{
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for (auto timer : s_vTimers)
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{
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if (timer->getName() == name)
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{
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timer->start();
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}
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}
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}
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void e2d::TimerManager::stop(const String & name)
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{
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for (auto timer : s_vTimers)
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{
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if (timer->getName() == name)
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{
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timer->stop();
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}
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}
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}
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void e2d::TimerManager::stopAndClear(const String & name)
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{
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for (auto timer : s_vTimers)
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{
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if (timer->getName() == name)
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{
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timer->stopAndClear();
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}
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}
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}
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std::vector<e2d::Timer*> e2d::TimerManager::getTimers(const String & name)
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{
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std::vector<Timer*> vTimers;
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for (auto timer : s_vTimers)
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{
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if (timer->getName() == name)
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{
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vTimers.push_back(timer);
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}
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}
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return std::move(vTimers);
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}
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void e2d::TimerManager::startAllTimers()
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{
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for (auto timer : s_vTimers)
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{
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timer->start();
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}
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}
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void e2d::TimerManager::stopAllTimers()
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{
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for (auto timer : s_vTimers)
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{
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timer->stop();
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}
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}
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void e2d::TimerManager::stopAndClearAllTimers()
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{
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for (auto timer : s_vTimers)
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{
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timer->stop();
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timer->release();
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}
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s_vTimers.clear();
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}
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std::vector<e2d::Timer*> e2d::TimerManager::getAllTimers()
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{
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return s_vTimers;
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}
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void e2d::TimerManager::__resetAllTimers()
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{
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for (auto timer : s_vTimers)
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{
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timer->m_fLast = Time::getTotalTime();
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}
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}
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void e2d::TimerManager::__uninit()
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{
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for (const auto timer : s_vTimers)
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{
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timer->release();
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}
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s_vTimers.clear();
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} |