24 lines
440 B
C++
24 lines
440 B
C++
#include "..\eactions.h"
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e2d::EActionMoveTo::EActionMoveTo(float duration, EPoint pos) :
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EActionMoveBy(duration, EVec())
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{
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m_EndPos = pos;
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}
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e2d::EActionMoveTo * e2d::EActionMoveTo::clone() const
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{
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return new EActionMoveTo(m_nAnimationInterval / 1000.0f, m_EndPos);
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}
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void e2d::EActionMoveTo::_init()
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{
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EActionMoveBy::_init();
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m_MoveVector = m_EndPos - m_BeginPos;
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}
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void e2d::EActionMoveTo::_reset()
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{
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EActionMoveBy::_reset();
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}
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