71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
#include "..\eactions.h"
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e2d::EActionTwo::EActionTwo(EAction * actionFirst, EAction * actionSecond) :
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m_pFirstAction(actionFirst),
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m_pSecondAction(actionSecond)
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{
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m_pFirstAction->retain();
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m_pSecondAction->retain();
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}
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e2d::EActionTwo::~EActionTwo()
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{
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SafeRelease(&m_pFirstAction);
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SafeRelease(&m_pSecondAction);
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}
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e2d::EActionTwo * e2d::EActionTwo::clone() const
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{
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return new EActionTwo(m_pFirstAction->clone(), m_pSecondAction->clone());
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}
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e2d::EActionTwo * e2d::EActionTwo::reverse(bool actionReverse) const
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{
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if (actionReverse)
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{
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return new EActionTwo(m_pSecondAction->reverse(), m_pFirstAction->reverse());
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}
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else
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{
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return new EActionTwo(m_pSecondAction->clone(), m_pFirstAction->clone());
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}
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}
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void e2d::EActionTwo::_init()
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{
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EAction::_init();
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m_pFirstAction->m_pTarget = m_pTarget;
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m_pSecondAction->m_pTarget = m_pTarget;
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m_pFirstAction->_init();
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}
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void e2d::EActionTwo::_callOn()
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{
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if (!m_pFirstAction->_isEnding())
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{
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m_pFirstAction->_callOn();
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if (m_pFirstAction->_isEnding())
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{
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// 返回 true 表示第一个动作已经结束
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m_pSecondAction->_init();
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}
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}
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else if (!m_pSecondAction->_isEnding())
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{
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m_pSecondAction->_callOn();
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}
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else
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{
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this->stop();
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}
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}
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void e2d::EActionTwo::_reset()
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{
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EAction::_reset();
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m_pFirstAction->_reset();
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m_pSecondAction->_reset();
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}
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