Magic_Game/Easy2D/Action/EAnimation.cpp

42 lines
711 B
C++

#include "..\eactions.h"
#include "..\Win\winbase.h"
e2d::EAnimation::EAnimation(float duration)
{
m_nDuration = 0;
m_nTotalDuration = UINT(duration * 1000);
}
bool e2d::EAnimation::_isEnd() const
{
return m_nDuration >= m_nTotalDuration;
}
void e2d::EAnimation::_init()
{
EAction::_init();
// 记录当前时间
m_nLast = GetNow();
}
bool e2d::EAnimation::_isDelayEnough()
{
// 判断时间间隔是否足够
if (GetInterval(m_nLast) > m_nAnimationInterval)
{
// 重新记录时间
m_nLast += milliseconds(m_nAnimationInterval);
m_nDuration += m_nAnimationInterval;
return true;
}
return false;
}
void e2d::EAnimation::_reset()
{
EAction::_reset();
m_nDuration = 0;
// 记录当前时间
m_nLast = GetNow();
}