Magic_Game/core/base/base.h

112 lines
3.3 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "BaseTypes.h"
#include "IntrusivePtr.hpp"
#include "RefCounter.hpp"
#include <stdexcept>
#ifndef E2D_DECLARE_SMART_PTR
#define E2D_DECLARE_SMART_PTR(class_name)\
class class_name;\
using sp##class_name = ::easy2d::IntrusivePtr< class_name >
#define E2D_DECLARE_NS_SMART_PTR(ns_name, class_name)\
namespace ns_name\
{\
class class_name; \
using sp##class_name = ::easy2d::IntrusivePtr< class_name >;\
}
#endif
namespace easy2d
{
E2D_DECLARE_SMART_PTR(Image);
E2D_DECLARE_SMART_PTR(Music);
E2D_DECLARE_SMART_PTR(Task);
E2D_DECLARE_SMART_PTR(Node);
E2D_DECLARE_SMART_PTR(Scene);
E2D_DECLARE_SMART_PTR(Sprite);
E2D_DECLARE_SMART_PTR(Text);
E2D_DECLARE_SMART_PTR(Canvas);
E2D_DECLARE_SMART_PTR(Action);
E2D_DECLARE_SMART_PTR(MoveBy);
E2D_DECLARE_SMART_PTR(MoveTo);
E2D_DECLARE_SMART_PTR(JumpBy);
E2D_DECLARE_SMART_PTR(JumpTo);
E2D_DECLARE_SMART_PTR(ScaleBy);
E2D_DECLARE_SMART_PTR(ScaleTo);
E2D_DECLARE_SMART_PTR(OpacityBy);
E2D_DECLARE_SMART_PTR(OpacityTo);
E2D_DECLARE_SMART_PTR(FadeIn);
E2D_DECLARE_SMART_PTR(FadeOut);
E2D_DECLARE_SMART_PTR(RotateBy);
E2D_DECLARE_SMART_PTR(RotateTo);
E2D_DECLARE_SMART_PTR(Delay);
E2D_DECLARE_SMART_PTR(Animation);
E2D_DECLARE_SMART_PTR(Animate);
E2D_DECLARE_SMART_PTR(CallFunc);
E2D_DECLARE_SMART_PTR(Loop);
E2D_DECLARE_SMART_PTR(Sequence);
E2D_DECLARE_SMART_PTR(Spawn);
E2D_DECLARE_SMART_PTR(Transition);
E2D_DECLARE_SMART_PTR(FadeTransition);
E2D_DECLARE_SMART_PTR(EmergeTransition);
E2D_DECLARE_SMART_PTR(BoxTransition);
E2D_DECLARE_SMART_PTR(MoveTransition);
E2D_DECLARE_SMART_PTR(RotationTransition);
E2D_DECLARE_NS_SMART_PTR(ui, Button);
E2D_DECLARE_NS_SMART_PTR(ui, Menu);
using Images = ::std::vector< spImage >;
using Nodes = ::std::vector< spNode >;
using Actions = ::std::vector< spAction >;
using Tasks = ::std::vector< spTask >;
template<class Interface>
inline void SafeRelease(Interface*& p)
{
if (p != nullptr)
{
p->Release();
p = nullptr;
}
}
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
static char s_str[64] = {};
::sprintf_s(s_str, "[easy2d] Failure with HRESULT of %08X", static_cast<unsigned int>(hr));
::OutputDebugStringA(s_str);
throw std::runtime_error(s_str);
}
}
}