466 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			466 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| #include "..\e2dmanager.h"
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| #include <imm.h>
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| #pragma comment (lib ,"imm32.lib")
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| 
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| 
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| e2d::Window * e2d::Window::_instance = nullptr;
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| 
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| e2d::Window::Window()
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| 	: _hWnd(nullptr)
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| 	, _size(640, 480)
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| 	, _title(L"Easy2D Game")
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| 	, _iconID(0)
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| {
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| }
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| 
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| e2d::Window::~Window()
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| {
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| 	// 关闭控制台
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| 	if (::GetConsoleWindow())
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| 	{
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| 		::FreeConsole();
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| 	}
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| 	// 关闭窗口
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| 	if (_hWnd)
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| 	{
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| 		::DestroyWindow(_hWnd);
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| 		_hWnd = nullptr;
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| 	}
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| }
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| 
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| e2d::Window * e2d::Window::getInstance()
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| {
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| 	if (!_instance)
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| 		_instance = new (std::nothrow) Window;
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| 	return _instance;
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| }
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| 
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| void e2d::Window::destroyInstance()
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| {
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| 	if (_instance)
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| 	{
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| 		delete _instance;
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| 		_instance = nullptr;
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| 	}
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| }
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| 
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| bool e2d::Window::createMutex(const String & mutex)
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| {
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| 	if (mutex.isEmpty())
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| 		return false;
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| 
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| 	// 创建进程互斥体
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| 	String fullMutexName = L"Easy2DApp-" + mutex;
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| 	HANDLE hMutex = ::CreateMutex(nullptr, TRUE, (LPCWSTR)fullMutexName);
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| 
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| 	if (hMutex == nullptr)
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| 	{
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| 		WARN("CreateMutex Failed!");
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| 		return false;
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| 	}
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| 	else if (::GetLastError() == ERROR_ALREADY_EXISTS)
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| 	{
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| 		// 关闭进程互斥体
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| 		::CloseHandle(hMutex);
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| 		// 打开游戏窗口
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| 		if (!this->_title.isEmpty())
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| 		{
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| 			// 获取窗口句柄
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| 			HWND hProgramWnd = ::FindWindow(L"Easy2DApp", (LPCTSTR)this->_title);
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| 			if (hProgramWnd)
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| 			{
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| 				// 获取窗口显示状态
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| 				WINDOWPLACEMENT wpm;
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| 				::GetWindowPlacement(hProgramWnd, &wpm);
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| 				// 将运行的程序窗口还原成正常状态
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| 				wpm.showCmd = SW_SHOW;
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| 				::SetWindowPlacement(hProgramWnd, &wpm);
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| 				::SetWindowPos(hProgramWnd, HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
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| 			}
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| 		}
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| 		return false;
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| 	}
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| 	return true;
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| }
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| 
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| HWND e2d::Window::__create()
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| {
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| 	// 注册窗口类
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| 	WNDCLASSEX wcex = { 0 };
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| 	wcex.cbSize = sizeof(WNDCLASSEX);
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| 	wcex.lpszClassName = L"Easy2DApp";
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| 	wcex.style = CS_HREDRAW | CS_VREDRAW;
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| 	wcex.lpfnWndProc = Window::WndProc;
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| 	wcex.cbClsExtra = 0;
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| 	wcex.cbWndExtra = sizeof(LONG_PTR);
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| 	wcex.hInstance = HINST_THISCOMPONENT;
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| 	wcex.hbrBackground = nullptr;
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| 	wcex.lpszMenuName = nullptr;
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| 	wcex.hCursor = ::LoadCursor(nullptr, IDC_ARROW);
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| 
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| 	if (this->_iconID != 0)
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| 	{
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| 		wcex.hIcon = (HICON)::LoadImage(
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| 			HINST_THISCOMPONENT,
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| 			MAKEINTRESOURCE(this->_iconID),
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| 			IMAGE_ICON,
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| 			0,
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| 			0,
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| 			LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE
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| 		);
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| 	}
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| 	else
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| 	{
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| 		wcex.hIcon = nullptr;
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| 	}
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| 
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| 	RegisterClassEx(&wcex);
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| 
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| 	// 因为 CreateWindow 函数使用的是像素大小,获取系统的 DPI 以使它
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| 	// 适应窗口缩放
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| 	float dpiScaleX = 0.f, dpiScaleY = 0.f;
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| 	Renderer::getFactory()->GetDesktopDpi(&dpiScaleX, &dpiScaleY);
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| 
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| 	int nWidth = static_cast<int>(ceil(this->_size.width * dpiScaleX / 96.f));
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| 	int nHeight = static_cast<int>(ceil(this->_size.height * dpiScaleY / 96.f));
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| 
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| 	// 计算窗口大小
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| 	DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX &~WS_THICKFRAME;
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| 	RECT wr = { 0, 0, static_cast<LONG>(nWidth), static_cast<LONG>(nHeight) };
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| 	::AdjustWindowRectEx(&wr, dwStyle, FALSE, NULL);
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| 	// 获取新的宽高
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| 	nWidth = static_cast<int>(wr.right - wr.left);
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| 	nHeight = static_cast<int>(wr.bottom - wr.top);
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| 
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| 	// 获取屏幕分辨率
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| 	int screenWidth = ::GetSystemMetrics(SM_CXSCREEN);
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| 	int screenHeight = ::GetSystemMetrics(SM_CYSCREEN);
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| 
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| 	// 创建窗口
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| 	HWND hWnd = ::CreateWindowEx(
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| 		NULL,
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| 		L"Easy2DApp",
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| 		(LPCTSTR)this->_title,
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| 		dwStyle,
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| 		(screenWidth - nWidth) / 2, (screenHeight - nHeight) / 2,
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| 		nWidth, nHeight,
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| 		nullptr,
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| 		nullptr,
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| 		HINST_THISCOMPONENT,
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| 		nullptr
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| 	);
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| 
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| 	HRESULT hr = hWnd ? S_OK : E_FAIL;
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| 
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| 	if (SUCCEEDED(hr))
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| 	{
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| 		// 禁用输入法
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| 		this->setTypewritingEnabled(false);
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| 		// 禁用控制台关闭按钮
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| 		HWND consoleHWnd = ::GetConsoleWindow();
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| 		if (consoleHWnd)
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| 		{
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| 			HMENU hmenu = ::GetSystemMenu(consoleHWnd, FALSE);
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| 			::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		::UnregisterClass(L"Easy2DApp", HINST_THISCOMPONENT);
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| 	}
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| 	return hWnd;
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| }
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| 
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| void e2d::Window::__poll()
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| {
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| 	static MSG msg;
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| 
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| 	while (::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
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| 	{
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| 		::TranslateMessage(&msg);
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| 		::DispatchMessage(&msg);
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| 	}
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| }
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| 
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| double e2d::Window::getWidth()
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| {
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| 	return _size.width;
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| }
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| 
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| double e2d::Window::getHeight()
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| {
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| 	return _size.height;
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| }
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| 
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| e2d::Size e2d::Window::getSize()
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| {
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| 	return _size;
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| }
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| 
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| e2d::String e2d::Window::getTitle()
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| {
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| 	return _title;
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| }
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| 
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| HWND e2d::Window::getHWnd()
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| {
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| 	if (!_hWnd)
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| 	{
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| 		_hWnd = this->__create();
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| 		if (_hWnd == nullptr)
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| 		{
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| 			throw SystemException(L"注册窗口失败");
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| 		}
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| 	}
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| 	return _hWnd;
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| }
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| 
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| void e2d::Window::setSize(int width, int height)
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| {
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| 	this->_size = Size(width, height);
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| 	if (_hWnd)
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| 	{
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| 		// 计算窗口大小
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| 		DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX &~WS_THICKFRAME;
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| 		RECT wr = { 0, 0, static_cast<LONG>(width), static_cast<LONG>(height) };
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| 		::AdjustWindowRectEx(&wr, dwStyle, FALSE, NULL);
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| 		// 获取新的宽高
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| 		width = static_cast<int>(wr.right - wr.left);
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| 		height = static_cast<int>(wr.bottom - wr.top);
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| 		// 获取屏幕分辨率
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| 		int screenWidth = ::GetSystemMetrics(SM_CXSCREEN);
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| 		int screenHeight = ::GetSystemMetrics(SM_CYSCREEN);
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| 		// 当输入的窗口大小比分辨率大时,给出警告
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| 		WARN_IF(screenWidth < width || screenHeight < height, "The window is larger than screen!");
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| 		// 取最小值
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| 		width = std::min(width, screenWidth);
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| 		height = std::min(height, screenHeight);
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| 		// 修改窗口大小,并设置窗口在屏幕居中
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| 		::MoveWindow(_hWnd, (screenWidth - width) / 2, (screenHeight - height) / 2, width, height, TRUE);
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| 	}
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| }
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| 
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| void e2d::Window::setTitle(const String& title)
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| {
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| 	this->_title = title;
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| 	if (_hWnd)
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| 	{
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| 		::SetWindowText(_hWnd, (LPCWSTR)title);
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| 	}
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| }
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| 
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| void e2d::Window::setIcon(int iconID)
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| {
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| 	this->_iconID = iconID;
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| 	if (_hWnd)
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| 	{
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| 		HICON hIcon = (HICON)::LoadImage(HINST_THISCOMPONENT, MAKEINTRESOURCE(iconID), IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE);
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| 		// 设置窗口的图标
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| 		::SendMessage(_hWnd, WM_SETICON, ICON_BIG, (LPARAM)hIcon);
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| 		::SendMessage(_hWnd, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
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| 	}
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| }
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| 
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| void e2d::Window::setCursor(Cursor cursor)
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| {
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| 	LPCWSTR pCursorName = nullptr;
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| 	switch (cursor)
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| 	{
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| 	case Cursor::Normal:
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| 		pCursorName = IDC_ARROW;
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| 		break;
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| 
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| 	case Cursor::Hand:
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| 		pCursorName = IDC_HAND;
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| 		break;
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| 
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| 	case Cursor::No:
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| 		pCursorName = IDC_NO;
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| 		break;
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| 
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| 	case Cursor::Wait:
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| 		pCursorName = IDC_WAIT;
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| 		break;
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| 
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| 	case Cursor::ArrowWait:
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| 		pCursorName = IDC_APPSTARTING;
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| 		break;
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| 
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| 	default:
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| 		break;
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| 	}
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| 
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| 	HCURSOR hCursor = ::LoadCursor(nullptr, pCursorName);
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| 	::SetCursor(hCursor);
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| }
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| 
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| void e2d::Window::showConsole(bool show)
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| {
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| 	// 查找已存在的控制台句柄
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| 	HWND hwnd = ::GetConsoleWindow();
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| 	// 关闭控制台
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| 	if (show)
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| 	{
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| 		if (hwnd)
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| 		{
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| 			::ShowWindow(hwnd, SW_SHOWNORMAL);
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| 		}
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| 		else
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| 		{
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| 			// 显示一个新控制台
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| 			if (::AllocConsole())
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| 			{
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| 				hwnd = ::GetConsoleWindow();
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| 				// 重定向输入输出
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| 				FILE * stdoutStream, * stdinStream, * stderrStream;
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| 				freopen_s(&stdoutStream, "conout$", "w+t", stdout);
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| 				freopen_s(&stdinStream, "conin$", "r+t", stdin);
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| 				freopen_s(&stderrStream, "conout$", "w+t", stderr);
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| 				// 禁用控制台关闭按钮
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| 				HMENU hmenu = ::GetSystemMenu(hwnd, FALSE);
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| 				::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
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| 			}
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| 			else
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| 			{
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| 				this->error(L"Alloc Console Failed!");
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| 			}
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| 		}
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| 	}
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| 	else 
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| 	{
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| 		if (hwnd)
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| 		{
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| 			::ShowWindow(hwnd, SW_HIDE);
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| 		}
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| 	}
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| }
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| 
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| void e2d::Window::setTypewritingEnabled(bool enabled)
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| {
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| 	static HIMC hImc = nullptr;
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| 
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| 	if (enabled)
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| 	{
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| 		if (hImc != nullptr)
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| 		{
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| 			::ImmAssociateContext(_hWnd, hImc);
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| 			hImc = nullptr;
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| 		}
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| 	}
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| 	else
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| 	{
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| 		if (hImc == nullptr)
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| 		{
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| 			hImc = ::ImmAssociateContext(_hWnd, nullptr);
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| 		}
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| 	}
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| }
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| 
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| void e2d::Window::info(const String & text, const String & title)
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| {
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| 	::MessageBox(_hWnd, (LPCWSTR)text, (LPCWSTR)title, MB_ICONINFORMATION | MB_OK);
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| 	Game::getInstance()->reset();
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| }
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| 
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| void e2d::Window::warning(const String& title, const String& text)
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| {
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| 	::MessageBox(_hWnd, (LPCWSTR)text, (LPCWSTR)title, MB_ICONWARNING | MB_OK);
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| 	Game::getInstance()->reset();
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| }
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| 
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| void e2d::Window::error(const String & text, const String & title)
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| {
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| 	::MessageBox(_hWnd, (LPCWSTR)text, (LPCWSTR)title, MB_ICONERROR | MB_OK);
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| 	Game::getInstance()->reset();
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| }
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| 
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| 
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| LRESULT e2d::Window::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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| {
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| 	LRESULT result = 0;
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| 	bool hasHandled = false;
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| 
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| 	switch (message)
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| 	{
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| 
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| 	// 处理窗口大小变化消息
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| 	case WM_SIZE:
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| 	{
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| 		UINT width = LOWORD(lParam);
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| 		UINT height = HIWORD(lParam);
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| 
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| 		if (wParam == SIZE_RESTORED)
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| 		{
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| 			Window::getInstance()->_size = Size(width, height);
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| 		}
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| 
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| 		// 如果程序接收到一个 WM_SIZE 消息,这个方法将调整渲染
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| 		// 目标适当。它可能会调用失败,但是这里可以忽略有可能的
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| 		// 错误,因为这个错误将在下一次调用 EndDraw 时产生
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| 		auto pRT = Renderer::getInstance()->getRenderTarget();
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| 		if (pRT)
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| 		{
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| 			pRT->Resize(D2D1::SizeU(width, height));
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| 		}
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| 	}
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| 	break;
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| 
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| 	// 处理窗口标题变化消息
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| 	case WM_SETTEXT:
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| 	{
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| 		Window::getInstance()->_title = (const wchar_t*)lParam;
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| 	}
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| 	break;
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| 
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| 	// 处理分辨率变化消息
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| 	case WM_DISPLAYCHANGE:
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| 	{
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| 		// 重绘客户区
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| 		InvalidateRect(hWnd, nullptr, FALSE);
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| 	}
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| 	result = 0;
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| 	hasHandled = true;
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| 	break;
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| 
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| 	// 重绘窗口
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| 	case WM_PAINT:
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| 	{
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| 		e2d::Renderer::getInstance()->__render();
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| 		ValidateRect(hWnd, nullptr);
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| 	}
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| 	result = 0;
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| 	hasHandled = true;
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| 	break;
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| 
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| 	// 窗口关闭消息
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| 	case WM_CLOSE:
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| 	{
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| 		e2d::Scene * pCurrentScene = e2d::SceneManager::getCurrentScene();
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| 		if (!pCurrentScene || pCurrentScene->onCloseWindow())
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| 		{
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| 			e2d::Game::getInstance()->quit();
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| 		}
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| 	}
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| 	result = 0;
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| 	hasHandled = true;
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| 	break;
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| 
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| 	// 窗口销毁消息
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| 	case WM_DESTROY:
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| 	{
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| 		PostQuitMessage(0);
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| 	}
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| 	result = 1;
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| 	hasHandled = true;
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| 	break;
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| 
 | |
| 	}
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| 
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| 	if (!hasHandled)
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| 	{
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| 		result = DefWindowProc(hWnd, message, wParam, lParam);
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| 	}
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| 
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| 	return result;
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| } |