158 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\emanagers.h"
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| #include "..\eactions.h"
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| #include "..\Win\winbase.h"
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| 
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| static e2d::EVector<e2d::EAction*> s_vActions;
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| 
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| 
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| void e2d::EActionManager::addAction(EAction * action)
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| {
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| 	WARN_IF(action == nullptr, "EAction NULL pointer exception!");
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| 
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| 	if (action)
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| 	{
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| 		action->start();
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| 		action->retain();
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| 		s_vActions.push_back(action);
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| 	}
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| }
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| 
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| void e2d::EActionManager::startAllActionsBindedWith(ENode * pTargetNode)
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| {
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| 	if (pTargetNode)
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| 	{
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| 		for (const auto &action : s_vActions)
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| 		{
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| 			if (action->getTarget() == pTargetNode)
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| 			{
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| 				action->start();
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| 			}
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| 		}
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| 		for (const auto &child : pTargetNode->getChildren())
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| 		{
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| 			EActionManager::startAllActionsBindedWith(child);
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| 		}
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| 	}
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| }
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| 
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| void e2d::EActionManager::pauseAllActionsBindedWith(ENode * pTargetNode)
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| {
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| 	if (pTargetNode)
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| 	{
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| 		for (const auto &action : s_vActions)
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| 		{
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| 			if (action->getTarget() == pTargetNode)
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| 			{
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| 				action->pause();
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| 			}
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| 		}
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| 		for (const auto &child : pTargetNode->getChildren())
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| 		{
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| 			EActionManager::pauseAllActionsBindedWith(child);
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| 		}
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| 	}
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| }
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| 
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| void e2d::EActionManager::stopAllActionsBindedWith(ENode * pTargetNode)
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| {
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| 	if (pTargetNode)
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| 	{
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| 		for (const auto &action : s_vActions)
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| 		{
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| 			if (action->getTarget() == pTargetNode)
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| 			{
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| 				action->stop();
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| 			}
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| 		}
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| 		for (const auto &child : pTargetNode->getChildren())
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| 		{
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| 			EActionManager::stopAllActionsBindedWith(child);
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| 		}
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| 	}
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| }
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| 
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| void e2d::EActionManager::_clearAllActionsBindedWith(ENode * pTargetNode)
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| {
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| 	if (pTargetNode)
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| 	{
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| 		for (size_t i = 0; i < s_vActions.size();)
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| 		{
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| 			auto a = s_vActions[i];
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| 			if (a->getTarget() == pTargetNode)
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| 			{
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| 				SafeRelease(&a);
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| 				s_vActions.erase(s_vActions.begin() + i);
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| 			}
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| 			else
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| 			{
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| 				i++;
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void e2d::EActionManager::startAllActions()
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| {
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| 	for (auto child : EApp::getCurrentScene()->getChildren())
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| 	{
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| 		EActionManager::startAllActionsBindedWith(child);
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| 	}
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| }
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| 
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| void e2d::EActionManager::pauseAllActions()
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| {
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| 	for (auto child : EApp::getCurrentScene()->getChildren())
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| 	{
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| 		EActionManager::pauseAllActionsBindedWith(child);
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| 	}
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| }
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| 
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| void e2d::EActionManager::stopAllActions()
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| {
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| 	for (auto child : EApp::getCurrentScene()->getChildren())
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| 	{
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| 		EActionManager::stopAllActionsBindedWith(child);
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| 	}
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| }
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| 
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| void e2d::EActionManager::_clearManager()
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| {
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| 	s_vActions.clear();
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| }
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| 
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| void e2d::EActionManager::_resetAllActions()
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| {
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| 	for (const auto & action : s_vActions)
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| 	{
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| 		action->_resetTime();
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| 	}
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| }
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| 
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| void e2d::EActionManager::ActionProc()
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| {
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| 	if (s_vActions.empty())
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| 		return;
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| 	
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| 	// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
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| 	for (size_t i = 0; i < s_vActions.size(); i++)
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| 	{
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| 		auto &action = s_vActions[i];
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| 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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| 		if (action->isRunning() ||
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| 			(action->getTarget() && action->getTarget()->getParentScene() == EApp::getCurrentScene()))
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| 		{
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| 			if (action->_isEnding())
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| 			{
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| 				// <20><><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
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| 				SafeRelease(&action);
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| 				s_vActions.erase(s_vActions.begin() + i);
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| 			}
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| 			else
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| 			{
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| 				// ִ<>ж<EFBFBD><D0B6><EFBFBD>
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| 				action->_update();
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| 			}
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| 		}
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| 	}
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| }
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