Magic_Game/Easy2D/Node/EMenu.cpp

95 lines
1.3 KiB
C++

#include "..\enodes.h"
#include "..\elisteners.h"
e2d::EMenu::EMenu()
: m_bEnable(true)
{
}
e2d::EMenu::EMenu(int number, EButton * button1, ...)
: EMenu()
{
EButton ** ppButton = &button1;
while (number > 0)
{
this->addButton(*ppButton);
ppButton++;
number--;
}
}
bool e2d::EMenu::isEnable() const
{
return m_bEnable;
}
size_t e2d::EMenu::getButtonCount() const
{
return m_vButtons.size();
}
void e2d::EMenu::setEnable(bool enable)
{
if (m_bEnable != enable)
{
m_bEnable = enable;
for (auto &button : m_vButtons)
{
if (enable)
{
button->m_pListener->start();
}
else
{
button->m_pListener->stop();
}
}
}
}
void e2d::EMenu::addButton(EButton * button)
{
if (button)
{
this->addChild(button);
m_vButtons.push_back(button);
if (m_bEnable)
{
button->m_pListener->start();
}
else
{
button->m_pListener->stop();
}
}
}
bool e2d::EMenu::removeButton(EButton * button)
{
if (m_vButtons.empty())
{
return false;
}
this->removeChild(button);
if (button)
{
size_t size = m_vButtons.size();
for (size_t i = 0; i < size; i++)
{
if (m_vButtons[i] == button)
{
// 移除按钮前,将它的监听器启用
button->m_pListener->start();
m_vButtons.erase(m_vButtons.begin() + i);
return true;
}
}
}
return false;
}