Magic_Game/Easy2D/Action/EActionScaleTo.cpp

26 lines
570 B
C++

#include "..\eactions.h"
e2d::EActionScaleTo::EActionScaleTo(float duration, float scaleX, float scaleY) :
EActionScaleBy(duration, 0, 0)
{
m_nEndScaleX = scaleX;
m_nEndScaleY = scaleY;
}
e2d::EActionScaleTo * e2d::EActionScaleTo::clone() const
{
return new EActionScaleTo(m_nAnimationInterval / 1000.0f, m_nEndScaleX, m_nEndScaleY);
}
void e2d::EActionScaleTo::_init()
{
EActionScaleBy::_init();
m_nVariationX = m_nEndScaleX - m_nBeginScaleX;
m_nVariationY = m_nEndScaleY - m_nBeginScaleY;
}
void e2d::EActionScaleTo::_reset()
{
EActionScaleBy::_reset();
}