26 lines
570 B
C++
26 lines
570 B
C++
#include "..\eactions.h"
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e2d::EActionScaleTo::EActionScaleTo(float duration, float scaleX, float scaleY) :
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EActionScaleBy(duration, 0, 0)
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{
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m_nEndScaleX = scaleX;
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m_nEndScaleY = scaleY;
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}
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e2d::EActionScaleTo * e2d::EActionScaleTo::clone() const
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{
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return new EActionScaleTo(m_nAnimationInterval / 1000.0f, m_nEndScaleX, m_nEndScaleY);
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}
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void e2d::EActionScaleTo::_init()
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{
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EActionScaleBy::_init();
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m_nVariationX = m_nEndScaleX - m_nBeginScaleX;
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m_nVariationY = m_nEndScaleY - m_nBeginScaleY;
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}
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void e2d::EActionScaleTo::_reset()
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{
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EActionScaleBy::_reset();
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}
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