Magic_Game/core/actions/Animation.cpp

121 lines
2.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "..\e2daction.h"
easy2d::Animation::Animation()
: interval_(1)
{
}
easy2d::Animation::Animation(const Images& frames)
: interval_(1)
{
this->Add(frames);
}
easy2d::Animation::Animation(float interval)
: interval_(interval)
{
}
easy2d::Animation::Animation(float interval, const Images& frames)
: interval_(interval)
{
this->Add(frames);
}
easy2d::Animation::~Animation()
{
for (auto frame : frames_)
{
SafeRelease(frame);
}
}
void easy2d::Animation::SetInterval(float interval)
{
interval_ = std::max(interval, 0.f);
}
void easy2d::Animation::Add(Image * frame)
{
WARN_IF(frame == nullptr, "Animation::Add failed, frame Is nullptr.");
if (frame)
{
frames_.push_back(frame);
frame->Retain();
}
}
void easy2d::Animation::Add(const Images& frames)
{
for (const auto &image : frames)
{
this->Add(image);
}
}
float easy2d::Animation::GetInterval() const
{
return interval_;
}
const easy2d::Animation::Images& easy2d::Animation::GetFrames() const
{
return frames_;
}
easy2d::Animation * easy2d::Animation::Clone() const
{
auto animation = new Animation(interval_);
if (animation)
{
for (const auto& frame : frames_)
{
animation->Add(frame);
}
}
return animation;
}
easy2d::Animation * easy2d::Animation::Reverse() const
{
auto& oldFrames = this->GetFrames();
Images frames(oldFrames.size());
if (!oldFrames.empty())
{
for (auto iter = oldFrames.crbegin(),
iterCrend = oldFrames.crend();
iter != iterCrend;
++iter)
{
Image* frame = *iter;
if (frame)
{
frames.push_back(frame);
}
}
}
return new Animation(this->GetInterval(), frames);
}