137 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2daction.h"
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| 
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| easy2d::Spawn::Spawn()
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| {
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| }
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| 
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| easy2d::Spawn::Spawn(const Actions& actions)
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| {
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| 	this->Add(actions);
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| }
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| 
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| easy2d::Spawn::~Spawn()
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| {
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| 	for (auto action : actions_)
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| 	{
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| 		SafeRelease(action);
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| 	}
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| }
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| 
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| void easy2d::Spawn::Init()
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| {
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| 	Action::Init();
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| 
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| 	if (target_)
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| 	{
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| 		for (const auto& action : actions_)
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| 		{
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| 			action->target_ = target_;
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| 			action->Init();
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| 		}
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| 	}
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| }
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| 
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| void easy2d::Spawn::Update()
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| {
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| 	Action::Update();
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| 
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| 	size_t doneNum = 0;
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| 	for (const auto& action : actions_)
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| 	{
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| 		if (action->IsDone())
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| 		{
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| 			++doneNum;
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| 		}
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| 		else
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| 		{
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| 			action->Update();
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| 		}
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| 	}
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| 
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| 	if (doneNum == actions_.size())
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| 	{
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| 		this->Stop();
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| 	}
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| }
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| 
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| void easy2d::Spawn::Reset()
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| {
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| 	Action::Reset();
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| 	for (const auto& action : actions_)
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| 	{
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| 		action->Reset();
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| 	}
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| }
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| 
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| void easy2d::Spawn::ResetTime()
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| {
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| 	for (const auto& action : actions_)
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| 	{
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| 		action->ResetTime();
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| 	}
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| }
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| 
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| void easy2d::Spawn::Add(Action * action)
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| {
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| 	if (action)
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| 	{
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| 		actions_.push_back(action);
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| 		action->Retain();
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| 	}
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| }
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| 
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| void easy2d::Spawn::Add(const Actions& actions)
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| {
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| 	for (const auto &action : actions)
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| 	{
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| 		this->Add(action);
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| 	}
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| }
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| 
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| easy2d::Spawn * easy2d::Spawn::Clone() const
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| {
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| 	auto spawn = new Spawn();
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| 	for (const auto& action : actions_)
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| 	{
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| 		if (action)
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| 		{
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| 			spawn->Add(action->Clone());
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| 		}
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| 	}
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| 	return spawn;
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| }
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| 
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| easy2d::Spawn * easy2d::Spawn::Reverse() const
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| {
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| 	auto spawn = new Spawn();
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| 	if (spawn && !actions_.empty())
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| 	{
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| 		std::vector<Action*> newActions(actions_.size());
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| 		for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
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| 		{
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| 			newActions.push_back((*iter)->Reverse());
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| 		}
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| 		spawn->Add(newActions);
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| 	}
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| 	return spawn;
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| } |