70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dutil.h"
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| 
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| 
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| easy2d::Transform::Transform()
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| 	: position()
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| 	, size()
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| 	, scale_x(1.f)
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| 	, scale_y(1.f)
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| 	, rotation(0)
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| 	, skew_x(0)
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| 	, skew_y(0)
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| 	, pivot_x(0)
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| 	, pivot_y(0)
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| {
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| }
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| 
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| easy2d::Transform::operator D2D1::Matrix3x2F() const
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| {
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| 	auto pivot = D2D1::Point2F(size.width * pivot_x, size.height * pivot_y);
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| 	auto matrix = D2D1::Matrix3x2F::Scale(
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| 		scale_x,
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| 		scale_y,
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| 		pivot
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| 	) * D2D1::Matrix3x2F::Skew(
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| 		skew_x,
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| 		skew_y,
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| 		pivot
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| 	) * D2D1::Matrix3x2F::Rotation(
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| 		rotation,
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| 		pivot
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| 	) * D2D1::Matrix3x2F::Translation(
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| 		position.x - pivot.x,
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| 		position.y - pivot.y
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| 	);
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| 	return std::move(matrix);
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| }
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| 
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| bool easy2d::Transform::operator==(const Transform & other) const
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| {
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| 	return position == other.position &&
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| 		size == other.size &&
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| 		scale_x == other.scale_x &&
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| 		scale_y == other.scale_y &&
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| 		skew_x == other.skew_x &&
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| 		skew_y == other.skew_y &&
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| 		rotation == other.rotation &&
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| 		pivot_x == other.pivot_x &&
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| 		pivot_y == other.pivot_y;
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| }
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