110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
// Copyright (c) 2016-2019 Kiwano - Nomango
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
#pragma once
|
|
#include <kiwano/renderer/Geometry.h>
|
|
|
|
namespace kiwano
|
|
{
|
|
class RenderTarget;
|
|
|
|
/**
|
|
* \~chinese
|
|
* @brief 图层区域
|
|
*/
|
|
class KGE_API LayerArea
|
|
{
|
|
friend class RenderTarget;
|
|
|
|
public:
|
|
LayerArea();
|
|
|
|
/// \~chinese
|
|
/// @brief 是否有效
|
|
bool IsValid() const;
|
|
|
|
/// \~chinese
|
|
/// @brief 获取图层区域
|
|
Rect const& GetAreaRect() const;
|
|
|
|
/// \~chinese
|
|
/// @brief 获取图层透明度
|
|
float GetOpacity() const;
|
|
|
|
/// \~chinese
|
|
/// @brief 获取几何蒙层
|
|
Geometry const& GetMaskGeometry() const;
|
|
|
|
/// \~chinese
|
|
/// @brief 获取几何蒙层变换
|
|
Matrix3x2 const& GetMaskTransform() const;
|
|
|
|
/// \~chinese
|
|
/// @brief 设置图层区域
|
|
void SetAreaRect(Rect const& area);
|
|
|
|
/// \~chinese
|
|
/// @brief 设置图层透明度
|
|
void SetOpacity(float opacity);
|
|
|
|
/// \~chinese
|
|
/// @brief 设置几何蒙层
|
|
void SetMaskGeometry(Geometry const& mask);
|
|
|
|
/// \~chinese
|
|
/// @brief 设置几何蒙层变换
|
|
void SetMaskTransform(Matrix3x2 const& matrix);
|
|
|
|
private:
|
|
ComPtr<ID2D1Layer> GetLayer() const;
|
|
|
|
void SetLayer(ComPtr<ID2D1Layer> layer);
|
|
|
|
private:
|
|
Rect area_;
|
|
float opacity_;
|
|
Geometry mask_;
|
|
Matrix3x2 mask_transform_;
|
|
ComPtr<ID2D1Layer> layer_;
|
|
};
|
|
|
|
inline bool LayerArea::IsValid() const { return layer_ != nullptr; }
|
|
|
|
inline Rect const& LayerArea::GetAreaRect() const { return area_; }
|
|
|
|
inline float LayerArea::GetOpacity() const { return opacity_; }
|
|
|
|
inline Geometry const& LayerArea::GetMaskGeometry() const { return mask_; }
|
|
|
|
inline Matrix3x2 const& LayerArea::GetMaskTransform() const { return mask_transform_; }
|
|
|
|
inline void LayerArea::SetAreaRect(Rect const& area) { area_ = area; }
|
|
|
|
inline void LayerArea::SetOpacity(float opacity) { opacity_ = opacity; }
|
|
|
|
inline void LayerArea::SetMaskGeometry(Geometry const& mask) { mask_ = mask; }
|
|
|
|
inline void LayerArea::SetMaskTransform(Matrix3x2 const& matrix) { mask_transform_ = matrix; }
|
|
|
|
inline ComPtr<ID2D1Layer> LayerArea::GetLayer() const { return layer_; }
|
|
|
|
inline void LayerArea::SetLayer(ComPtr<ID2D1Layer> layer) { layer_ = layer; }
|
|
}
|