Magic_Game/core/Action/Delay.cpp

27 lines
350 B
C++

#include "..\e2daction.h"
e2d::Delay::Delay(double duration)
{
_delay = max(duration, 0);
}
e2d::Delay * e2d::Delay::clone() const
{
return new (std::nothrow) Delay(_delay);
}
void e2d::Delay::_init()
{
Action::_init();
}
void e2d::Delay::_update()
{
Action::_update();
if ((Time::getTotalTime() - _last) >= _delay)
{
this->stop();
}
}